They likely want to avoid legitimising those existing emulators.
PrinzKasper
Both the 2019 Modern Warfare reboot and the 2023 sequel to the reboot Modern Warfare III had a remake of Rust in their respective map pools
Obviously huge for Bedrock players, especially those on consoles, who have not had access to something like this (outside of the RTX thingy on PC). They did mention that they're exploring bringing it to Java edition as well though, it'll be interesting to see how this will stack up against shaderpacks made by the community, or if they'll even add the ability for custom shaderpacks to vanilla so you no longer need mods like Iris or Optifine.
I got myself a North XL last year to replace my old case, the final part to complete my PC of Theseus. Is it a new PC now, or was it a new PC already when I slowly replaced its internals along the way? Who knows, but it looks really damn sleek now.
Pretty sure that's a Tec-9
For reasons unbeknownst to mankind, that is what the game is actually called these days on Steam.
Are you sure you're not thinking of Nico Rosberg and his weird COVID comments?
Jep, erinnert mich an die guten alten Forum Zeiten
I'm having a great time playing CS with my friends almost every evening, just without the need to lug my entire setup around to a friend's house.
I have some grognard opinions of my own but this isn't one of them.
Highly depends on the type of game. For First person shooters, 120+ fps is a must. I skipped the more recent CoDs because I couldn't get them to run at that target consistently enough on my PC without turning them into blurry DLSS smear.
Racing games, where motion is typically always going in one direction with only smooth direction changes, a lower framerate is fine (like 60 to 80), although the added smoothness from high framerate is obviously still nice.
Slower paced or turn based games I'm fine with going as low as 40 FPS, as long as it's consistent without drops and frame pacing issues.
What about VRR on mutli-monitor setups?
Even the PS5, which is for the most part is just an x86 PC, still has a unique architecture that allows for loading and decompressing textures from disk into VRAM without putting any load on either the CPU or GPU.
It's not like they aren't trying to do new stuff, it's just hard to find new avenues to innovate when so much has already been figured out.