rolling

joined 9 months ago
[–] [email protected] 4 points 4 days ago (1 children)

Sorry, I made the comment about being on Fuck AI because of your edit to the original message. I wasn't trying to accuse you of anything.

Back to the AI stuff. I am sorry if I am a little sceptical about your claims about the "next generation of AI" and how "soon" they will outperform humans when even after all these years, money and energy poured into them, they still manage to fuck up a simple division question. Good luck making any model that needs to be trained on data perfect at this point, because AI slop that has been already generated and released in to the internet has already took care of that. Maybe we will have AGI at some point, but I will believe that when I actually see it.

Finally, I don't know about modern art being absurdly simplistic. How can you look at modern animation or music and call it absurdly simplistic. How can you look at thousands of game UI designs in Edd Coates' website and call them absurdly simplistic? All AI will ever create when it comes to art is some soulless amalgamation of what it has seen before, it will kill all creativity, originalty and personality from art, but businessman in suits will gladly let it take over human artists because it is cheaper then hiring human artists and designers.

[–] [email protected] 3 points 4 days ago (1 children)

I would argue it wasn't just the refrigeration, but also the suburbanization of living and the cost effectiveness of delivering the milk from the farm to the store, which (in theory) made milk cheaper. You would still need the milkmen if stores and supermarkets didn't exist. In an alternative world where we didn't invent commercial / household refrigerators, you could still buy milk from stores daily without the need of a milkmen, becaue ultra-pasteurization exists.

I guess thats the problem with analogies and I don't think either of us will get anywhere by further arguing about this one specific example.

[–] [email protected] 6 points 5 days ago (1 children)

I think the fact that AI sucks ass at even the most basic math proves that the difference between discovery and creation is, indeed, not arbitrary.

Unless you are the kind of person to use AI to do math, then yeah I can see how it can look that way.

[–] [email protected] 5 points 5 days ago (6 children)

This may come as a shock to you, but nobody was working as a refrigerator. Refrigerators didn't replace the milk man, the stores did. Which was fine at first since those stores were supposed to buy the milk from the milkman and just make it more readily accessible. Then human greed took over, the stores or big name brands started to fuck over the milk man, and conspired with other big name stores to artificially increase the price of bread while blaming covid and inflation, and now some, although few people are trying to buy it back from the milk man if they can afford / access it.

Those tools that did replace humans, did not steal human work and effort, in order to train themselves. Those tools did not try to replace human creativity with some soulless steaming pile of slop.

You see, I believe open source, ethically trained AI models can exist and they can accomplish some amazing things, especially when it comes to making things accessible to people with disabilities for an example. But Edd Coates' is specifically talking about art, design and generative AI. So, maybe, don't come to a community called "Fuck AI", change the original argument and then expect people argue against you with a good will.

[–] [email protected] 9 points 6 days ago

There is not a single drop in alternative currently unfortunately. I hope Revolt picks up some steam and figures out screen sharing, but more importantly, federation between self hosted instances, which is not even on their roadmap currently.

I hope to convince my group to use something like mumble + steam groups or something like that eventually especially now that Discord has ads, but for general use (such as public community servers) I think we are all doomed for many years to come.

[–] [email protected] 10 points 6 days ago* (last edited 6 days ago) (1 children)

Name a single better alternative, I will wait. Lmao man, Matrix can't even load TEXT messages if there are slightly too many (yeah sure, it will eventually load if you wait long enough I guess), and it doesnt even have voice chat (not voice calls mind you, I am not calling 20 fucking people to play games with them). Revolt does not have screen sharing, nor does it have hot swappable/ joinable servers if you self host. It had like a 4 month period where voice chat didn't even work.

The fact thay Discord, a software that historically targeted gamers at that point in time, was being used for remote classes tells you how shit everything else was / is in comparison.

[–] [email protected] 18 points 6 days ago* (last edited 6 days ago) (4 children)

Really? You don't see how a gamer centric software that put text and voice chat in a single solution, with the ability to join multiple servers and hot swtich between them on the fly, that let's you start private chats in a single click and keeps your entire history for all the channels and all the private chats that you have ever been part of, that has built in streaming and screen sharing capabilities without any additional configuration, became successful?

Nobody needs "performance" (whatever that means in this context) from Discord unless you need hundreds of people in a single voice channel. Its also stable AF.

Don't get me wrong, Discord is on a fast track to enshittification, but when it first came out, it made so many things so simple and accessible. There is still not a single solution that even comes close what you can do with Discord to this day.

[–] [email protected] 0 points 1 week ago* (last edited 1 week ago) (1 children)

?

And how does average sales per release correlate to development costs? Your argument was "development costs are now higher so game prices should also increase", and now you are talking about average sales per release.

You might need some comprehension skills before offering other people tips.

[–] [email protected] 1 points 2 weeks ago (3 children)

Huh? What does this has to do with game prices? More games being released doesnt change the develepmont cost of a single game (it might even make it cost less because you could share assets, functions, animations etc between different games). But selling more games = more income directly since you don't even have release those games physically anymore.

[–] [email protected] 1 points 2 weeks ago (1 children)

Imagine calling putting 2 tablets together "an exploit" and then banning people because they used it. Its criminal to do this after not banning the people who exploited the temporalis dupe last patch.

GGG, my brother in christ, you put those mods there yourself?

[–] [email protected] 1 points 2 weeks ago

I don't think anything I said can be dismissed as "eh its just early access". I am not complaining about the fact that they didnt "fix" things YET, I am complaining about their overall stance in some aspects. I hope the game doesnt become another poe 1, because then what the fuck was the point?

Cmon, are YOU telling me that you are happy spending 20+ hours every league just to level your first character to reach the endgame? Are you happy spending 30 minutes in infested barrens or wherever the fuck it was looking for different objectives? We had this complaint even with poe1, which has much lower play time at around 12+ hours for leveling. Not only they did not adress this from poe 1 to poe 2, they made it waaaay worse. Has nothing to do with early access.

I haven't heard or saw a single person that likes current map sizes (both in leveling and maps) or the fact that you have to do so much backtracking just to find a single rare monster you missed, and instead of adressing this and acknowledging the problem, they go "uhh achtuallyy, it's not the map sizes, its the white monster health and your movement speed guys, just get better".

I feel like there are 2 sides working on PoE2 right now, the player experience side that are triying to add cool mechanics like parry, or to give hammer skill attacks +1 sec flat so that the weapons feel actually different to each other, and then there is the monster balance side, where they have no idea what players have to do to make their builds work and instead just focuses on monster difficulty in a vacuum only using numbers. The result? You go in a map and then die to a single magic pack that has the quick modifier because they swarm and kill you way before your 1.4 seconds hammer attack finishes. And no, its not a monster health balance issue. If they want the game to be slower, then the monsters need to be slower too.

They also for sure reduced the item drop rates, at least during the campaign, which I think was a universal complaint for both poe1 players and new players during 0.1.0. Again, during 0.1.0, you could say its just early access. I dont think you can say the same thing now.

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