this post was submitted on 02 Apr 2026
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Their tagline is literally 'you buy it, you own it'. But does it really grants ownership?

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[–] Nibodhika@lemmy.world 25 points 21 hours ago (1 children)

No it doesn't. It's just a digital use license like in any other store. Here's the relevant part from their User agreemet

We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content

That is legally the same as any other store out there.

So why does GoG make a big fuss about that? Well, it's mostly a PR stunt, but there is some truth to it. Games sold on GoG are, majorly, DRM-free (although not 100% of them, but close to it), this means that you can backup your game installer and install it and play it in the distant future even if GoG is no more. The reason why this is mostly a PR stunt is that you can do the same with most games from other stores as well, except you backup the game folder instead of the installer, because (and this is the part I think people always miss) if a game is on Gog and any other store it's almost assuredly DRM free in ALL stores.

Don't get me wrong, GoG is great and their policy on DRM is something that I think other companies should really imitate. But it's not the be all and end all that some people make it out to be, and to me personally when I have to decide where to invest my money my choices are between a company that has a relatively decent DRM policy but doesn't care for me as a customer, and a company that has literally spent millions making my gaming experience as a Linux user better, it's a no contest. If I was on Windows I might consider buying more stuff from GoG because of their DRM policy, but being able to easily play games on Linux is more important for me than DRM.

[–] grrgyle@slrpnk.net 3 points 14 hours ago

Hey, great comment. You touched on everything, and did it with nuance.

[–] glitchdx@lemmy.world 12 points 20 hours ago

Functionally, yes. Legally, no.

[–] GreenKnight23@lemmy.world 9 points 1 day ago

to all the people bitching about steam. this post doesn't even mention steam. this post is about GOG. you're literally in the wrong thread.

also, if you don't like it, pirate it.

thank you for your attention to this manner.

[–] lightnsfw@reddthat.com 43 points 1 day ago (1 children)

It gives you the ability to download an installer you can use as needed. I don't know if that technically counts as ownership but it's better in that sense than say, steam is, which requires you to download/install through their client.

[–] Vupware@lemmy.zip 4 points 22 hours ago (2 children)

There are DRM free games on steam. Take, for example, Ballistic.NG, one of if not the best AG Racer of all time.

[–] lightnsfw@reddthat.com 4 points 14 hours ago

You get the installer? Or you can copy the game directory elsewhere and just run it? Not trying to argue with you just wondering how it works because I wasn't aware of that.

[–] Kissaki@feddit.org 2 points 14 hours ago

Ballistic.NG

Invalid weblink, so I'll link the store page for BallisticNG, for anyone else who wants to take a peek

[–] PonyOfWar@pawb.social 137 points 1 day ago* (last edited 1 day ago) (1 children)

Technically no, it still grants you a license like any other store. In practice it's a bit closer to ownership than what you get with other stores, as GOG does not have the ability to take your games away once you have downloaded them and you can do whatever you want with the files. But you're not legally allowed to sell your copy for example.

[–] Strider@lemmy.world 33 points 1 day ago (2 children)

In the Germany you are allowed to sell it, however no platform has implemented this and nobody fought for it yet. But there are several verdicts regarding this.

[–] Kissaki@feddit.org 1 points 14 hours ago (1 children)

My understanding, or assumption from considering classic physical goods, is that if you buy the digital product you may be able to resell it, but if you license it it's not buying and you don't own a product you can resell.

If GoG licenses you a product you can download and can archive, then it's not bought and may not be resellable. (?)

[–] Strider@lemmy.world 1 points 11 hours ago

As said, in Germany we've had the rulings that software licenses can be sold and transferred.

[–] Zanshi@lemmy.world 6 points 1 day ago (4 children)

I've been laughed at for this before, but I feel like this is exactly what NFTs could be used for. You could resell it and you'd lose the access to the game. I really feel like this would make digital game ownership a thing, without "akshully it's a license"

[–] Kissaki@feddit.org 2 points 14 hours ago

Who manages the access, who platforms, and serves the NFT content?

If it's up to the store to do so, you don't need NFT for that. The store can already do that.

[–] JackbyDev@programming.dev 6 points 23 hours ago

It's just that NFTs are a needlessly complicated way to implement that.

[–] Cethin@lemmy.zip 1 points 19 hours ago

In concept, maybe. At the end of the day though, it's not that useful. Unless the NFT contains the full game file, who's hosting it? That host could just have a key that's attached to your account, which you can sell. Valve supports trading items on Steam without NFTs.

NFTs would be useful for something like a deed to a house. It contains the paperwork, and is backed up with an agreement from a bank or something. For digital items? It's more hype than actual utility. Once you get to implementation, it just ends up being a storefront that supports trading, which doesn't require NFTs.

[–] Strider@lemmy.world 6 points 1 day ago

You know what, that's the most sense I think I ever heard regarding nft. However it breaks at two points.

