Saledovil

joined 2 years ago
[–] [email protected] 11 points 1 day ago

Also Europe did retaliate, so Trump is not even consistent. But I guess he realized he can't win two trade wars at once.

[–] [email protected] 9 points 3 days ago

There's a reason weapons of mass destruction are called that.

[–] [email protected] 2 points 4 days ago

I paid of my student loans by living in Germany and having middle income parents, thus never actually having borrowed anything.

[–] [email protected] 4 points 5 days ago

Hydropower was used during the industrial revolution: https://en.wikipedia.org/wiki/Hydropower#19th_century

[–] [email protected] 4 points 6 days ago (1 children)

You need to consider that people need somewhere to live. So, if your only house doubles in value, you generally can't make use of this fact to get more goods and/or services, since every other house has likely also doubled in value. The only way you can get to these gains is if you're willing to trade down in some way. For example, you could move to a rural area, where housing is cheaper, or you could move into a smaller home. If you're unwilling to do any those things, your house becoming more valuable is not that useful. (Unless of course the increase in value is due to the land your house is on getting better in some way. This only concerns cases were your house gets more valuable due to increasing scarcity). In fact, since property taxes exists, you might end up getting priced out of your own house.

[–] [email protected] 40 points 1 week ago (1 children)

Don't let the door hit you on the way out.

[–] [email protected] 23 points 2 weeks ago (4 children)

Not for a few years at least, if ever. And building this capacity costs money they will want to recoup.

[–] [email protected] 1 points 2 weeks ago

Dungeon crawl stone soup. Can be played with keyboard only.

[–] [email protected] 13 points 2 weeks ago

Yeah, it is. Average walking speed is like 4 - 5 km/h. 30km/day is a good marching speed. So, 2.4 years, assuming 30km a day, 6 days a week.

[–] [email protected] 9 points 2 weeks ago

Is Tesla sabotaging their own cars in order to commit insurance fraud?

[–] [email protected] 10 points 3 weeks ago

Measles kills memory cells, effectively factory resetting your immune system.

 

Hello, as stated in the title, I used to be able to generate a batch of 4 images, but when I try to do this now, I get the following error: CUDA out of memory. Tried to allocate 4.50 GiB. GPU 0 has a total capacity of 7.78 GiB of which 780.00 MiB is free. Including non-PyTorch memory, this process has 6.57 GiB memory in use. Of the allocated memory 6.37 GiB is allocated by PyTorch, and 56.09 MiB is reserved by PyTorch but unallocated. If reserved but unallocated memory is large try setting PYTORCH_CUDA_ALLOC_CONF=expandable_segments:True to avoid fragmentation. See documentation for Memory Management

This started happening right after I updated SD.Next to the most recent version. I don't know which version I was using beforehand, since I don't update it frequently. I assume it installed it sometime around April this year.

I'm using a NVIDIA Geforce RTX 2070.

Does anybody have any idea what I could try?

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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