this post was submitted on 08 Jul 2025
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[–] Archpawn@lemmy.world 5 points 2 days ago* (last edited 1 day ago) (3 children)

Mutants and Masterminds is kind of interesting. I like how it's designed so character creation is entirely point buy. There's no classes. No spells. You pay for skills and abilities directly. There's basic powers, and modifiers you can use to make them more interesting. It's also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what's optimal.

Unfortunately, it's not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren't clearly better or worse) that's so long that it would probably be easier to make a new RPG.

I don't suppose I can get any advice on something I would like? My requirements are:

  1. A point buy system that lets you make any character you want.
  2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
  3. Must be balanced as far as reasonably possible without massive flaws like M&M.
  4. I'd really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.

EDIT:

  1. Must be free. I'm not going to pay $20 for a system I don't even know I'll like. And honestly, I'm too cheap to pay for anything I don't really need.
[–] Gradually_Adjusting@lemmy.world 1 points 1 day ago (1 children)

Oooh, have you heard of Wild Talents? It has everything on your wishlist. It's possible to create overpowered abilities, but you'd have to set out to specifically do that - and the GM would then have to say yes to it. If you're trying to be OP in a sneaky way, it's just not gonna happen.

[–] Archpawn@lemmy.world 1 points 1 day ago (1 children)

I forgot to add, it needs to be free. It looks like that one isn't.

[–] Gradually_Adjusting@lemmy.world 2 points 1 day ago (1 children)

Ah yeah, totally understand. In that case I'd recommend the ORE Toolkit (same system, but written by fans and slightly more designed around homebrewing and tweaking the underlying system for tone and lethality).

https://img.4plebs.org/boards/tg/image/1401/25/1401252784488.pdf

[–] Archpawn@lemmy.world 2 points 1 day ago (1 children)

Did someone make alternate dice rules? Those are insane. Nine pages of rules, and it's effectively impossible to figure out your odds of success.

[–] Gradually_Adjusting@lemmy.world 1 points 19 hours ago* (last edited 12 hours ago)

There are loads of ways to tinker. If you want to run it for kids, use d6s and suddenly it feels like a light-hearted and easy game (significantly easier to get successes with smaller dice pools).

The math is hardly impossible, but at least for d10, someone else has done the math. https://www.darkshire.net/~jhkim/rpg/nemesis/probability.html

I used to have a better link where someone had a graph that gave a better sense of width likelihoods. Long story short, the curve is highly centered on twos and threes, and anything bigger is laughably unlikely unless you have special "master" dice.

EDIT: I FOUND IT!!!

https://asteroid.divnull.com/2008/01/chance-of-reign.html

Good grief. I made the system by instinct and the "poke it with a stick until it hollers" method. Maybe I shouldn't have admitted that. Ah well. I'ma hit "submit reply" anyway.

Greg Stolze, upon reading this analysis

That's a lot of non-trivial math. Do I understand it, I hear you ask? Nice weather we're having today...

[–] ICastFist@programming.dev 1 points 1 day ago (1 children)

Maybe try GURPS + Supers suplement?

[–] Archpawn@lemmy.world 1 points 1 day ago

I forgot to add, it needs to be free. I did download GURPS Lite a while ago. I can't remember exactly why I didn't like it, but one problem I see is that it has a specific list of weapons. You can't just make your own with whatever set of attributes you want. And there's going to be statistically better and worse ones, so you have to choose between the weapon you think is cool and the one that deals more damage. In contrast, Mutants & Masterminds has weapons with a point buy system same as the characters. Though it's extremely bad at explaining that. It just has a list of Devices and their costs, and you have to notice that the example characters have weapons that aren't in the list, and that they cost the same as if you just build them into a player but with Equipment Points instead of Power Points.

Also, Lite at least doesn't seem to have any way to build characters with interesting powers. I don't really care if it's superhero-themed in particular, but I just think M&M's system of design your own spells is better than D&D or Pathfinder where you just have to pick one out of a list or or make your own and eyeball it.

[–] RebekahWSD@lemmy.world 1 points 2 days ago (1 children)

The only way I managed to make a character for M&M was with a generator we found and downloaded. Mostly because my character was a bit...complicated, but it still made it go from an extremely long ordeal to a merely mildly long ordeal! I liked the setting though.

[–] Archpawn@lemmy.world 1 points 1 day ago

I have one that's supposed to walk you through it. I don't know how user-friendly that is in practice though.