I wonder if we would feel the sudden disappearance of the centripetal force of the sun's gravity.
TheOakTree
It sounds like the bf is slurping a different kind of runny white
I would maybe suggest modding your defence to a high level, unlocking defence perks, and spamming block. The combat certainly becomes more manageable as you level up, unless you're simply fighting a group of people by yourself. Then it never gets easier.
Basically boils down to:
"The separation was caused by their want to separate."
Yeah, no shit. But why did they want to separate?
Just a random thought, I always knew that 33 multiplied by 3 is 99 and 33 1/3 multiplied by 3 is 100, but I never considered that 33 is 99% of 33 1/3.
Big centrifuges are quite scary. Think of how much mass they are moving at those speeds. In comparison, a small drillbit turbine being rotated by compressed air seems less scary.
This would have made the old NAFTA logo look a lot better...
This is a fair argument, but what if some people extract fun from improving their mechanical skills, positioning, game sense, macro/micro play, etc. and not from simply playing the game? In that situation, it doesn't quite fit the typical idea of 'fun,' but it's still reason to be sweaty in the game for 'fun.'
- Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
I don't understand why this isn't the normal understanding. Think of high-tier high school athletes; they aren't competing just for the fun of the sport. They may love and find it fun to be a part of , but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren't the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it's a problem in the implementation of the modes and not a justification for playing casually in ranked.
I don't know about this, but only because Steam has a very unique position in their market. Lots of intense loyalists for Steam means long-term projects yield hype and reputation.
For example, the Steam Deck was a high cost high impact long-term project, and it wasn't even in the interest of leading the handheld gaming market. It still brought them a lot of good press, and it also spearheaded the adoption of handheld gaming PCs - whether running SteamOS, Windows, or other linux distros - most of which are using Steam as the primary gaming library.
They just know that line going up steadily is more valuable than line going up exponentially until people get sick of your shit.
She's just practicing :)