I quite liked this in Kingdom Come: Deliverance II

The lighter side of ADHD
I quite liked this in Kingdom Come: Deliverance II

This was incredibly helpful for me, as I took a long pause between playing after ending up on the second map
Cool! I'm on the last quest of the first game and will be starting KCD2 at some point. I got sidetracked by horror games (tis the season). The Medium and Silent Hill 2 are so good I decided to buy Cronos as well. I'm on a Bloober kick.
Pokemon FireRed (and LeafGreen) does this!






By the way, these "flashbacks" aren't static images. Your player sprite would be animated doing the last thing it did in that frame!
Also, the controls are simple enough in this game. No need for any tutorials.
Ahh nostalgia! The last ones i played, next thing i know they've got pokemon modelled after a garbage bag.
There's a journal feature in DPPt too! Not as dynamic as it was in FRLG though
This is the main reason I hate quests. I would start something, not play for a month or so, come back and having to figure out where I had left off. By the time I was caught up, my gaming time was over.
Honestly, we need more ADHD-friendly accessibility features in life overall.
I really hate that ADHD doesn't get taken seriously as a disability, because having it certainly makes me feel disabled compared to most people.
Disabilities in general don't get taken seriously. In addition to ADHD, I have an eye deformity that requires $5000/year special contact lenses and just keep getting told to pound dirt :/
I feel like an extraterrestrial when someone tries to teach me a new board game. I don't understand what they're telling me, and they don't understand what I'm asking (or WHY I'm asking it). I feel like the instructions could almost always be expressed succinctly as a flow chart, but I've never actually encountered that in the wild.
A flow chart? That's interessing... I never made a board game but if i ever happen to, be assured that i am prolly gonna use one, it just seems such a good idea
Steam overlay has a "Notes" feature to keep your thoughts and allows you to resize however you want and optionally overlay it on top of your game instead of having it hide when you minimize the steam overlay, for quick referencing recipes/guide info etc. it also persists through sessions. I frequently use this in survival games or rogue like games to write myself a debrief before I get off at the end of the night knowing that I won't remember certain details tomorrow.
Hahaha, that's awesome. I've still just been taking physical notes with pen and paper like it's the 90's but I'll have to check this out
This would be the best gift
This is why i never finished Bloodbourne.. twice. Fantastic game. Take a month off. Load in, walk around in a few circles. Absolutely nothing to reference for what my goal or progress toward it was. Probably taking notes would help, yeah.
I was playing a Professor Layton game and it had a recap of the past thing you were doing every time you opened the game. Loved it, so helpful
Press [X] to reload muscle memory
(Tho it's a hella good feeling putting old 1k hours of training to good use & finding that you can still play effortlessly-ish. You are just 10+ years older now, no biggie. You'll be dead soon, so play the damn game.)
Dragon Quest XI does this, you also can talk to party members that will remind the player of different aspects of the story. It's actually quite well crafted
This is my biggest hurdle to No Man's Sky, NGL. Thankfully, there's an option to reset a quest to a more local star system, but that can be tedious if one's near the end of said quest, as it completely undoes any progress before moving the marker to a spot closer to me.
Maybe I'll get to it this time, maybe I'll get distracted and run out of playtime.
That's the real game, ya know? 🤷🏼♂️
I have around 40 hours in No Man's Sky and it was a blast. Had to concentrate on university for a few weeks, and that was the death of my playthrough. I tried a couple of times to continue, but yeah I just see 10 quests in my quest log and have no clue what I was doing before.
The thing is, I could totally relearn it again - but I already know I'll have to take a larger break again soon, so what's the point if I have to then put a bunch of relearning time in again the next time I want to play...
Witcher 3 has a little bit of that but could be better for sure
I do this for myself because same lol. I post PC so I usually keep a text document open so I can write down things I'm working on or, things I need to know I finished or, quests or whatever.
One of the reasons it took me do long to beat the main quest on skyrim, and I'd always convince myself to just start over because this time for sure I'll get through it all
I wish every game had an ultra easy/explorer mode for this reason. I have zero interest in having to become “good” at a game in order to move forward. I’d love to give Elden Ring and such another try but I’m just a regular dude with a job and a family. I’m not trying to make video gaming a new “skill”, I just want to play the stupid game for a bit, put it down, maybe forget about it for a month before I have time to pick it back up again…
...huh. if they implement this, I might start playing rpgs. Right now I only play games with no plot because a busy week at work means I don't remember the plot anyway...
Doesnt the gba line of pokemon games have a feature like this? I think it recaps what you did last time.
The whole reason I have to play RPGs all at once, no bouncing between games. I WILL forget what I was doing if I take more than a couple weeks off from playing. I'm really trying my hardest to get through Dawnwalker so I can get onto the other half dozen games waiting for me.
Death stranding 2 does this perfectly. Gives a summare of the story so far when it seems like it has been a while since I played last time.
I came back to play Celeste after months and spent like 2 hours racking up deaths playing on a self-imposed ultra hard mode because I forgot there was a grip/climb mechanic. I was barely scaling some jumps to ledges by the skin of my teeth after crashing into the wall 100 times before I accidentally rediscovered the button. Didn't stop me from dying hundreds of times still, but at least for less stupid reasons... usually.
Too real. Was really hard coming back to Celeste and any of the Witchers.
It took me years to complete skyrims main story because I load in and have no idea what character I have or what I was doing so I would start again.
That and my chronic obsession with getting side tracked
Please! I'm half way through BotW and every time I pick it back up I need this.
Here's a reminder of the last things you did and where you need to go next.
“Your current objective is trying not to cum while playing this game. The last thing you did was cum while playing this game.”
I don't care. I play helter-skelter anyway. Just jumping around to whatever is fun, forgetting where I was, repeating stuff I liked. Never finishing the game. It's all good.
The newer Deus Ex games had something like that, the loading screen would be a "Previously on Human Revolution" sequence like with a TV series
Back when you could write your own savefile names i‘d cadge together some shorthand for the filename to help: sdqstswordgetthing.sav or some such. “Side quest to get sword get the [item] next on the list.”
Kim's dialogue in disco elysium is pretty much this dressed up as a conversation
Also grinding should be less difficult. Like we get twice the exp or money
Is that the Nine Inch nails Guy?
That's why I love retro gaming. No saves, no elaborate narrative, just two buttons and a D pad. Easy in, easy out.
Final Fantasy XIII-2 did something like this with a recap when you restarted. Really helped with the “now where was I again?” moments.
This is me when I come back to the Witcher 3, until I remember that I just need to follow the arrow to the quest marker and do a super basic version of the Arkham Asylum combat until I get bored again.