picandocodigo

joined 2 years ago
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[–] picandocodigo@lemmy.world 3 points 22 hours ago

Do you think Metroid Prime 4 is a good Metroid game?

Absolutely! It has its issues, but it's still a good game.

I am still hoping for Prime 2 and 3 coming to Switch, but it’s looking doubtful now.

Me too! Now that they're done with MP4, maybe they'll get on to that. I assume it'd take less time than a Metroid Prime 5! But it's not looking good...

As I said, I didn't play a lot of Absolum. But the graphics are amazing, like SoR 4, and it feels like a beat 'em up with rogue(like|lite) elements. It doesn't lean on it as much as Double Dragon Gaiden I think, but I need to play a bit more to have a proper opinion.

[–] picandocodigo@lemmy.world 2 points 1 day ago

spoilerI think most of the issues with the game are probably consequence of its long and convoluted development.

What on earth were they thinking? I truly wonder if they created the desert first and added the motocycle to make it less painful, or if they added the desert as an excuse for the motorcycle. It’s so bland that if it didn’t exist at all, it wouldn’t feel like anything is missing.

Driving the bike was fun, they did a good job with the controllers. But they didn't use it in any interesting way! Even the enemies in the desert are not interesting at all. I wouldn't mind if they kept the bike for future games, but using it in a more creative, fun way. The desert seems to be a clash between making it more "Breath of the Wild-y" and a Metroid game. They sort of acknowledged it was messy.

Now, for the other characters in the game: I kinda like them. They get annoying when they’re with you and comment on everything you do (the first guy in particular) but I have no problem with them existing in the game. What I hate is Samus’ general apathy towards them. No matter what happens, she just stares at them. I know developers are deathly afraid of making her talk at this point, but a word of affirmation every now and then would work wonders. I didn’t believe for a second that Samus cares at all about any of them false-sacrificing themselves in the Mines. Or for real at the end. If that even is the real ending, I feel like I got the bad ending for pushing the button, but I genuinely don’t care.

I thought the same with the characters. They're just badly written, particularly the first guy "Jar Jar Binks". But like you, I don't think it's bad that they're in the game. And yeah, when Samus doesn't even acknowledge or gesture back when people talk to her, it just feels awkward. They really got burnt with Other M I guess 😅

[–] picandocodigo@lemmy.world 3 points 1 day ago (2 children)

Happy New Year!

I finished the main story in Metroid Prime 4: Beyond, I played a bit more after that to get some extra items and crystals (I copied the save file right before the point of no return, what a weird decision to do this with the completed save file). It's a good game, but given the time it was in development and how long since the last one, it could never live up to the expectations. It's still great and looks stunning, hopefully it'll be the beginning of a new trilogy. It made me want to play Dread and finish Prime 2 on my Game Cube.

Speaking of GameCube, I recently got a rather good price on a copy of The Simpsons: Hit & Run. I had Road Rage, which I really enjoyed, so my Simpsons GameCube collection is now complete. It's a very fun game, lots of dialogue from the original cast. I have a backlog for GameCube now on top of the Switch/Switch 2 backlog 😬

I have been playing and really enjoying Mortal Kombat: Legacy Kollection on Switch 2. I already went through all the documentary stuff, which I loved! And I've been playing the games. I think my favourite is still MK II because it's the one I played the most back then on my SNES. But I'm starting to like UMK III more the more I play it. These games are so fun, can't wait to play with more people and laugh trying to pull off Fatalities and such.

I got Absolum for the Switch. I've only played a little bit so far, but it's really good. Also a game I'll really enjoy playing co-op soon.

 

Play and manage Super Nintendo cartridges on your computer, plus much more.

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Play iconic SNES® titles with authentic cartridge interaction and modern conveniences. Our in-app emulator keeps your saves synced between PC and console, with co-op play, controller support, cheats, and achievements. You can also use other emulators. Available on Windows, macOS, and Linux.

