People going fast and lose the rules of grammar
birdcannon
The Ubisoft model
The Infinite and the Divine. Follows two Necrons, but you don’t need to know anything at all about them or 40K beforehand. It’s standalone, but connects with another set of books should you want more. It eases you into the density of the lore, while having the over the top charm we love about 40K.
Having read I don’t know how many warhammer books at this point I disagree with the Eisenhorn starting point. It’s good, but if you’ve read any sci/fi fantasy novel in the last 20 years then you’ve basically read Eisenhorn, but now it has a 40K paint job. Follows humans, which granted are interesting in the universe, but we’ve read enough about humans check out some immortal space robot mummies instead!
This is an interesting take because I would expect the complete opposite. I find it extremely tedious when AAA games force the player into situations where they have to climb or walk slowly so they can pan the camera to whatever fancy graphical set piece their art team made, and more time doing that then any gameplay. Why not just watch a movie at that point?
When playing a game I want a game. It’d be incredibly frustrating if every time I solved a square in Sudoku I had to then watch an episode of a TV show. Heartening to hear AAA is swinging back the other way and wasting less time.
I really enjoyed Heretic’s Fork
A well built world, big reveals, and wonderful emotional payoffs. Easy rec for a Sanderson fan.
Gonna be reeeaaaal hard resisting early access, really wanna experience this complete. The fledgling Godot dev in me is dying to see under the hood
When the game pitch is a cinematic trailer, then a whole bunch of name drops Directed By X, Starring Y, Soundtrack by Z, and not a single mention of what the heck the player is even gonna do in the game, when will AAA studios drop the pretenses and do what they actually wanna do and just make movies
No keeb, only cat
The Egyptian word for cat was “mau” so close enough