this post was submitted on 25 Dec 2024
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PC Gaming

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[–] pearsaltchocolatebar@discuss.online 86 points 1 year ago (7 children)

How many of those are $0.99 hentai titles with like an hour of gameplay, though.

[–] ObsidianZed@lemmy.world 33 points 1 year ago (2 children)

And how many are nearly entirely AI generated?

Idk, AI is usually very good at translation into English, and most of the translations are garbage.

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[–] sunzu2@thebrainbin.org 17 points 1 year ago (1 children)

What's wrong with an hour of entertainment for 1 Buck?

[–] pearsaltchocolatebar@discuss.online 10 points 1 year ago (2 children)

Noting, but many are basically the same game with different drawings.

[–] Pogbom@lemmy.world 7 points 1 year ago

....I don't think they're playing it for the story

[–] birdcannon@lemmy.world 4 points 1 year ago

The Ubisoft model

[–] spireghost@lemmy.zip 10 points 1 year ago

Some of the most-played steam games are "Banana" and "Cats" where you literally click it every few hours and get steam item drops. Basically NFTs where people try to get rare items, but even more braindead because the developer, at any time can make more tokens.

[–] Blackmist@feddit.uk 10 points 1 year ago

Only around 17,000 or so. The rest are minimum effort Unity asset flips.

I do appreciate that it used to be too much effort to get a game onto Steam, but this situation is hardly better.

[–] henfredemars@infosec.pub 10 points 1 year ago (1 children)

My friend is a connoisseur, and he says both the quantity and quality has been declining this year.

[–] xavier666@lemm.ee 7 points 1 year ago

A terrible, terrible for Steam and ~~gooners~~ gamers this year

[–] rollerbang@lemmy.world 6 points 1 year ago (1 children)

Dude, I legit read that as "hentai titties" 😂

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[–] donuts@lemmy.world 40 points 1 year ago (3 children)

Discoverability is a huge problem on Steam because there's so many games releasing, you can't really keep up.

18,000 games is almost 50 per day on average. That's 50 titles fighting for your attention and wallet every single day.

If you don't get noticed because you didn't spend half of your development budget on marketing, or your game didn't pick up well with influencers or more traditional media like reviews, you're just kinda fucked. No matter how good your game might be.

Speaking about quality, how many of those 18k titles were uninspiring, asset flipping slop?

[–] Ulrich@feddit.org 26 points 1 year ago (1 children)

It doesn't help that Steam store is a nightmare to navigate.

Releasing demos is a great way to succeed. It doesn't take me more than 5 minutes to decide if it's something I want to continue playing.

Putting videos of nothing but cut-scenes is a great way to ensure I keep scrolling but every title seems to take this approach.

[–] Pogbom@lemmy.world 7 points 1 year ago (1 children)

I've always dreamed of a world where game demos were mandated by law. Some products can't be tested out easily, but just about any video game really can.

[–] odium@programming.dev 3 points 1 year ago

I use steam's two hour return window as a demo.

[–] Rekorse@sh.itjust.works 1 points 1 year ago

Making a good game is one thing, making a huge amount of others want to play it is something else.

[–] 58008@lemmy.world 23 points 1 year ago (1 children)
[–] LovableSidekick@lemmy.world 1 points 1 year ago

How could the quality be anything but sterling with 50 new games each and every day?

[–] gmtom@lemmy.world 13 points 1 year ago* (last edited 1 year ago)

Guys we have soooo much shovelware, asset flips and softcore porn that's barely a game. This is very much a good thing!!!

[–] Onyxonblack@lemm.ee 7 points 1 year ago

So much absolute garbage.

[–] LordWiggle@lemmy.world 3 points 1 year ago (1 children)

On a scale from 1 to 10, how many of those games aren't absolute shit and/or money grab scams?

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