this post was submitted on 08 Jul 2025
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[–] Archpawn@lemmy.world 5 points 2 days ago* (last edited 1 day ago) (8 children)

Mutants and Masterminds is kind of interesting. I like how it's designed so character creation is entirely point buy. There's no classes. No spells. You pay for skills and abilities directly. There's basic powers, and modifiers you can use to make them more interesting. It's also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what's optimal.

Unfortunately, it's not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren't clearly better or worse) that's so long that it would probably be easier to make a new RPG.

I don't suppose I can get any advice on something I would like? My requirements are:

  1. A point buy system that lets you make any character you want.
  2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
  3. Must be balanced as far as reasonably possible without massive flaws like M&M.
  4. I'd really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.

EDIT:

  1. Must be free. I'm not going to pay $20 for a system I don't even know I'll like. And honestly, I'm too cheap to pay for anything I don't really need.
[–] RebekahWSD@lemmy.world 1 points 2 days ago (1 children)

The only way I managed to make a character for M&M was with a generator we found and downloaded. Mostly because my character was a bit...complicated, but it still made it go from an extremely long ordeal to a merely mildly long ordeal! I liked the setting though.

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[–] Zombiepirate@lemmy.world 8 points 3 days ago

There are systems like Blades in the Dark that bypass all the planning phases and just let players jump into the interesting parts of the story. Better yet, it has mechanics to support this kind of play.

"Simulation" type RPGs can be done on computers these days with much more detailed and satisfying tactical combat, but narrative-focused games that play more like an episodic show is where the really interesting TTRPG stuff is happening in my opinion.

Yes! Thank you!

One Roll Engine is my obsessive small-time RPG system. I've always loved systems where you get to roll a heap of d10s, but more importantly it has a highly expressive and generalizable core mechanic that allows everyone to roll at once without taking turns, and attacks resolve in a dynamic fashion so that initiative order, damage, hit location, and contested rolls all happen in one roll. It's great for gritty, fast-paced, lethal combats where you can give players a lot of freedom to get creative and stay engaged. It has great rules for easily killed mooks as well, so you can quite easily have huge numbers of enemies and allies all in one battle, and it takes far less time to resolve each turn - and a far greater proportion of that time is people talking about what they're going to do. Reign uses ORE, and that includes rules for running companies (gangs, businesses, armies, entire countries even). I've used ORE variants to run occult horror, mecha, low-magic fantasy, slice of life, robot sci-fi, and more over the years. It's a great system and I can teach 85% of what you need to play in just a few minutes.

[–] RebekahWSD@lemmy.world 5 points 3 days ago

Classic Deadlands! Do you want a system that grinds to a halt in combat if you have more than like 3 players? This system is for you! Wait, that's the bad part.

Do you want a really flavorful world of spaghetti western meets supernatural meets call of cthulhu? Great!

Maybe, like me, you really love playing with a deck of playing cards for everything! You get to do that! Initative? Deck of cards. Stats at creation? Deck of cards. Slinging spells? Deck of cards. Building a fucked up mad science gizmo (my favorite)? Deck of cards!

Did you know Pinnacle, the creators, made an official deck? With all cards plus the two jokers you need. Did you know those cards feel amazing to my little stupid hands??? I love them.

Do you want to do mad science, explode things, and invent completely new shit? Be a mad scientist! Want to gunsling? Throw probably evil magics? Maybe have the power of God on your side (but not anime, that doesn't exist yet) all set during a sort of longer term civil war? Wheeeee!

It's my favorite setting and system. I don't like Reloaded, I hate the Savage Worlds system. It feels so fucking generic. But! I'm glad people enjoy it and have made so many things for it!

