this post was submitted on 26 Dec 2024
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[–] [email protected] 8 points 4 months ago (1 children)

I’m sorry, apple did not in any attempt to make VR mainstream.

[–] [email protected] 3 points 4 months ago

Yeah over 3k is not “accessible“ or “mainstream”

[–] [email protected] 4 points 4 months ago (6 children)

They were a $3500 dev-kit to enable some base level of preparation when the costs come down. They were never going to be mainstream.

[–] [email protected] 0 points 4 months ago (4 children)

Has any significant 3rd party apps been made for it?

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago)

Lapz seems like a cool concept (although I don't follow F1 myself), but it got put on hold because legal https://www.theverge.com/2024/11/20/24301420/apple-vision-pro-viral-lapz-app-f1-complaint

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[–] [email protected] 4 points 4 months ago (3 children)

I think the only thing that made people think about VR was Half Life Alyx.

If plenty of games would be made with that level of quality VR could actually became a thing.

But boring companies keeps trying to push VR for boring things.

[–] [email protected] 5 points 4 months ago (1 children)

I've bought my Oculus Rift in like 2017 and haven't used it at all for the last 3 years... And I missed nothing. I played the heck out of Beat Saber and HL: Alyx, Lone Echo and some few other games but nothing noteworthy has been released for a long time so I'm just patiently waiting.

Oh, I did play quite a bit of VRChat as well back then.

[–] [email protected] 2 points 4 months ago (1 children)

To be fair, a device in a new technology that is now nearly 8 years old is quite out of date. I use my Quest 2 all the time, and it’s a few years old now. Beat saber is a great quick workout, Walkabout Minigolf is great alone or with friends. It’s fun to watch a 3d movie or other content on a big screen virtually with a few friends who don’t live close. The Lego game is super cool. Your VR chats and poker games. There’s tons of other games I have picked up over the years. I’m excited to try the new Batman once I upgrade. Oh and I can still plug it into my PC and use it as a headset for that too.

[–] [email protected] 1 points 4 months ago

I dont mind that its old. It can still do its job just fine. Setting it up and preparing room and space for it is a pain though...

[–] [email protected] 3 points 4 months ago

Half Life Alyx, Lone Echo, and Asgard's Wrath are all incredible experiences that actually feel like "real games" that made meaningful and justifiable use of VR.

Beat Saber and Robo Recall get honorable mentions from me as well because while neither is groundbreaking, both execute their particular niche more or less perfectly.

Browsing various VR software storefronts now you find basically nothing like any of the above. Everything seems to be trying to mimic the mobile game "quick distraction" approach and shovel out as much garbage as possible rather than creating anything engaging. For anyone who believes that VR has genuine potential for exciting new experiences, as I do, it's incredibly disheartening.

[–] [email protected] 1 points 4 months ago

It's crazy how lazy these companies are trying to be about VR. Imagine nintendo or Sega launching a console without any studios or titles. Everyone is so fucking busy with trying to hit the next "tech boom" that they feel it's everyone else's problem to come up with actual use cases that people will stick with (wearing a clunky headset for extra monitors isn't a long-term solution).

I'm tired of watching these multi-billion dollar VR companies showing ping-pong demo's, real actual fucking ping-pong is 100x fucking more fun and it's never brought up. Would love to watch an actual demo with two people playing vr and two people playing real table tennis side by side for an actual comparison. (for anyone saying how much easier it is to play in VR, you just spent $3500 for ONE headset)

[–] [email protected] 2 points 4 months ago (1 children)

There's one simple way to do it: stop milking it with ludicrous prices that make it inaccessible for the average consumer and stop trying to corner each implementation with your own proprietary closed market that becomes worthless when it goes down because all of your digital purchases were "digital subscription options". The problem with VR is that it now has a place in the market but one that is basically limited to a luxury market, and as such it will only include self enclosed ecosystems of novelty implementations that appeal largely to whales. It is basically an example of the hellhole the PC landscape would have been if governments back then had been as lax with bad consumer practices as they are now.

[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (1 children)

I also get the feeling the VR market started out a lot like the mobile gaming market in that mba business majors who have zero ability or to desire to make genuinely artistic and compelling experiences choked out any other kind of person being in leadership positions in the industry.

Similar to mobile gaming the rush of business majors who "think" they know how to transform vr gaming when they don't know the first thing about game development and have never bothered to pursue a creative venture in their life that wasn't just a thinly veiled scheme to scam other people out of their money has severly stunted the growth of the vr industry indefinitely as it did the mobile gaming market.

The very structure of the largest companies in VR (besides perhaps valve) precludes the possibility of any actual artists and developers with a vision getting into positions of power in these companies and even if they do, they are never actually listened to or you wouldn't get embarassingly empty visions of VR like "the metaverse".

VR, like mobile gaming cannot be understood as an out growth of the traditional gaming world, rather VR in particular must be understood as a market constructed by non-experts who didn't give a shit about learning gaming development or how to create compelling fantasy worlds because the objective was always to be a digital landlord speculating and monetizing on an ownership of large swathes of digital communities that artists showed up and made into actual spaces people desired to be (artists are an unpaid detail though, that kind of fluff is easy, an AI could do it and besides it is fun for them!).

Unfortunately for VR fans I don't think the industry will take any significant strides until those kinds of people are kicked out of the boadrooms of these companies and I don't see that happening anytime soon given how long mobile gaming has been a squandered wasteland of casinos that nothing with any vitality or soul can grow in.

[–] [email protected] 3 points 4 months ago

(besides perhaps valve)

Definitely besides valve, they didn't lose their mojo as gamedevs. In fact valve is what happens when gamedevs have too much money: Too few fucking games.

