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Guess they didn't realize games have an art style.
Tampering with that by making all games look the same is destructive to the graphic art style.
Booo It's bad Boooooo
For realistic maybe but every style would need its own models and parameters to work well, seems like one thing more that will only fit for one flagship game and then realistically not used ever again
Looks like they trained their stuff on instagram posts tbh
It is too... clean? The lighting is too "perfect". Each object is an idea rather than an image to be interpreted. It conforms to what instagram considers to be realistic.
This is a mirror of human delusion averaged and contorted to gaze into itself, and as such I abhor it.
This video has a neat showcase of what's going on here. So-called "AI" adds detail where there should be none, which makes the faces look like worn-out, but polished leather.
The examples they've shown are so static, I really want to see how the 'invented details' warp or phase in and out on fast motion scenes.
Now with its own dedicated hardware: the SPU (Slop Processing Unit)
Apparently you need a second RTX 5090 dedicated just to slopification duty
Digital Foundry are gushing over how amazing this is. https://www.digitalfoundry.net/features/nvidias-new-dlss-5-brings-photo-realistic-lighting-to-rtx-50-series
It looks impressive and bad at the same time to me
Impressively bad.
Im a console player so the background in the Skyrim clip looked impressive to me, but everything else looked really weird and boring even though it 'technically' looked better to me
How is the removal of shadows considered to be better lighting in any way?
Yeah i was thinking that, using the comparison tool i was able to see it better and it completely ruined the atmosphere in the first image. The image without DLSS5 looks darker and personally i think it looks better like that, DLSS5 then just completely removes that darkness and makes it look awful.
Also, as someone who is making a game in godot, lighting is EVERYTHING, i am spending hours tweaking my lights so they look good.
In one scene from Starfield DLSS just removes the shadow from the baseball cap bill and replaced it with a soft shadow. That's not "realistic lighting", that's a smear filter with extra steps.
Could you give me a link to that?
It's in the digital foundry video above at 5:30.
Thanks
Yeah sure it looks more "real" but you are losing so much expression and you are making the image look like it was badly photoshopped.
I think half of their comparison screenshots look flatout worse with DLSS 5
Ehhhh. I saw the text ("The Real Deal" poster on the window in one comparison). There's still some artifacting, which to me is a deal breaker, especially if I have to DLSS everything instead of selected items.
But I'm also not a game developer, so I don't know if the modeling differences are worth the tradeoff for something that most people won't see in motion.
And I am fascinated by the number of people who, after all those years, still have no idea how DLSS and neural networks work.
I knew that nvidia will at some point make graphics fully ai generated, skipping the rendering.
How many R's in room since you've got a fancy nvidia card?

Also, twenty feathers and twenty pounds of bricks both weigh twenty pounds.
I would try to interpolate your probably real question here, too. And I'm no AI. Unless I missed your point
Someone posted yesterday with a question asked to AI.
What weighs more, 20 pounds of bricks or 20 feathers?
The useless chat bot will always answer with "they both weigh 20 pounds" because that's what the training data always says when asked about bricks and feathers.
No thx. I’m not too big on the last few generations of gaming anyway but if they’re really going to push their slop like this I’m out fully.
In that comparison pic, the lighting is so off with the slop on
I want to see what this wold look like applied to a character editor but then I never want to see it again.