For one the software itself needs to be dongled with this, which brings a lot of issues and dependencies.

The other thing is the nft cryptography needs to be safe and reliable 'forever'. Cryptography is ever evolving so it might be okay for now, but who knows, especially with quantum processing supposedly close by, for how long.

[–] ICastFist@programming.dev 54 points 1 day ago (1 children)

They allow you to make as many offline backup copies of the games' installers as you want and you don't need to use any of their services after purchase (except downloading from their site), it's as close as it gets to "digital ownership"

[–] grue@lemmy.world 6 points 1 day ago (1 children)

They allow you

No, this is a lie. Copyright law itself allows you to make copies for backup. GOG merely follows the law without trying to gaslight you otherwise, like other online game sellers do.

[–] Janx@piefed.social 1 points 14 hours ago (1 children)

You keep attacking other people who are on the same side as you. What specific law are you referring to?

[–] grue@lemmy.world 1 points 13 hours ago* (last edited 13 hours ago)

https://www.law.cornell.edu/uscode/text/17/117

(a) Making of Additional Copy or Adaptation by Owner of Copy.—Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
(1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.

In the comment you replied to, I was talking about (2). In a bunch of other comments (the ones disputing the validity of EULAs), I was talking about (1).

Also, I'm not necessarily intending to attack people on the same side as me; I'm just sick and tired of all the corporate-serving misconceptions being bandied about in this thread (and in every other discussion of this topic, for that matter). It's fucking exasperating how many people have drunk the corporatist and copyright cartel flavor-aid. Corporations don't get to decide what people are "allowed" to do!

[–] DeepThought42@lemmy.world 73 points 1 day ago (73 children)

What it grants you is the ability to download and install the game as you see fit with no DRM software getting in the way. You don't even have to use their launcher if you don't want.

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[–] Grass@sh.itjust.works 18 points 1 day ago

I have all of mine backed up on a hard drive. They have nothing preventing me from using them on the last working computer at the end of the world

[–] LodeMike@lemmy.today 20 points 1 day ago

It provides identical amounts of ownership to pirating it. Legally it's a license same as Steam.

[–] cmhe@lemmy.world 15 points 1 day ago* (last edited 1 day ago) (2 children)

That really depends in what you think 'ownership' is. You can download offline installers and patches. But you can not use the assets of the game to create and sell a new game. You also cannot just create and sell other games heavily based on those games. Or use the music freely in YouTube videos with enabled commercials, and so on.

You don't fully own it.

[–] grue@lemmy.world 33 points 1 day ago

Ownership of an individual copy is different from being the copyright holder, but that does not mean "you don't fully own" your individual copy.

[–] DrSteveBrule@mander.xyz 13 points 1 day ago

Not to say you're wrong, but in that line of thinking we don't really own anything. I bought a physical book but can't reproduce it even if I rewrite it slightly. I bought a car, but I can't reproduce it even if I had the means. I believe OP is asking about DRM.

[–] atro_city@fedia.io 12 points 1 day ago (9 children)

Yes. You can download the installers and patches. Put them on a hard-drive, shut down your computer, put the hard drive into another computer and install the game without ever connecting to the internet if you have wine on your system.

It's yours.

I just shared all my GOG games with my family and they could install the games without a hitch. They could import it to Steam and Heroic and play it from there. Can't do that with Steam.

[–] Pazintach@piefed.social 2 points 19 hours ago* (last edited 19 hours ago)

This is what I do too. The first thing I do after buying from GoG is to download the installers, both Windows and Linux. So I don't have to download again and again every time I install. I can carry a copy around and install it on an offline machine too. I also share my games with my family, just like sharing discs in the old time. If some of them like one of the games, they'll buy it again themselves. If this is not owning games in practice, I don't know what is.

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[–] Jaegeras@piefed.social 13 points 1 day ago (1 children)

What people need to get used to, is that you own copies of what you buy. You're not entitled to own the source codes, unless the developer distributes that freely on their own like ID Software did for Doom (technically the Linux version).

So, what GOG is probably saying is, you're entitled to the ownership of the copy by buying the copy. It is not restrained by DRM as it would if a game was on Steam or Epic Library (but there can be workarounds, you look that up yourself). You're allowed to have the copy work offline, download its separate installer to archive for your personal use.

Now, what you aren't allowed still, is to distribute the copy to other people.

[–] fartsparkles@lemmy.world 13 points 1 day ago* (last edited 1 day ago) (3 children)

This isn’t quite right. You do not own the game, you are purchasing a non-transferable license, bound to you:

2.1 We give you and other GOG users the personal right (known legally as a 'license') to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use.

3.3 Your GOG account and GOG content are personal to you and cannot be shared with, sold, gifted or transferred to anyone else.

It’s simply a boon that they entitle you to download DRM-free binaries but technically, if that license is revoked by GOG, you are not legally entitled to use or store that binary anymore. Practically, however, is a different story.

Source

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