[–] [email protected] 1 points 4 months ago (1 children)

Apple's headset was sold as mixed reality, I don't even know if it can actually do VR and play VR games, and mixed reality is not that interesting actually. If you think VR games aren't interesting even though they are full experiences nowadays like Asgard's Wrath and Into the radius, MR games are legit minigames.

[–] [email protected] 1 points 4 months ago

Mixed reality will be awesome. But we need a handful of killer apps, and the headsets need to be affordable enough that your friends have it, too.

Apple half-assed their rollout. They should have been dumping money into development of must-have apps before launch.

[–] [email protected] 1 points 4 months ago (2 children)

Don’t worry, Valve will be blowing up shit next year.

[–] [email protected] 1 points 4 months ago
[–] [email protected] 0 points 4 months ago (1 children)

I'm really hoping someone other than meta will make something competitive again, I've been waiting to get back into VR. I went through 2 vive base stations presumably due to cold temperatures, and now have given up on VR until something better comes out (even though I love it and am entirely convinced it will be huge).

[–] [email protected] 1 points 4 months ago

Patents published in 2022 showed Valve are definitely working on an untethered VR headset, new VR controllers, and a Steam Controller 2. Rumours are they went into mass production in Nov 2024 so we could be near an announcement in the next few months. Typical Valve style, however, is to announce it out of the blue.

But given the success of the Steam Deck, and the money they’ve funnelled into Arch Linux support for ARM processors, I’m pretty confident these aren’t just rumours.

[–] [email protected] 1 points 4 months ago (3 children)

At $3,500 I can't imagine why it didn't take off!

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago)

With no controllers made by Apple, it seems VR gaming wasn't an intended use either as devs aren't going to port games if most users don't have them. Which only leaves people who will pay that price for a glorified external monitor.

[–] [email protected] 1 points 4 months ago

Definitely the colors.

[–] [email protected] 1 points 4 months ago

Also software lock so you can't have more than one virtual monitor. They even limit software zoom. This is a prison you wear on your face.

[–] [email protected] 1 points 4 months ago

I thought the apple headset was MR for productivity and stuff? VR gaming headsets like the Oculus seem to be doing fairly well.

[–] [email protected] 0 points 4 months ago (3 children)

It’s Google Glass all over again.

[–] [email protected] 0 points 4 months ago (1 children)

Google glass could have been something cool actually. A small, non-intrusive HUD. I guess it released too early.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago)

People freaked out about the hidden camera, those glasses looked actually wearable

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[–] [email protected] 0 points 4 months ago (1 children)

What do you mean "even"? I would say especially apple couldn't make VR mainstream.

But VR is already mainstream to a certain demographic; furries. They try to get VR headsets even when they're broke, because they want to escape reality as much as possible, and pretend like they're the actual character they like to imagine themselves as. And it's better than any fursuits can.

You want to make a successful VR headset, then you'll have to make and market it for those that want to live ~~(and do virtual sex)~~ in VR. Not as some weird, incredibly expensive office tool.

[–] [email protected] 0 points 4 months ago (1 children)

But VR is already mainstream to a certain demographic

That's not what mainstream is. That's what a niche is.

[–] [email protected] 0 points 4 months ago (1 children)

Furries have long since stopped being a small, niche, minority corner of the Internet. You can literally measure the success of a platform these days by how many furries are actively using it.

[–] [email protected] 1 points 4 months ago

Even if your echo chamber has like a million people, they're still just a tiny portion of worldwide population.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (4 children)

People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.

There’s no evidence it’s stopping yet.

In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.

VR is in a slow upswing.

[–] [email protected] 1 points 4 months ago (1 children)

I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft. For my money it’s the best VR option out there. No computer required, relatively cheap, and a relatively large catalog and user base.

[–] [email protected] 1 points 3 months ago

I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft.

Meta is a walled garden. You have to give them everything to get anything. Google and/or Microsoft you only have to give them some to get some, so you can choose if what you want is worth what you get from them. Meta is all or nothing. So for Meta, I choose nothing.

[–] [email protected] 1 points 4 months ago (1 children)

They didn't say VR was dead, just not mainstream. Which is okay. Not everything has to be.

[–] [email protected] 0 points 4 months ago (1 children)

Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.

People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.

Even Microsoft Teams was boasting about metaverse aspects at one point.

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[–] [email protected] 0 points 4 months ago (1 children)

Oculus Quest, PlayStation VR, SteamVR...

...VR is mainstream.

[–] [email protected] 0 points 4 months ago (1 children)

Meta thought it would be the next big thing, so much that they renamed themselves "meta". A lot of companies have been courting VR as a future big market, but we definitely haven't seen it blow up like companies hoped it would. I wouldn't say it's a dead market, but I would definitely put it as more of a novelty than a mainstream success.

[–] [email protected] 0 points 4 months ago (1 children)

Their goal is to create phones with floating screens. At the point where quest 3 is, ignoring the weight and slightly janky hand controls I can see the vision and future technology could make that real, but I don't think its good for society. VR games also will never be mainstream since they require movement. I love VR gaming a lot, but 99% of people will try it once and never again. Its inherently niche. I've spent thousands of dollars on vr gear though so I don't really mind if all VR games are niche since I like the janky indie games.

[–] [email protected] 0 points 4 months ago (1 children)

A lot (if not most) of vr games can be played seated though.

Sure you might technically still be moving around but it's easy enough on you that most people - even grandma, could play.

So I don't see that as a barrier to mainstream.

[–] [email protected] 1 points 3 months ago

Yeah but I personally don't like seated vr games. If I'm playing a game seated I would rather play on a monitor where I can see the real world.

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