I really enjoyed the demo but get what you mean by the anime-esque aesthetic being a bit jarring
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
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[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
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- Firestorm Druid
I think it's less so the aesthetic itself which I probably could get used but more so the clunky-feeling gameplay. Somehow, the movement didn't feel really fluid to me, the platforming felt awful because you can't roll off ledges, and some of the respawns were a little off. I probably should have given the game a more fair shot, but oh well.
As a Souls veteran since Demon's Souls PS3, this game is awesome. It is way more fluid and smooth from the demo, if you liked the demo at all you will love the full game.
The game runs like butter on my mid range PC, max settings, no frame drops, no screen tearing, nothing. Very well optimized.
Combat is satisfying, and it is nice to have a coherent story with scenes in a souls type game.
Hm, I think I'll have to give the demo another shot. Admittedly, I did kinda rage quit in that platforming passage with the monkey at the start of the game. Maybe I'll get around to it and give it another try. Feel like I'm missing out a little :D