this post was submitted on 24 May 2025
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[–] warm@kbin.earth 54 points 10 months ago (2 children)

I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at "realism". Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

(All the best games are indie games)

[–] Zacryon@feddit.org 9 points 10 months ago (2 children)
[–] Cethin@lemmy.zip 14 points 10 months ago (1 children)

TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.

However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.

TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.

[–] AzureFrost@lemmy.zip 11 points 10 months ago (3 children)

Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.

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[–] warm@kbin.earth 4 points 10 months ago

It's completely shit, it's like covering your monitor in vaseline. All games with deferred rendering should use SMAA.

[–] tobis@lemm.ee 5 points 10 months ago (1 children)

I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

Indie games out here killing it with pixel art.

[–] warm@kbin.earth 4 points 10 months ago

Because the bigger games are made as quickly and cheaply as possible.

The now so popular UE5 just enables this practice, because it allows an easy avenue to "realistic" looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

[–] tigeruppercut@lemmy.zip 31 points 10 months ago (2 children)

I can't handle getting addicted to Nethack again at this point in time

[–] Uranus_Hz@lemm.ee 8 points 10 months ago (1 children)

It’s still great. Like old school Civilization, or even older Zork

[–] tigeruppercut@lemmy.zip 7 points 10 months ago (4 children)

I did a lot of stuff in the first Zork (kill the troll, solve the maze, open the gates of hell, etc), but I never quite figured out how I was supposed to win.

They had to start putting graphics in their games before I could beat them.

https://en.wikipedia.org/wiki/Return_to_Zork

[–] andros_rex@lemmy.world 8 points 10 months ago (1 children)

Hitchhikers Guide was even worse.

Fuck the babble fish puzzle.

[–] tigeruppercut@lemmy.zip 5 points 10 months ago (1 children)

Plus getting a third of the way into the game and if you didn't take the junk mail at the beginning you have to restart.

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[–] Owlboi@lemm.ee 4 points 10 months ago (1 children)

try out Moonring. you might like it and its free

[–] tigeruppercut@lemmy.zip 3 points 10 months ago (1 children)

So you thought suggesting another addictive RPG was the correct response here??

Seriously though, seems fun--I tried to go through one dungeon and died very quickly. Looks like it has a lot of depth though, so I'll probably wait until I have a break to give it a real go. Looks a bit more accessible than Caves of Qud, so I might actually have a chance of getting somewhere.

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[–] Macaroni_ninja@lemmy.world 26 points 10 months ago* (last edited 10 months ago) (3 children)

Just don't understand people looking at screenshots and gameplay videos and commenting on how the shadows on some background detail look slightly better with the FSSMGXTR scaling setting turned to BBXT5 instead of HAMndX3.

[–] Zwiebel@feddit.org 5 points 10 months ago

It's the same mindset as people who overclock or tune their cars

[–] MonkeMischief@lemmy.today 4 points 10 months ago (1 children)

I remember people discussing hardware and one of the best advice comments I've ever seen was:

"Turn off that little FPS counter and just enjoy the damn game."

People get so wrapped up in the hardware hobby they forget why they care in the first place, which would be fine if it wasn't just fuelled by hardware marketing to make everyone else feel like they're "missing out."

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[–] andros_rex@lemmy.world 25 points 10 months ago (1 children)

It’s creative bankruptcy. Things don’t need to be realistic, it’s called style.

Stuff like Zeno Clash and Dishonored hold up aesthetically because they aren’t going for realism. And I’d take Morrowind’s arthropod bodies back if I could have the moral complexity and ya know, themes back.

[–] BackgrndNoize@lemmy.world 3 points 10 months ago (1 children)

This is also why I prefer the San Andreas era GTA, the graphics are cartoony and the gameplay is fun as hell, the hyper realism style they moved to with GTA 5 is so boring and lifeless

[–] andros_rex@lemmy.world 7 points 10 months ago

It sounds silly, but San Andreas is really underrated. Like I know it’s considered one of the best games of all time, but the writing, the confrontation with racism and the police and the dynamics of gangs….

I mean, most of the time it’s just fun to get 5 stars and enact your own revenge for the MOVE bombing. But that main storyline is so slept on.

[–] SkunkWorkz@lemmy.world 18 points 10 months ago* (last edited 10 months ago) (3 children)

Text rendered onto a screen is also graphics.

[–] SynopsisTantilize@lemm.ee 8 points 10 months ago (2 children)

How many layers can be peeled before it's not a video game anymore?

[–] Bravo@eviltoast.org 7 points 10 months ago* (last edited 10 months ago) (1 children)

I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it'd probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like "SHING" and "SWOOSH" etc, and maybe that would give you enough information to block or dodge. You'd probably also need haptic feedback to tell you when your blade connects.

Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like "rose" or "blood" etc.

[–] SynopsisTantilize@lemm.ee 5 points 10 months ago

There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it's called. But yea yours sounds cooler

[–] Kolanaki@pawb.social 6 points 10 months ago* (last edited 10 months ago) (4 children)

Just remove the video part. Now it's just a "game."

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[–] Quibblekrust@thelemmy.club 12 points 10 months ago (9 children)

It was never about fun. It's about experiencing the game.

When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.

Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.

[–] Jankatarch@lemmy.world 7 points 10 months ago (4 children)

Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.

The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.

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[–] ulterno@programming.dev 12 points 10 months ago* (last edited 10 months ago)

A line drawing of a dude with the left arm in view. There are 3 hairs. You can count them. Also, as a bonus, 4 hairs on the part of the belly in view, 3 hairs on the part of the torso in view and 4 hairs on the part of a chin in view. Oh and 3 dreadlocks coming down from the head

That's 3 hairs on the arm you see. Give me my $90

[–] pinball_wizard@lemmy.zip 11 points 10 months ago

I'll just leave this link to Mindustry here, I guess...?

[–] TimewornTraveler@lemm.ee 10 points 10 months ago (5 children)

I want a fun game that can run on my shitty PC

[–] ICastFist@programming.dev 6 points 10 months ago

Anything from 6 or so years before your PC fabrication ought to be easy to run at a fast framerate.

[–] Asetru@feddit.org 6 points 10 months ago

Lucky for your, there are lots of older games as well as plenty of indie games that focus on gameplay with very limited graphics.

[–] Railcar8095@lemm.ee 3 points 10 months ago
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[–] YtA4QCam2A9j7EfTgHrH@infosec.pub 8 points 10 months ago (1 children)

Are dcss tiles banned? I don’t want to play it ascii

[–] drew_belloc@programming.dev 8 points 10 months ago (3 children)

You can play adventure books

[–] insomniac_lemon@lemmy.cafe 5 points 10 months ago* (last edited 10 months ago) (12 children)

Abandon widespread* texture use, return to polygons+vertex colors+in-engine cutscenes (and similar data-saving techniques like soundfonts).

my examples (2D: created with Godot, 3D: created with Blender)

A simplified polygonal scene, originally from Futurama scene that's styled like anime. Fry is saying "You and I are enemies now." while pointing at a jpegified Professor Farnsworth. Meta note: The scene was made in the Godot game engine.

Peter Griffin in a polygonal art-style, saying "I find this... shallow and pedantic." with a smug face and touching his fingertips together.

The entire scene is low-poly with colors defined using the mesh itself,  also the image is optimized for color to reduce data, resulting in dithering patterns. In a gray room with black and white triangle tiles, there are 6 badgers of various sizes standing and facing the viewer. Similarly, there are 5 eyes floating in the air one of which is not fully opaque. There is 1 banana on the floor.

A low-poly, vertex color-only model of a tail-less gecko, pathetic-looking and purple under its eyes. The origin lines from the software Blender can be barely seen

spoiler Animated eye A polygonal eye, starts looking straight ahead and goes into a smooth lower scanning motion, when the eye is near its edge blood vessels can be seen. Multiple elements of the eye a few slightly different forms that shift in a 'boiling' animation.

This was using a feature that likely isn't viable (for common use) due to performance.

:::

And for something not-by-me, see Spyro's vertex color skyboxes.

The Lofty Castle skybox from the original Spyro. A beautiful sky, with the bottom half being dark-ish purple space with small triangular stars, the top-half with a visible planet and another smaller planet/moon in a blue sky, with the middle of the sky being separated by a line of clouds with an orange/pink glow on the upper half


* general normal maps are ok, but I didn't have much luck beyond using generated noise for metal. I even tried some stuff with watercolor, maybe with better shaders it could work but untextured is easier.

Or another example, any material you can just apply without alteration (for instance, make something look like wood) is alright too. Maybe UV mapping is not too bad, but extra per-model work is not ideal.

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[–] steeznson@lemmy.world 5 points 10 months ago (1 children)

There was an excellent text based RPG called Roadwarden that came out the other year. It's just text and illustrations so thought I'd use this post to mention it.

If small amounts of animation are allowed then WORLD OF HORROR was decent too.

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[–] AngryCommieKender@lemmy.world 4 points 10 months ago

Vintage Story has the graphics of that other voxel graphics based block game. The gameplay is so good that I bought and play VS, and Terraria, but I haven't ever played more than 30 minutes of the other block game.

Graphics barely matter. Gameplay is king.

[–] HugeNerd@lemmy.ca 4 points 10 months ago (1 children)

Hyperbole and a half style artwork.

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[–] Resol@lemmy.world 4 points 10 months ago (1 children)

Back to board games I guess.

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