this post was submitted on 16 Mar 2026
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[–] faythofdragons@slrpnk.net 75 points 6 days ago
[–] daannii@lemmy.world 49 points 6 days ago (10 children)

Guess they didn't realize games have an art style.

Tampering with that by making all games look the same is destructive to the graphic art style.

Booo It's bad Boooooo

[–] KeenFlame@feddit.nu 2 points 5 days ago

For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again

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[–] mr_eckneim@feddit.org 24 points 6 days ago

Looks like they trained their stuff on instagram posts tbh

[–] hedge_lord@lemmy.world 18 points 6 days ago (1 children)

It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.

This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.

[–] Prunebutt@slrpnk.net 12 points 6 days ago* (last edited 6 days ago) (1 children)

This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.

[–] YourMomsTrashman@lemmy.world 2 points 5 days ago

The examples they've shown are so static, I really want to see how the 'invented details' warp or phase in and out on fast motion scenes.

[–] merdaverse@lemmy.zip 11 points 6 days ago (1 children)

Now with its own dedicated hardware: the SPU (Slop Processing Unit)

[–] pewpew@feddit.it 7 points 6 days ago

Apparently you need a second RTX 5090 dedicated just to slopification duty

[–] purrtastic@lemmy.nz 17 points 6 days ago (4 children)
[–] OriginEnergySux@lemmy.world 13 points 6 days ago (1 children)

It looks impressive and bad at the same time to me

[–] Doomsider@lemmy.world 9 points 6 days ago (1 children)
[–] OriginEnergySux@lemmy.world 4 points 6 days ago

Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me

[–] Prunebutt@slrpnk.net 7 points 6 days ago (1 children)

How is the removal of shadows considered to be better lighting in any way?

[–] StellarSt0rm@lemmy.world 2 points 5 days ago* (last edited 5 days ago) (1 children)

Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.

Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.

[–] Prunebutt@slrpnk.net 1 points 5 days ago (1 children)

In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.

[–] StellarSt0rm@lemmy.world 1 points 5 days ago (1 children)

Could you give me a link to that?

[–] Prunebutt@slrpnk.net 2 points 5 days ago* (last edited 5 days ago) (1 children)

It's in the digital foundry video above at 5:30.

[–] pewpew@feddit.it 6 points 6 days ago

Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.

I think half of their comparison screenshots look flatout worse with DLSS 5

[–] idealotus@lemmy.world 2 points 6 days ago

Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.

But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.

[–] zr0@lemmy.dbzer0.com 9 points 6 days ago

And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.

[–] gegil@sopuli.xyz 7 points 6 days ago (1 children)

I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.

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[–] altphoto@lemmy.today 5 points 6 days ago (1 children)

How many R's in room since you've got a fancy nvidia card?

[–] chaogomu@lemmy.world 6 points 6 days ago (1 children)

Also, twenty feathers and twenty pounds of bricks both weigh twenty pounds.

[–] Dyskolos@lemmy.zip 2 points 6 days ago (1 children)

I would try to interpolate your probably real question here, too. And I'm no AI. Unless I missed your point

[–] chaogomu@lemmy.world 4 points 6 days ago (7 children)

Someone posted yesterday with a question asked to AI.

What weighs more, 20 pounds of bricks or 20 feathers?

The useless chat bot will always answer with "they both weigh 20 pounds" because that's what the training data always says when asked about bricks and feathers.

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[–] FreddiesLantern@leminal.space 3 points 6 days ago

No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.

[–] vinyl@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

In that comparison pic, the lighting is so off with the slop on

[–] Grass@sh.itjust.works 3 points 6 days ago

I want to see what this wold look like applied to a character editor but then I never want to see it again.

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