 

The link has the scans and "an attempt at doing a DeepL machine translation of the whole thing", so be aware some stuff will be lost in translation.

Some of the stuff confirms my suspicions:

The key point we focused on was getting new staff to understand our production philosophy.

I don't remember if I read it somewhere, but this kind of supports the idea that Metroid Prime Remastered was a way to get the Retro staff up to speed with Prime development.

It sounds like it wasn't a full reboot at Retro Studios too, so they kind of had to move along with what they inherited from Bandai Namco.

Anyway, interesting read, hopefully there'll be a human translated version soon and more developer interviews for this title.

 

Big changes are coming to the world of Teenage Mutant Ninja Turtles as Playmates has unveiled they will not be renewing the license

 

Now, here's a pleasant surprise. Godzilla: Monster of Monsters! for NES is... good? Shockingly so! Somehow developer Compile took on the improbable task of bringing gigantic monsters to the NES hardware and not only made a compelling (if admittedly repetitive) game out of it, they managed to convey the scale and mass of its eponymous antihero. It helps that the sluggish slugfest action that Godzilla lends himself to is leavened with nimble sequences centering on Mothra, whose movements and skills are wholly different than Godzilla's. The resulting work plays out as a sort of primitive strategy game on a series of hex grids across the solar system in a loving (and visually impressive) tribute to Showa-era films like Destroy All Monsters!—and just in time for the theatrical debut of Godzilla Vs. Biollante. An unexpected highlight of the ’89 library... and a fine bit of counter-programming for the "big sprites punch stuff" games that helped sell the new 16-bit machines.

 

It’s time for some holiday high jinks! Raphael and Casey Jones are doing some holiday shopping when a goat mutant who really wishes he was the Krampus decides to bring in some yuletide chaos! Will stopping this particular lawbreaker restore Casey’s holiday spirit? There’s only one way to find out — grab some cookies and milk (not the ones for Santa) and settle in for TMNT: Saturday Morning Adventures!

 

At the end of the year, it feels like the perfect moment to look back at everything Godzilla accomplished in 2025. This was the King of the Monsters’ seventieth anniversary year, a milestone that powered a wave of celebrations, surprise collaborations, and major announcements about what comes next. From headline-grabbing events to earth-shattering new creative projects, 2025 was a great time for kaiju fans around the world. Now, before the calendar turns another page, it’s time to revisit some of the biggest highlights from Godzilla’s landmark year…

 

Battle Nexus launches this week, and TMNT Tuesday #40 goes hard with an exclusive first look at issue #2—including a dream match years in the making: Mirage Shredder vs. IDW Leonardo.

 

Follow Zelda’s journey back in time as she meets Rauru and Sonia, the first king and queen of Hyrule, and experience the canonical events that lead to the Imprisoning War against the Demon King Ganondorf from the Legend of Zelda: Tears of the Kingdom game.

Zelda meets new allies along the way, including Agraston, the worldly Goron chief, Qia, the skilled fighter and Zora queen, Raphica, the quick-witted leader of the Rito, and Ardi, a compassionate leader among the Gerudo. You’ll also meet a Korok named Calamo who travels with the Mysterious Construct that can transform and take to the skies.

Free updates for the game are now available that include fearsome enemies, a new sync strike with Zelda and Calamo, three additional weapons, an extra challenging difficulty level, and more.

Plus, you can receive in-game bonus items if you have save data from the Legend of Zelda: Tears of the Kingdom or Hyrule Warriors: Age of Calamity games on your Nintendo Switch 2.

Ver. 1.0.3 (Released 18 December 2025)

Features added

Phantom Ganon:

  • Phantom Ganon is a new feature that randomly triggers in battles that you have completed.
  • In addition, when you defeat powerful enemies, there is a possibility that Phantom Ganon may appear. You will be able to acquire more Pure Zonaite Steel than in normal battles.

