But... The mouse on the end of the string could bounce in any direction based on the motion you produce with the stick. So, in effect, there's infinite variation.
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But how many of those variations are effectively the same? There's really not that much variety. Cat goes left, cat goes right, cat gets bored.
The cat should be allowed to select from different wands, strings, and attachable toys, then play in randomly generated arenas with different treat loadouts and procedurally generated hiding spots.
Anything less is just bad game design.
I'm not sure I can afford a randomly generating House, no matter how much the cat wants it!
There's no post game content and no unlocks what am I supposed to do here, just play the game?
All the end game content is multiplayer raids, but this is the problem of putting together a group to run it. Also everyone wants to DPS and not a single player wants to play support.
Where's the content?
The last update was almost 15 days ago, I want new weapons!
Also, the 'pulling it up too high' meta is so unfair. Where is the balance patch?
Not even one single dark pattern.
Silly cat, doesn't know that fun is backtracking for 5 hours through the samd generic roguelike metroidvania soulslike maze to the boss that one shot you last time just to get one shotted again because some guy on the internet spent 100 hours on a single video game and is saying it's easy and people who play video games for a living say difficulty settings bad because they want to maintain their livelihoods? We can't have nice things, cat, we can't go back to nice linear games with good action like in the 6th and 7th, you either have this slop or casino mtx gacha slop. What's that, kitty? Indie, you say? Shit that's not a bad idea. Smart cat.
"EZ"
"EZ"
"EZ"
"fuxkd ur mum!"
me: and this is how I unwind after a long day...
How dare you liken roguelites to dark patterns!
That's the DM's responsibility here.
You are the rouguelike element. You are supposed to make it different and interesting every time
Gamers get mad nowadays because games do not use psychological strategies to keep them playing
There was a comic like this with multiple panels, explicitly about slay the spire... I searched for it but couldn't find it. Anybody here got a link, by chance?
Not only do I have a link, I'm also the original artist. I love waking up and seeing a picture of me and my cat on the internet.
Yeeesss! That's it! Thank you! Like, for drawing it, I guess.
The string is the true rogue like element
Said the same person who played a walking simulator for hours on end.
Mouse simulators ftw
I swear to god if i had my gwimbly gun on me right now
I never really enjoyed roguelights outside a handful. At this point, I feel like we are at the peak of its popularity since it seems like every 3rd game i see is a roguelight, and I feel like the people who started hating souls style games because its the only thing flooding the market...
Anyway, the point of the picture sucks because to me, the one thing I hate the most is the replayability. If they showed me one thing its that I really hate playing the same thing over and over. Once I got past the 10 min mark of survival, I just had no interest starting over again, knowing I gotta do it all over again, just slightly different, and also hope I get better things to help. I am ready for the next new thing.
Not enough procederal generation slop.
I generally hate roguelikes, so am I a cat?
i want a bearded cat dad :(