Dettweiler42

joined 2 years ago
[–] Dettweiler42@lemmy.dbzer0.com 2 points 5 days ago (1 children)

There's some third party options, but they're not very reliable and usually come with sacrifices.

[–] Dettweiler42@lemmy.dbzer0.com 23 points 6 days ago (8 children)

Definitely looking forward to this. My Index has been great, but I really want wireless.

All they had to do was show up to a VRChat rave. Tons of bedroom DJs willing to help.

I always ask "who am I keeping it nice for?"
Or at least that's what I was telling myself after 2 days of pinstriping my rig, following the Ozark Trail.

Nah, they jacked the prices up on guns and ammo, too. I haven't been able to enjoy a range day or go trap shooting for years, now. All we got is expensive poop lettuce and malk.

[–] Dettweiler42@lemmy.dbzer0.com 13 points 1 week ago (2 children)

Sounds like your job owes you a company phone

I just had a cheap, Chinese generic battery pack blow itself up the other day. Managed to move it outside before it caught fire.

[–] Dettweiler42@lemmy.dbzer0.com 7 points 4 weeks ago (1 children)

Elite: Dangerous consumed a significant part of my life for quite some time, especially when I discovered VR.

I became one with my ships. Bounty hunting, exploration, and mining were my main staples.

25% chance that guessing an answer on a 4 answer question will be true. However, two of the answers say 25%, which is 50% of the possibilities, which now invalidates those answers from being correct. With only answer being correct, it invalidates 50% from being the right answer.

[–] Dettweiler42@lemmy.dbzer0.com 14 points 1 month ago (4 children)

But two of those answers are the same, which reduces the number of possibilities to 3, and 33.3% isn't an option.

It's very situational. Cracks and dings? No good. Natural checkering from age on an old acoustic? Higher value.

[–] Dettweiler42@lemmy.dbzer0.com 49 points 1 month ago (3 children)

A worn appearance is often desired on old guitars. In some cases, it can even increase its value.

That, and the OP probably did what would be considered finishing someone's puzzle for them.

126
I like trains (lemmy.dbzer0.com)
submitted 1 year ago* (last edited 1 year ago) by Dettweiler42@lemmy.dbzer0.com to c/satisfactory@lemmy.world
 

I have yet to actually beat the game, but this playthrough I decided on going with a central logistics hub and modular factories. All goods flow into and out of the hub. Blueprints for rail bridges have been essential, but modularizing the factories has really helped cut down on the complexity. Most primary manufacturing is done on site at the point of resources, and further manufacturing is being done near the hub. If I can take advantage of a resource while making higher tier goods, I will. I also have made sure to integrate a hypertube network into the rail bridges, which has really helped with getting around. I'll sometimes add "booster" sections in the runs to speed things up.

 

I am playing the "All The Mods 10" modpack on a server with some friends. After spending time making nice looking factories in Satisfactory, I'm attempting to walk the line between functional and aesthetically pleasing with this base. The main floor is the workshop and warehouse. The second floor is a living space, and the addition on the left is a library.

Inside, I try to keep things organized. There are a LOT of different items in ATM10, so organization is key. Thankfully, a lot of these chests can be upgraded to expand their storage capacity. The drawers are useful for massive stacks of single items.

This is where the beginning of the workshop area is at. I eventually had to expand to make room for more machines.

The main workshop area. The grids along the walls are electrical connections. The mess of pipes in the back is an automated ore processing area utilizing Mekanism. Put ores in one side, 4x the ingots come out of the other end. To hit the next tier for 6x and 8x ore multiplication, I'm going to need a lot of diamonds.

This is the main power area. Solar, geothermal, and wind energy are my main source of power. I also have a biofuel setup that converts excess crops and seeds into fuel, and then burns it for supplemental energy. Eventually, I will be able to take advantage of nuclear power, but my needs are nowhere near that point right now.

Windmills, and an overview of the base. Yay, jetpacks.

Back inside, second floor. My cozy kitchen. I currently have a good sushi making setup going. Depending on the ingredients, it can be very filling and offer some additional short-term effects (such as rapid healing, super sprint, and fire resistance).

Inside view of the library. I like to add daylighting wherever I can.

This was my starter shack, now converted into a shed. Inside is a small workspace, a little bit of storage, and access to the mineshaft. I couldn't get a decent picture since it's a little cramped, but just picture a stairway that appears to descend to the void (-64).

Also, one of my friends left the teleporter/sign. It's a convenient way to travel between our bases for when he wants to grab the occasional item, and for when I want to smother his front yard with fig trees.

This is a temporary workspace for getting started in Modern Industrialization. All of these machines are steam powered. Once I can electrify them, they will be getting moved inside. The coke oven is converting coal into coke, which is helping the blast furnace produce steel and a type of synthetic oil for producing rubber. It outputs creosote as a byproduct, which is converted into lubricant for some of the other machines. The large device on the left is a steam quarry, which is currently boring a hole past bedrock into the void to collect batches of various ores.

The back yard of the main house. Gotta have a grill space.

Fields of wheat, flax, coffee, carrots, cucumbers, wasabi, sesame, and soy. The lanes holding water also double as rice plots.

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