this post was submitted on 24 Feb 2026
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Showerthoughts
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A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.
Here are some examples to inspire your own showerthoughts:
- Both “200” and “160” are 2 minutes in microwave math
- When you’re a kid, you don’t realize you’re also watching your mom and dad grow up.
- More dreams have been destroyed by alarm clocks than anything else
Rules
- All posts must be showerthoughts
- The entire showerthought must be in the title
- No politics
- If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
- A good place for politics is c/politicaldiscussion
- Posts must be original/unique
- Adhere to Lemmy's Code of Conduct and the TOS
If you made it this far, showerthoughts is accepting new mods. This community is generally tame so its not a lot of work, but having a few more mods would help reports get addressed a little sooner.
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There are fewer studio-made games, which I imagine is what OP meant. Crazy how simpler games were easier to produce, right?
Easier to produce is also relative...
Back in my days, to simply draw a 3d cube on the screen, you had to calculate the position of each corner, calculate normal for each cube face to find which faces should be visible, and fill the area between corners with pixels for each visible face. You did all of this in a memory buffer, so at the end you would swap buffers to show the complete cube on the screen... With current tools, you could make a simple FPS game with a similar amount of effort. The problem is, nobody would care about that FPS game, because it's also easier to recognise low effort garbage nowadays</Old... Nach, I'm still a grumpy old man>
That's just the coding part of the work, which for a modern AAA game (and pretty much all 3D indie games) is the smallest part of the work - modelling, texturing and level design easilly exceed that, and whilst those are the biggest ones, there's quite a lot more non-coding work, from graphics design to audio engineering.
IMHO modern tools and frameworks have reduced the work that needs to be done in the coding space more than they did in other areas.
Also, in gamedev there's the exact same problem you see in non-game-related software development: as the tools, libraries and frameworks get better and let devs do more in the same amount of time, the expectations on the capabilities of the software grow, eating up all those gains and more - nowadays you can't get away with a bunch of lines defining walls on a flat grid space and a handful of sprites with just 2 animation frames each like in Pacman.
EA saw no profit in CNC, so they trashed the whole franchise. there last chance of money grab was with cnc alliance.