this post was submitted on 08 Sep 2026
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[–] yesman@lemmy.world 42 points 6 days ago* (last edited 6 days ago) (3 children)

drmanhattanonmars.png

it's 1995, I can't afford a virtual boy, but the tech is just around the corner

it's 2012, I can't afford the Oculus Rift, but the tech is just around the corner

it's 2026, I can't afford the Frame, but the tech is just around the corner.

[–] Kyrias@lemmy.ca 40 points 6 days ago (1 children)

I mean the tech is here unless you're looking for full holosuite.

[–] Liz@midwest.social 2 points 6 days ago (2 children)

Not OP, but I'm going to have to wait until we get depth of field going in a headset, which is still a ways out. There are some desktop units for commercial sale to optimists, but that's it. With the current VR headsets, having the focal distance never change just doesn't work well for me.

[–] Master@sh.itjust.works 3 points 6 days ago (1 children)

Wait... What? The focal distance is the difference in image between the two lensesscreens just like irl via the mkI eyeball...

[–] dustletter@piefed.blahaj.zone 6 points 6 days ago

You're thinking of parallax, focal distance is about adjusting the curvature of a lens (or your eye) so that objects at that distance appear sharp

[–] Natanael@infosec.pub 1 points 5 days ago* (last edited 5 days ago) (1 children)

If you want depth of field then that's doable with eye tracking with foveated rendering which in addition tracks your eyes' focal point with active global lens adjustment

Because the only practical alternative is light field displays, which are NOT trivial. We're talking stacks of prism arrays and stacks of transparent displays or multi-laser projection + stacks of waveguides, etc

[–] Liz@midwest.social 2 points 5 days ago (1 children)

Yeah, I was referencing light field displays. I think we'll eventually see an attempt at a commercial VR unit with light field displays, but I think it's about a decade away before the first one goes on sale. They also have the added difficultly of needing even more renders from the GPU.

The lense adjustment would still mean that objects at different distances would still all be at the same focal plane, but that the focal plane would change depending on what you're looking at. I bet it's probably good enough for most people, but I've never heard of it before so I'll look into it.

[–] Natanael@infosec.pub 1 points 5 days ago (1 children)

If you want reference for the current state of the art in image quality, the Apple Vision Pro "eye window" display is a light field display.

So to do better you need to outspend Apple, by a lot

[–] SpacetimeMachine@lemmy.world 1 points 5 days ago (1 children)

No it is not a light field display.

[–] Natanael@infosec.pub 1 points 5 days ago (1 children)

How many places can you find which describes light field displays as something different than the 2D array Apple made with that lenticular design to create unique images for every viewing angle?

If Apple had a better light field display tech available at reasonable cost they would've used it

[–] SpacetimeMachine@lemmy.world 1 points 4 days ago (1 children)

I can't find a single place that even claims it has what you describe. It uses 2 micro OLED displays. I see nothing about it "creating unique images for every viewing angle."

[–] Natanael@infosec.pub 1 points 4 days ago* (last edited 4 days ago)

https://www.makeuseof.com/vision-pro-eyesight-feature-explained/

An outward-facing OLED panel on the headset's front uses a lenticular lens that Apple says projects "the correct perspective of your eyes to each person looking at you."

Correct perspective = different per outside viewing angle. This is exactly the purpose of light field displays.

https://arxiv.org/html/2407.14053v1

It is worth mentioning that Apple Vision Pro’s EyeSight [Kim et al. 2023] also utilizes the lenticular lens displays to project the correct viewing angle of the virtual eye images onto each person observing it.

https://appleinsider.com/articles/21/03/11/apple-developing-stereoscopic-display-technology-likely-for-headsets

I think you have holographic light field displays in mind. That's the more advanced and high detail version, but this too projects a light field although a much simpler and lower detail one.

And if you're talking about the inner screens, that's not the topic here (I clearly mentioned the "eye window"). The inner displays just use standard VR optics.

[–] Blue_Morpho@lemmy.world 10 points 6 days ago (1 children)

Quest is good and cheap. You can Sideload apps, run Steam VR and never touch a Meta app.

Doing this actually hurts Meta because it's assumed Meta underprices the hardware and makes up the difference in software like other consoles. It's win-win.

[–] balgruuf@nord.pub 8 points 5 days ago

But you have to touch and be reliant on a meta os.

[–] Hond@piefed.social 8 points 6 days ago

Yeah, but depending on where you live you can get some dirt cheap kit on the used market. Depending on who you know you probably could even get a headset gifted. I for sure tried to just give away my Rift S to friends.

Sure, its not the newest shiny thing. But is your PC even powerful enough for these?

I constantly see people in VR communities which are happy because they sniped a headset for 40 - 100 bucks. Which today is like premium controller money or depending on the game not even the price of a premium edition.

Best part is if you invest now for the first time you have tons of games of the last 10 years to play. VR still has a content issue. But not if you get that kind of backlog at once. Well, minus a few great games which were lost in time.

[–] Dettweiler42@lemmy.dbzer0.com 23 points 6 days ago (2 children)

Definitely looking forward to this. My Index has been great, but I really want wireless.

