this post was submitted on 21 Sep 2026
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[โ€“] maam@feddit.uk 7 points 1 month ago* (last edited 1 month ago) (1 children)

I would choose to use an existing one.

If youโ€™re thinking small and donโ€™t care about innovation sure.

Iโ€™m still pissed about how Halo Infiniteโ€™s game engine was sabotaged because Microsoft cared more about avoiding employee benefits so they hired 18 month contractors who kept getting fired right when they mastered the new engine.

[โ€“] Newsteinleo@infosec.pub -1 points 1 month ago (1 children)

Most games aren't that innovative. But you are correct for projects like Kitten Space Agency a custom engine makes sense. However building from scratch takes longer and added to development cost.

[โ€“] maam@feddit.uk 4 points 1 month ago (1 children)

Witcher developers arenโ€™t starting from scratch though, they can optimise the engine and add better physics.

[โ€“] Newsteinleo@infosec.pub 0 points 1 month ago

That optimisation may come at a greater cost than using an existing engine. You also have to consider, with an industry standard engine it is easier to hire and train new devs.