Forbidden Difficulty:

  • In the new Forbidden difficulty level, you can experience high-difficulty battles that are more challenging than the battles in Very Hard difficulty.
  • If you complete a certain number of battles on Forbidden difficulty, you will receive special rewards such as Pure Zonaite Steel or an increase in the number of Special Rations that can be held.

New challenges and quests added:

  • Similar to the first free update, this second update also adds multiple new challenges and quests to the Hyrule Map after the main game has been beaten.
  • Lizalfos and Chuchus appear as new Vicious Enemies.
  • The Tanagar Meditation Hall on the sky island is unlocked, and you will be able to perform a sync strike if you enter with two characters.

New Unique Skills added:

  • New unique skills have been added to the Mysterious Construct for its one-handed weapons, two-handed weapons, and spears.
  • With the one-handed weapon unique skill Shield Charge, you can break through dangerous attacks from charging enemies by raising your shield and stepping into them. Also, with correct timing against an enemy attack, you can deal a powerful spinning slash.
  • You can learn these skills by completing the challenges and quests that are added in this update.

New weapons added:

*The Forbidden Blade, a one-handed weapon that was touched by Gloom and ominously transformed, was added. The Mysterious Construct and warriors of various peoples are able to equip it.

  • You can acquire this weapon by completing battles that are added in this update.
  • The battles below will be added as well:
    • Battles focused on the warriors.
    • A life-or-death struggle with a certain powerful enemy.

Improved Features

  • Aside Quests that involve sync strikes as a condition have been changed so that they can also be achieved by characters you are not controlling while performing sync strikes.
  • You can back out of bonus conversations in the Gallery with B Button.
  • Adjusted display conditions and frequency in Tutorials for Dodge and Guard.
  • When you have hit the upper limit of Zonaite Steel you can possess, you will be able to use the weapon enhancements below at the end of combat:
    • Raise Weapon-Level Limit
    • Remove Seals

Fixed Issues

  • Fixed an issue where, when assigning Electric Lizalfos parts to the Material Sensor, a battle in which Electric Lizalfos don’t appear (“Terror of the Sands”) could be tracked.
  • Fixed an issue where the Challenge “A Flash of Steel in the Desert“ would not appear until a number of other battles had been completed, even after all displayed requisite battles had been completed.
  • Fixed an issue where, during two-player split-screen play, the second player’s attack sounds and other sounds could not be heard.
  • Fixed an issue where, when assigning necessary materials to the Material Sensor (Assign to Sensor in Unlock Weapon Arts) a player would only be able to remove them from the sensor via the Materials screen.
 

The critically acclaimed System Shock remake is AVAILABLE NOW on Nintendo Switch and Nintendo Switch 2 with Joy-Con 2 mouse support, gyro aiming, and community feedback-inspired features!

 

This is Xcavator 2025 (NES Cartridge), a fully functional NES title built from Oberth’s original design of the same name. First developed at Incredible Technologies Inc., the company behind coin-op classics like Golden Tee Golf, Big Buck Hunter, and more, Xcavator was shopped around to multiple publishers across the country way back in 1991, but it never found a home, and was quietly archived and never looked at again.

Recently, the prototype's source code was discovered and rebuilt by the Video Game History Foundation from Oberth's development archives, which were donated by his family after his unfortunate passing. Incredible Technologies then graciously agreed to donate the rights to the game to the VGHF to use as a fundraiser for its charitable work.

The Video Game History Foundation then worked with Mega Cat Studios to finish the game, staying true to Oberth’s original vision and using the tools and environments that Oberth would have utilized himself to make the game whole.

iam8bit took it from there, creating a truly unique and authentically retro package for Xcavator 2025 that includes a 14-page manual loaded with more info on Oberth and Xcavator, written by the fine folks of the VGHF themselves. It’s exhibit-quality stuff, available for your very own collection.

