DeepThought42

joined 2 years ago
[–] [email protected] 2 points 5 days ago (1 children)

Not sure if it's worth inclusion in your list, but since I just had to deal with the "invincible" NPC bug again it might be worth a mention. The "invincible" NPCs are severely desynched NPCs that you sometimes find in bunkers and other locations which on first glance appear to be impossible to kill no matter how many rounds you put into them. They are often can be identified by how much they glitch and teleport compared to other NPCs in the area. Their hit box typically offset from their location onscreen so hits on the body appear to do nothing. The methods to take them out can include: using a grenade or other weapon with a percussive blast radius, running them over with a ground vehicle, or bum rushing them and doing a take-down maneuver on them. Most ship weapons also typically work to kill them, but that may have more to do with some having a blast radius effect combined with a broader spread allowing them to trigger the offset hitbox more readily.

Grenades and other weapons that deal blast damage doesn't always kill them but it can knock them down which can and usually does result in them becoming re-synched and thus easier to kill normally. Same thing with ground vehicles. Running them over once doesn't always kill them, but it can make it possible to kill them using normal means. Just don't run straight over them with the center of the vehicle if you are in a vehicle with an interior (i.e. Ursa) as they can glitch inside. Running them over with the tires is best. You will almost certainly get shot and take damage trying to perform a take-down on them, but it's sometimes the only way.

[–] [email protected] 2 points 5 days ago (1 children)

To be honest, I was being a bit hyperbolic about the "few seconds" thing. It doesn't drain down that quickly, but it does drain noticeably even when not moving. The problem is, as your list suggests, a planned eva of only a few minutes can turn into an extended ordeal if you run into bugs or other problems and depending on the distance you have to travel that little bit of fuel saved by shutting off the engines could make the difference when you finally make it back into the pilot seat.

The fuel issue was there in 4.0, but if you were using the gravlev bikes sparingly then it wasn't that noticeable. I only first noticed it when I needed to travel a good distance (>30km) over rough terrain on Bloom to reach a hostile settlement that was surrounded by an extensive array of defensive gun and missile turrets. Halfway there I realized it was going to be a one way trip due to my vehicles quickly dwindling fuel reserves.

[–] [email protected] 2 points 5 days ago* (last edited 5 days ago) (3 children)

Good list. I can confirm most of those issues and workarounds.

The only thing I would add is a caveat to this rule:

Always leave engines on when exiting your ship anywhere without gravity.

Gravlev vehicles burn fuel like it's going out of style. There was an IC, but CIG archived it as not a bug stating it was a feature change request. I disagree with that assessment, but it is what it is. Regardless, for gravlevs I would suggest turning off engines when exiting in zero-g if you plan to be off of it for more than a few seconds. Otherwise, you might find your vehicle has an empty fuel tank when you get back on.

Thanks for posting this list.

[–] [email protected] 3 points 1 month ago

OK, that made me LOL.

[–] [email protected] 30 points 2 months ago (1 children)

Great. They've gone from dog whistles to bullhorns. :|

[–] [email protected] 3 points 2 months ago

Yeah. Corpo Plaza apartment. Real nice views.

50
Judy 🥹 (i.imgur.com)
 

spoilerJust finished my second play-through. First time V was a male nomad, so naturally he romanced Panam. Overall couldn't complain about how things turned out story wise, but I really wanted to see how romancing Judy would go as I really liked her character. So, for this second play-through V was a fem, street-kid. All was great with Judy until the epilogue when Judy said she was leaving. I shouldn't have been surprised. She did that in my first play-through as well, but it was still a bit if a gut punch.


Anyway, here's an in-game picture of her that I thought really captured the feeling. Intimate, but distant.

You have a good life too, Judy. 🥲

P.S. Kudos to the devs for making a game that can make a grown ass man feel again.

P.S.S. Sorry for the imgur link. Direct image upload wasn't working for me, so had to use imgur instead.

[–] [email protected] 3 points 5 months ago

I'm betting that at least one will fit, but we won't know for sure until they release the Starlancer MAX, which should be happening soon enough.

[–] [email protected] 268 points 6 months ago

Here's the link to a site apparently put up by the Cards Against Humanity folks detailing their side of the story: https://elonowesyou100dollars.com/

[–] [email protected] 17 points 6 months ago

Definitely the shortest route ... to an early death.

[–] [email protected] 29 points 7 months ago

Always nice to see an honest political ad.

[–] [email protected] 6 points 7 months ago

This is a Veritasium video. Despite the clicky-baity title it's not an indictment of democracy. He's just talking about the mathematical problems inherent in different voting systems. YT Link here: https://www.youtube.com/watch?v=qf7ws2DF-zk

[–] [email protected] 28 points 7 months ago (2 children)

Looks like Ship Trump ran straight into the Harris/Walz iceberg.

 

Interesting video discussing geopolitics and the art of amateur espionage

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