Hollow Knight also felt like it was in dialogue with the Souls series, because the Souls series iterated on a ton of Metroid's mechanics in a new space. So it took Souls' "what if Metroid mapping, lonely mysterious vibes, backtracking and key/locks, but slower paced 3d combat and the keys aren't weapons" and went "Ok but what if we used the lessons we learned from you to improve the Super Metroid formula that inspired you?"
pory
Symphony of the Night is, in fact, the origin of the term Metroidvania but not in the way you might think. Castlevania pre SotN was a very different series with none of the elements associated with "metroidvania", so people started calling SOTN a "metroid-vania" derogatorily, as a Castlevania that was trying to ape Metroid. The term had staying power for the genre because what the fuck else are you gonna call them, it was before slapping -like on everything was popular but after calling stuff "clones" had fallen out of favor. No, "search action" will never be a thing. And you're not just gonna call them Metroids because that's one specific series. So after future Castlevanias had Metroidy stuff in them, it became a genre name.
Or it's actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There's no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 1080p120 into a tablet.
Fixed.
Figured this was talking about ditching Mozilla altogether, as this news is about a web service, not a new anti-feature in Thunderbird.
Or it's actually running at 720p30 and being FSR/framegenned into a blurry shimmery mess. There's no way Nintendo managed to cram a chip powerful enough to render its own Switch 1 games at true 4k120 into a tablet.
Swapped to waterfox a while ago. Copied the profile folder over and boom, done, no more mozilla corp in my browser.
Unfortunately, "Elden-likes" will likely end up like 99% of "souls-likes" where all they do is copy the surface level stuff ("hard boss fights! Bonfires!") instead of actually iterating on what made From's games so well designed.
I do 100% see where you're coming from too. I just think that people shouldn't include Elden Ring when listing trend-chasing games that lazily slap "it's a big open wooooorld!" onto an existing linear franchise. Elden Ring's systems were designed really well around the bigness and openness of its world, unlike something like Sonic Frontiers or any of the MMO-single-player UE5 stuff coming out of AAA studios. And they even had the decency to build a whole IP around this new, distinct gameplay formula instead of making it Dark Souls 4: This Is What Dark Souls Is Now.
Like, maybe you don't like red wine, fair enough, but at least Elden Ring is serving the red wine alongside a steak instead of alongside a bowl of Lucky Charms or fettuccine Alfredo.
What a perfect analogy.
But you could always run past enemies in Dark Souls, and it was a much more relevant gameplay pattern in those games that didn't put a Stake of Marika right in front of the boss door. I think the open world adding nonlinearity to the Souls system was really elegant, since getting stuck on a boss meant you usually had something else interesting to do while improving your skills and/or grinding for stats. You still can bash your head into the boss over and over until you finally solve the skill issue, of course, and Stakes of Marika make that a lot less frustrating. But if you were in the situation in DS1-3 and decided "no, I want better numbers before I try again" you just had to go grind trash to level up and that's it. At least the "go fuck off and farm souls" option in Elden Ring is fun when doing so is clearing minidungeons and evergaols and maybe seeing new loot.
Man, the switch to 3D just looks bad. Gungeon 1 has gorgeous pixel art and the pixel art style let them do so many wacky guns and projectiles.