Best of all, 100% of the profits from the Xcavator 2025 NES Cartridge will go to fund the Video Game History Foundation, a 501(c)3 non-profit organization dedicated to preserving, celebrating, and teaching the history of video games.

This is a one-of-a-kind product made to support an important cause. Don’t miss your chance to be a part of video game history.

[–] picandocodigo@lemmy.world 1 points 3 weeks ago (1 children)

I had a ton of fun with this game and it left me wanting more

I haven't finished it yet, but I had the thought while playing that it'll be cool to see what they do on Metroid Prime 5 (if it ever comes out). It still feels like Metroid Prime in essence, and the flaws are not that big. I thought the bike was a cool addittion, they just didn't make it too interesting (at least not yet for me). The tutorial for the bike felt so disconnected, why am I playing F-Zero in Metroid now? And the desert is kind of monotonous. But there's some potential! And great that they're trying new stuff.

Most of the original people who worked on the initial trilogy are probably gone from Retro. My understanding is Prime Remastered was a way to get the new folks on the team up to date with development for Prime 4. So now that they have the talent and skill, a new title would hopefully take less than 8 years, and they could build up on what the did for Prime 4 and learn from the feedback. Just wishful thinking! (And please, don't make another Jar Jar Binks type NPC for the next one).

[–] picandocodigo@lemmy.world 6 points 3 weeks ago (1 children)

The 8bit games were known for being difficult and sometimes frustrating. The Legacy Collection on Switch has a rewind feature to help with the hard parts.

My favourite Mega Man ever is the first Mega Man X, originally for the Super Nintendo. It built up on everything that came in the 8bit era and is easier to handle/more forgiving. I'd recommend that one as a start, I love it and still play it every now and then. The first stage is a master piece in design, teaching you how to play as you go.

[–] picandocodigo@lemmy.world 4 points 3 weeks ago

Yeah, an official Capcom press release called it the 12th entry in the main series, so they're not shying away from that. But it's interesting to see. The graphics still look pretty similar to the style of Mega Man 11.

[–] picandocodigo@lemmy.world 2 points 3 weeks ago (1 children)

Definitely worth a try. I saw this review which you might find helpful!

[–] picandocodigo@lemmy.world 2 points 3 weeks ago (3 children)

I've been playing it on and off on my Game Cube. It definitely holds up and it's fun! The stages have fixed camera with 3D platforming and some puzzles. The game mechanics are entertaining and it's fun to hear Wario's voice during the game. I really like Wario as a character since the Game Boy times and I'd love to see him return to these World/Land games, see what they could make these days with the character.

[–] picandocodigo@lemmy.world 3 points 3 weeks ago

Yeah, I've been looking all over for a trailer or some gameplay footage, but I can't find anything.

[–] picandocodigo@lemmy.world 1 points 4 weeks ago (1 children)

There were some interesting moments in the story, specially near the end, something I never thought I’ll say about a Warriors game.

That's one of the things I've liked most about the Hyrule Warriors games. They do a better job at storytelling than Nintendo for sure. And it's great on Age of Imprisonment too!

I played 100% of the content in Hyrule Warriors: Age of Imprisonment, including the new content from the latest update and all the upgrades for every character. The only thing I'm missing for 100% completion is the Aside Quests (e.g. Kill 100 lizalfos with x character). If you finish them all for a given character, they give you an extra conversation with them. It's a lot, and I think I'd need a lot more hours of replaying the same missions to finish them.

I'll probably go back to replaying it for a few missions every now and then, but I'm not going to focus on 100%ing it. I had the chance to play it co-op last weekend, and it was really fun, so I might go back to doing that too. If they release some DLC in the future, I might get it. It's been a really fun game which I'll definitely replay in the future, and it's mostly ruined the previous two games with how good it looks and plays.

I got Metroid Prime 4 delivered a few minutes ago. I've only put the cartridge into the Switch 2 to download the updates, but I haven't opened the game yet. That'll be what I'll be playing tonight and probably most of the rest of the weekend 😬

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