Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.
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Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.
i believe it was sawyer who said he blames himself for that because he did not pivot the team to work on bug fixing until it was way too late
The promised bonus was dependent on what rating the game got from Metacritic. If it got an 85 or better, they got the bonus. It got an 84 and specifically lost points due to the rampant bugs. BioWare was responsible for bug testing and QA according to the contract.
Doesn't sound like they'll necessarily be honest about the situation either then.
so people have to reverse engineer the game and try to make a remaster ig?
Arguably the people who created New Vegas didn’t have the engineering know how, lol.
Powering the metro with people is totally normal, not body horror sort of stuff.
Now get back to your ditch, car 43!
That was BioWare and Fallout 3.
Are you telling me severed arms are NOT supposed to rubber band across the ground as Deathclaws with power fists fly like rockets across the horizon?
I thought that was cannon.
If you're using a cannon I think this is WAI
Just like trading in rocket league. So sad.
That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.
Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.
Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them
Well they need to make better Fallout games, then. Start with firing Emil Pagliarulo. That man should never be allowed into the writer's room ever again.
That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.
Eventually you will want to change the lighting or fix a high severity bug. You need the source to recompile or repackage.
This is Bethesda we're talking about, I don't think they'd worry about fixing bugs
The script source code is packaged with the game though. You can see the entire game's implementation through the GECK and XEdit pretty much.
To push a release for a game you need to package it. It's one thing to have no more ci/cd, you could technically build, package, and deploy on a workstation. But without source you can't even do that because the build system is part of the source code. A game is a few hundred gigs of pure data and it needs to be packed to make it playable.
Sounds like an excuse more than a reason.
Avellone bragging that his game's code has security-through-spaghetti.
Now there's a term I have to find a way to use at work tomorrow!
New Vegas doesnt need a remaster, anyway.
It needs a Remake
No
I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out
There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.
"Copilot please remaster Fallout New Vegas "
- Sadya Nadella, probably