Path of Exile 2

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Path of Exile 2 is a next generation free-to-play Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.


Release date

Early access: December 6, 2024

Buy early access for $30.
If you have spent $480 or more in lifetime purchases in Path of Exile you can gain automatic access.


Platforms


Official links


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Check out some of the media coverage below!

Spoiler

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0.4.0c Hotfix 19

  • Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full.
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0.4.0c Hotfix 18

  • Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch.
  • Fixed 2 instance crashes.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 20

  • Fixed a bug where players could not interact with temple medallions while in couch co-op.
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0.4.0c Hotfix 17

  • Fixed a client crash when resizing the client window while using Vulkan.
  • Fixed 2 common client crashes.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 16

  • The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%.
  • Fixed an instance crash.
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0.4.0c Hotfix 15

  • Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

The client changes will be deployed to consoles a few hours later due to the certification process.

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0.4.0c Hotfix 14

  • Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
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0.4.0c Hotfix 13

  • Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can.
  • Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time.
  • The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples.
  • Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples.

Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.

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Path of Exile 2: The Last of the Druids includes a number of new music tracks from composer Kamil Orman-Janowski. Featuring the bestial beats of the druid and the sacrificial symphony of the Vaal, check out the tracks on Kamil's YouTube channel here, or a few of the highlights below!

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0.4.0c Hotfix 12

  • Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later.
  • Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps.
  • Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters.
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0.4.0c Hotfix 11

  • Fixed a client crash when interacting with a Ritual.
  • Fixed 2 instance crashes.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 10

  • Players will no longer be able to get Energised Crystals from areas they significantly over-level.
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0.4.0c Hotfix 9

  • Fixed more cases where Zochama, High Priest could get stuck underground.
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Earlier this month we launched Path of Exile 2: The Last of the Druids alongside the Kalguuran and Precursor Series Supporter Packs. With a variety of unique microtransactions, we've gathered some pieces of concept art in today's post. Check them out below!

Kalguuran Seafarer Armour Pack

Hartlin's Wrath Unique Finisher Effect

Kraken's Cove Hideout


Lost Treasure Weapon Skin

Kraken Stash Skin Bundle

Awakened Precursor Armour Pack

Gravity Well Portal Bundle

Relic of the Precursors Map Device

Forgemaster's Bench Hideout Decoration

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On behalf of everyone at Grinding Gear Games, we'd like to wish you all a Merry Christmas and happy holidays! To celebrate, we're giving one The Last of the Druids Mystery Box for free.

Please note that the Mystery Box might take around 30 minutes to appear on your account.

How to redeem

To redeem your free The Last of the Druids Mystery Box all you need to do is to open the in-game shop either in Path of Exile 1 or Path of Exile 2! The Mystery Box will be automatically added to your account and you'll find it in your Microtransaction Stash. Please note that visiting the shop on the website does not trigger the free box - it must be accessed from inside the game client. Please note that while this Mystery Box is not yet available in Path of Exile 1, you will still receive it and will be able to open it once the box is released in Path of Exile 1.

To receive a gift, your account has to have been created prior to today and It's only possible to redeem one box per account. The offer is available for PC, PlayStation and Xbox. If you already own all items from The Last of the Druids Mystery Box, you will get two Glimmerwood Mystery Boxes instead.

The free Mystery Box will stop being available at Jan 08, 2026 10:59 PM (UTC).

Check out the contents of The Last of the Druids Mystery Box in the trailer below!

Thank you for your support! We hope you're having a wonderful holiday.

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0.4.0c Hotfix 8

  • Fixed 4 client crashes.
  • Fixed a bug where the Exalted, Regal and Alchemy Workbenches were closing upon use when using a controller.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 7

  • Fixed a client crash.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 6

  • Fixed a bug where Atziri would sometimes fail to die in phase 2.
  • Atziri and The Architect are no longer affected by map modifiers in the Vaal Temple.
  • Fixed a client crash.
  • Fixed a client crash with Tempest Bell and Imbue Weapon.
  • Fixed a Vulkan client crash.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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0.4.0c Hotfix 5

  • The chance for Magic or Rare monster now scales with the level of the temple, you should see vastly more higher rarity monsters in Endgame temples.
  • Atziri's Temple now generates at Level 81 (from 80) when you are Level 90+.
  • Energy Shield and Life Recharge is now delayed on logging in.
  • Fixed crash when joining an area with multiple tornados

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
New temple scaling will apply to temples created from new hub instances.

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0.4.0c Hotfix 4

  • Fixed an Issue where player stolen Soulflame Geysers would trap the player.
  • Fixed a bug where the fight with Xipocado, Royal Architect could be activated before entering the room.
  • Fixed a bug where the Organised Forces and Beyond Reality atlas passive nodes did not work with maps whose Powerful Map Bosses were added by Precursor Tablets.
  • Fixed a bug where the Extinguishing Exhalation notable was only removing Ignite if your Warcry hit an enemy.
  • Fixed an issue where Xipocado, Royal Architect has lower base rarity than intended.
  • Fixed a bug where Atziri's Impatience could support Mirage Archer and Mirage Deadeye despite them being Meta gems.
  • Reduced the damage over time from pools the Abyss monster Shepherd of the Pit creates. Reduced the damage over time from the following Rare Monster modifiers: Soulflame Geysers, Trail of Fire, Shade Walker.
  • The minions spawned in the first phase of the Act 4 boss fight will now get killed when the phase change sequence begins.
  • Fixed a bug where modifying Tornado's area of effect would not change the area in which it dealt damage over time to enemies, only the slowing/pulling area.
  • Fixed 4 instance crashes.
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In this episode of Build Showcase, we're featuring a Fire and Ice Djinni Summoner by Dr3adful. This build uses the new Disciple of Varashta Sorceress Ascendancy to cover the screen with ice and promptly shatter it.

For more information on this build, check out Dr3adful's video here.

Thanks for watching!

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0.4.0c Hotfix3

  • Fixed a bug where Lunar Blessing ignored being manually disabled in a weapon set.
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0.4.0c Hotfix 2

  • Fixed a visual bug where the Temple UI was displaying a connection between Atziri's Chambers and a non-path room.
  • Fixed a bug where players could get into a state where they could no longer perform actions after completing an Ancient Beacon encounter.
  • Fixed a client crash.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

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