FrostyTrichs

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[–] [email protected] 5 points 12 hours ago

He seems to be approaching the situation with a level head. Hopefully he's able to mesh with the engineers quickly and provide feedback that helps them get the car in the window it needs to be in to perform. It really sounds like setup is everything on this year's cars.

[–] [email protected] 1 points 12 hours ago* (last edited 12 hours ago)
[–] [email protected] 2 points 12 hours ago (1 children)

Congrats? Maybe turn that one card face down...

Have you noticed an abundance of Goldengo full arts in the Wonder Pick area? I get the impression it's being pulled a TON compared to some of the other cards of that rarity the game shows me.

[–] [email protected] 1 points 12 hours ago (1 children)

Pack points probably help whales the most and aren't very satisfying to use IMO. The points need to be adjusted on some of the rarities before it could be considered a pity system instead of a dangling carrot.

 
[–] [email protected] 4 points 16 hours ago (1 children)

What's MSRP for one of those?

7
submitted 16 hours ago* (last edited 16 hours ago) by [email protected] to c/[email protected]
 

It's no secret this game follows the current micro transaction model and that's unlikely to change any time soon. Still, there are bound to be areas that could be improved on without breaking the overall design of the game. What sort of "reasonable" changes to the game can you come up with? I'll start-

  • Reduced Cost Wonder Picks Between Friends

I think this would give people incentive to expand their friends list and return to the Wonder Pick area more often to look for the pulls their friends are bragging about. A simple reduction of 1 Token per rarity level would be a great bonus to Wonder Picking with friends IMO.

  • Pack Opening Duels

Imagine being able to open packs with a friend, either simultaneously or through some back and forth like the trade setup. A minor mini game could be setup where each player reveals one card at a time, accumulating points for each card based on rarity. At the end of the pack the player with the highest total points is the winner. Rewards could be something like a Wonder Pick Hourglass and Shinedust for the winner and Shinedust for the loser. Small items that don't take away from their pack selling business.

Thoughts? Ideas? Crickets?

[–] [email protected] 3 points 17 hours ago

You should make this into a meme and post it lol

[–] [email protected] 3 points 17 hours ago

The real question is, would he yield if instructed and a race win was in sight. We've seen some spicy team order drama with Yuki before, has he matured beyond that?

I hope we find out very soon. (but for P3 because Lando and Oscar need that 1-2 😎)

[–] [email protected] 3 points 18 hours ago

https://crazypeople.online/post/334957

I'd use this as an intro song though 🥶

[–] [email protected] 2 points 18 hours ago

I wish the shiny pokemon were more player controlled than RNG pack pulls. Being able to trade dust or something to upgrade your favorite pokemon to shiny would be awesome.

IIRC there are glitches in certain Pokemon games that allow you to guarantee rarities, moves sets, IVs, etc, and then those pokemon are also transferable... Giving us nice cards in a game that isn't cross compatible shouldn't be a big ask.

Tbh I'm just salty I can't slap people around with a shiny Darkrai EX. 🙃

[–] [email protected] 1 points 19 hours ago* (last edited 19 hours ago)

It might still be too early to use this option but they've added new starter decks in the shop as part of a limited time event. You could always get one that way.

[–] [email protected] 6 points 19 hours ago

Linux Hemp uses the ∆8 kernel that isn't as popular as some of the other distros.

Power users may prefer the look and feel of EntourageOS, built on the well known ∆9 kernel known for its robust features and unmatched versatility.

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