this post was submitted on 26 Dec 2024
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People love to shit on VR because Meta pulled all that metaverse bullshit. But VR just keeps growing. Slowly, but it’s growing.
There’s no evidence it’s stopping yet.
In fact, Samsung and Google are jumping back in. And we have some of the lightest headsets ever made on the market right now.
VR is in a slow upswing.
I just love the people who refuse to get a Quest device (formerly Oculus) because it’s meta. And meta bad. But then they have their entire life connected in a web of google and/or Microsoft. For my money it’s the best VR option out there. No computer required, relatively cheap, and a relatively large catalog and user base.
Meta is a walled garden. You have to give them everything to get anything. Google and/or Microsoft you only have to give them some to get some, so you can choose if what you want is worth what you get from them. Meta is all or nothing. So for Meta, I choose nothing.
They didn't say VR was dead, just not mainstream. Which is okay. Not everything has to be.
Yeah, I’m mostly responding to the people I perceive to always shit on VR by mocking the idea of a metaverse or Meta’s version of a metaverse.
People dismiss the whole medium because of Zuck going wild with metaverse hype, and causing the whole industry to make all these nonsense metaverse claims.
Even Microsoft Teams was boasting about metaverse aspects at one point.
Those people are mostly just naysayers who like shitting on things, it's best to just not acknowledge them until they actually show up with a cogent thought. Otherwise you're basically just having their argument for them.
Yep. The problem is that they keep trying to push it as some sort of workspace for home or office.
It’s a shitty workspace. Nobody wants that box strapped to their face and work in a cartoonish porthole view world. The controllers are limited in functionality and using a physical desktop while somewhat blind sucks.
However, for visualization and gaming, it’s great! But not for $3,500. $200-$400? Yeah, that’s doable.
It will eventually be great for a virtual workspace, but the technology isn't there yet. The resolution on headsets has to get several orders of magnitude better, and the headsets need to get several orders of magnitude lighter/more comfortable.