[–] otter@lemmy.dbzer0.com 6 points 3 days ago

Modern iterations? Daggerheart. Full stop. 🤷🏼‍♂️

[–] Zwiebel@feddit.org 5 points 3 days ago (2 children)

The dungeon master can do whatever the fuck they feel like. It's their game. These systems are suggestions, inspiration, not law. I don't get why people get so hung up on the particular rules of some edition

[–] blanket@sh.itjust.works 5 points 3 days ago

in general, i agree. it's just a game and more often than not the system encourages you to tweak it to fit your group. however, i feel like there are times when people fight against the system by trying to hack it apart and rebuild it in their image. while i don't directly discourage this, sometimes this is done at a detriment and without consideration for balance or fun. if you like the changes you've made to your favorite system, and it works well at the table, then keep doing that. but if you're looking for ways to trim the fat, or like the ideas but not the mechanics, then there are so many more options to choose from than monolithic popular game.

i think it's okay to point out to people that there are systems that already exist that solves their specific problems. that's more than likely why they exist in the first place. and this goes especially for those who are new to ttrpgs in general, as there are lots of fantastic options for introducing people to the scene. i readily encourage people to try new things and experience how different systems make changes to the formula to fit their purpose.

speaking purely as a gm, and this is my personal preference, i don't want to fight a system to make it do what i want. if it doesn't, and that's a detriment to my personal playstyle, then it's likely not the system for me. i'm not married to any one set of rules, nor do i want more work to make any one system solve all my problems. if someone else wants to do that, finds enjoyment in that, and does it well, then more power to them.

[–] match@pawb.social 3 points 3 days ago* (last edited 3 days ago)

the games i like allow the players to have collaboration in storytelling and worldbuilding as part of the game mechanics (e.g. fabula points in Fabula Ultima)

[–] Wilco@lemmy.zip 2 points 2 days ago (11 children)

No no no ... 5e 2024 sucks.

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[–] ZombiFrancis@sh.itjust.works 3 points 2 days ago (1 children)

I never got a campaign off the ground, but Palladium had, I thought, a great system.

I loved the approach to alignment (good, selfish, evil) and awarding xp for roleplaying, clever ideas, and problem solving, rather than simply killing an enemy.

[–] shiftymccool@programming.dev 2 points 2 days ago

I consider this a good vs bad DM issue, not necessarily a game system issue. A good DM will offer XP for non-combat situations too even if it's not in a handbook. I guess I might have a different view on D&D vs other gaming systems because my group started with AD&D and just changed all the shit we didn't like. It was only D&D by name after a while. We had a mana system (spell mats are the worst), custom classes / races / spells, and a lot of fun. The most important part isn't the game system, it's good people to play with.

[–] Ziggurat@jlai.lu 5 points 3 days ago (1 children)

We're RPG player, we have a long tradition of trolling each others, AD&D player will tell that Vampire is the opposite of a RPG while WOD player will reply that AD&D is a boardgames and that it misses the role play element to be called RPG.

But all this trolling tend to be all fun, and not many people would straight up refuse D&D game (even I, play it like once a decade, there is so many other game out there and so few time)

[–] Stamets@lemmy.world 2 points 2 days ago

I know I straight up refuse to play pathfinder because until this thread I've never seen anyone ever recommend Pathfinder without actively shitting on dnd. If I did then maybe I'd have tried it some point in the past few years. Taken up the many offers to play in a pathfinder game. But I hard refuse everytime. If they just said how pathfinder does stuff better, that'd be fine. But it always devolves into what dnd does worse and the endless nitpicking and complaints. No longer is pathfinder the focus. The focus becomes bitching about everyone under the sun that dnd does to the point pathfinder doesn't even get mentioned anymore. It's not what it does better. Every convo I've seen isn't about how good pathfinder is but how bad dnd is and that level of negativity being focused on constantly just to recommend you play their game instead has always made my skin crawl. Should stand on its merits, not its competitions failures. If you can't do that then I'm not sure what the point of it is other than "HAHA DND GET FUCKED"

[–] tacosanonymous@mander.xyz 5 points 3 days ago (1 children)

The thing is that if you don’t like it, you can modify it. If it’s better, the people you play with will be cool too.

[–] themeatbridge@lemmy.world 6 points 3 days ago

I never understood people who hate on the RAW. Like, it's an open concept. Make it your own. Any changes can be done at the first session, and if you have an adjustment that's better, everyone will agree and it will catch on.

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