this post was submitted on 10 Apr 2025
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PC Gaming

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[–] [email protected] 23 points 1 day ago (1 children)

The future is dumb. We were promised jetpacks and all we got was microtransactions and microplastic.

[–] [email protected] 4 points 1 day ago (1 children)

Dude, we have microplastics in our balls. That can't be good, right?

[–] [email protected] 4 points 1 day ago (1 children)

Not unless you're a Ken doll

[–] [email protected] 2 points 1 day ago

Ken dolls with realistic genitals would probably sell

[–] [email protected] 47 points 2 days ago (1 children)

This is bad news for the future of gaming. Not a surprise, but bad news.

[–] [email protected] 5 points 2 days ago

Yup but at the same time this only happens because gamers allow it to.

[–] [email protected] 22 points 1 day ago (1 children)

Fuck everyone who bought this shit and enabled this.

[–] [email protected] 4 points 1 day ago (2 children)

Agreed. I blame the consumers more than the companies.

[–] [email protected] 8 points 1 day ago (3 children)

I don't even mind microtransactions, but microtransactions DO NOT EXIST

$10 for a skin is not a MICRO transactions, that's just a transaction.

The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

[–] [email protected] 1 points 8 hours ago

The money isint micro, the value of what you’re getting is

[–] [email protected] 5 points 1 day ago

Because people are dumb and have no impulse control. Companies exploit that.

[–] [email protected] 1 points 1 day ago

It is "micro" because an idiot buys a single non-significant asset in a game made up out of a myriad of assets. Therefore: micro.

[–] [email protected] 2 points 1 day ago

I blame both. And capitalism.

[–] [email protected] 23 points 2 days ago (1 children)

Thank you MapleStory and FarmVille for showing us the way, I guess.

[–] [email protected] 25 points 2 days ago (1 children)

Don't forget the Horse Armor DLC

[–] [email protected] 7 points 2 days ago

Remember when it used to only cost 2.99...

[–] [email protected] 10 points 1 day ago

Not sure entirely how to feel about this. It incentives genuinely worse experiences, but it also means that as someone who never pays for any micro transaction, my gaming can be subsidized by those who do. That said, it's also one of the reasons that I've moved away from most games where micro transactions are a major element, and the skins in games like CoD are pretty obnoxious

[–] [email protected] 20 points 2 days ago (1 children)

I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

[–] [email protected] 12 points 2 days ago* (last edited 2 days ago) (1 children)

I've done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

I don't mind supporting a developer if they continue to support their game long term and are reasonable.

[–] [email protected] 5 points 2 days ago

DRG is a different thing. They just keep developing new content without charging money and support it by optional cosmetics.

[–] [email protected] 13 points 2 days ago

Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

[–] [email protected] 13 points 2 days ago

Exactly why every game now is online required and is half passed/half finished.

[–] [email protected] 14 points 2 days ago

Thanks gamers!

[–] [email protected] 16 points 2 days ago (1 children)

I'm surprised it isn't higher.

[–] [email protected] 29 points 2 days ago

I'm sad it's that high

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[–] [email protected] 14 points 2 days ago

I want to see the breakdown of spending per user.

In the mobile games space, like 90% of some games' revenue comes from a handful of people who drop tens of thousands of dollars.

[–] [email protected] 9 points 2 days ago

But is the overall market growing? What I'd love to know is if less people are playing non-MTX games now than before, or if we're just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

[–] [email protected] 7 points 1 day ago

Per to the report, three games led the way for the growth of microtransaction revenue: Call of Duty: Black Ops 6, Roblox, and Fortnite.

The 58%, or $24.4 billion, represented a slight 1.4% year-over-year (YoY) growth in that area.

So, nothing new. Fortnite continues to make bank. Not a surprise.

I'd be interested to see what kinds of other games the people making the majority of these purchases play

[–] [email protected] 7 points 2 days ago
[–] [email protected] 8 points 2 days ago (1 children)

NGL, I spent more on Destiny 2 crap I’ll never use than actual new games, and I’m depressed by this fact.

[–] [email protected] 4 points 2 days ago (1 children)

She said she wanted to express herself, so I gave her a thumbs up

[–] [email protected] 2 points 2 days ago

If you think this armor is impressive, wait until you see me out of it.

[–] [email protected] 6 points 2 days ago (1 children)

This really surprises me. I'd expect this from mobile games. I play exclusively on PC, and I've never even been offered to participate in a micro transaction. Maybe I'm just playing the wrong (right?) games?

[–] [email protected] 5 points 1 day ago* (last edited 1 day ago)

Because you're playing the right games. When you come across these type of games its so jarring. You open the game and the first thing you see is an ad then a link to the store.

[–] [email protected] 5 points 2 days ago
[–] [email protected] 2 points 2 days ago

I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League