this post was submitted on 02 Apr 2025
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Pokémon TCG Pocket

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It's no secret this game follows the current micro transaction model and that's unlikely to change any time soon. Still, there are bound to be areas that could be improved on without breaking the overall design of the game. What sort of "reasonable" changes to the game can you come up with? I'll start-

  • Reduced Cost Wonder Picks Between Friends

I think this would give people incentive to expand their friends list and return to the Wonder Pick area more often to look for the pulls their friends are bragging about. A simple reduction of 1 Token per rarity level would be a great bonus to Wonder Picking with friends IMO.

  • Pack Opening Duels

Imagine being able to open packs with a friend, either simultaneously or through some back and forth like the trade setup. A minor mini game could be setup where each player reveals one card at a time, accumulating points for each card based on rarity. At the end of the pack the player with the highest total points is the winner. Rewards could be something like a Wonder Pick Hourglass and Shinedust for the winner and Shinedust for the loser. Small items that don't take away from their pack selling business.

Thoughts? Ideas? Crickets?

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[–] [email protected] 1 points 1 day ago (1 children)

Pack points probably help whales the most and aren't very satisfying to use IMO. The points need to be adjusted on some of the rarities before it could be considered a pity system instead of a dangling carrot.

[–] [email protected] 2 points 1 day ago

I'm not saying it's a good pity system, I'm just saying that as far as the devs are concerned (most likely), the game already has a pity system.