[–] lost_faith@lemmy.ca 1 points 5 days ago (1 children)

and here I passed on wireless for my vive cause it would have been another $400+ and installing a card on top of the $699 kit price. Index doesn't have a wireless option?

[–] Dettweiler42@lemmy.dbzer0.com 2 points 5 days ago (1 children)

There's some third party options, but they're not very reliable and usually come with sacrifices.

[–] lost_faith@lemmy.ca 1 points 5 days ago

Damn, Vive and Valve worked together on this, surprised Valve didn't include a paid wireless option like Vive did. I couldn't justify that expense when I first purchased the Vive, and by the time I could I was used to dodging the wire without seeing it

[–] artyom@piefed.social -4 points 6 days ago (1 children)

Wireless streaming has always just seemed so obvious to me. I've been advocating for it for years. Of course Valve is the first one to make it.

[–] Truscape@lemmy.blahaj.zone 12 points 6 days ago (1 children)

Oculus definitely beat them to the punch, but I'd definitely say Valve will have the best implementation.

[–] artyom@piefed.social -1 points 6 days ago (2 children)
[–] lenabee@lemmy.blahaj.zone 9 points 6 days ago

I've been doing virtual desktop with my quest 1 for steamVR since the pandemic, so around or before 2020

[–] OrgunDonor@lemmy.world 2 points 5 days ago

I mean, I can do the Oculus Air Link from my quest 3, definitely a thing on the quest 2, and after a quick search, was released in April 2021.

I currently mostly use the steam link app on quest. Especially as it has cabled support as well now(in beta).

[–] kibiz0r@midwest.social 16 points 6 days ago

I’m more excited about what the Frame means for Steam on ARM Linux. In a year or two, third-party ARM handhelds may be amazing — provided the DRAM cartel gets sorted out, one way or another.

(If you haven’t checked out Armada, it gives a glimpse of what the future might hold.)

[–] lime@feddit.nu 13 points 6 days ago (3 children)

vr seems to be doomed to forever be a niche, so this may very well be one of the final "mainstream" hardware releases.

[–] mrmaplebar@fedia.io 17 points 6 days ago

It'll come back. People have been enamored with this concept since at least the 1980s.

[–] pory@lemmy.world 15 points 6 days ago (1 children)

Facebook killed it I think. They came in swinging the money dick right when the tech started getting interesting and immediately VR became about "being part of a software ecosystem".

[–] binarytobis@lemmy.world 1 points 6 days ago

I bought a Vive early on, but my reason for never using it was that it was a pain to set up. A lot of fun, though. Hopefully this set is more convenient in general.

[–] Truscape@lemmy.blahaj.zone 14 points 6 days ago

It's a niche alright, but judging from VRchat and the modding communities around getting VR working in more and more games, it's a niche people are willing to spend money on.

Some things are also best experienced in VR (such as Half Life Alyx)

[–] iamthetot@piefed.ca 8 points 6 days ago (1 children)

If it's less than the Machine, maybe there's a chance I'll get it but... I'm gonna bet on US$1,500.

[–] Truscape@lemmy.blahaj.zone 4 points 5 days ago

The original planned price was below the valve index ($1000), so the real question is by what percentage markup is applied from the chips inside vs. the steam machine.

[–] balgruuf@nord.pub 5 points 5 days ago (1 children)

When they said cheaper than index, I assumed 750 or so. Now I've given up on getting one, as I guess It'll be somewhere between index and 1 500.

[–] Honytawk@discuss.tchncs.de 1 points 4 days ago

I've already come to terms with a high price.

Since I am upgrading my OG Vive, I can live with it. I know I will use it plenty and for a long time.

[–] AI_toothbrush@lemmy.zip 4 points 5 days ago

Well i wanted to buy it but its porbably gonna be insanely expensive and im saving up for a car so maybe next year...

[–] HoodieGyaru@lemmy.blahaj.zone 4 points 5 days ago

With recent news that Qualcomm are raising their chip prices, I wonder if the Steam Frame prices are affected and by how much.

[–] the_q@piefed.social 4 points 6 days ago

half-life 3 confirmed.

[–] Smaile@lemmy.ca 2 points 5 days ago* (last edited 5 days ago)

Locking in when I get home. Assuming it costs less then a full G that is...

[–] BurgerBaron@quokk.au 3 points 6 days ago* (last edited 6 days ago) (1 children)

I signed up for a Steam Controller and then got mysteriously removed, despite having a confirmation email, from the wait list. Resigned up. Still no controller.

I look forward to using my Steam Frame in 2030 😅 maybe the bubble has popped by then.

[–] hereiamagain@sh.itjust.works 2 points 4 days ago* (last edited 4 days ago)

I missed my email 🤷‍♂️ probably for the best, I didn't really need it.

But the frame? I've been holding out on VR for too long. This is my moment.

[–] echodot@feddit.uk 1 points 5 days ago

Let's see if it valve want my money this time around.

[–] Noite_Etion@lemmy.world 2 points 6 days ago

Cant wait for this to be scalped

[–] tidderuuf@lemmy.world -4 points 6 days ago (2 children)

Crossing fingers that it's priced high enough to keep scalpers the fuck away.

[–] Zorque@lemmy.world 13 points 6 days ago

At this point there's really no price point too high for scalpers as there'll always be a sap who'll pay more.