this post was submitted on 05 Mar 2026
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[–] gwl@lemmy.blahaj.zone 6 points 12 hours ago (1 children)

Ain't it that RAW you just turn back into a humanoid with the same health as pre-wildshape?

[–] captain_oni@lemmy.blahaj.zone 8 points 8 hours ago (1 children)

Yeah, but then you become a lone druid in a castle surrounded by guards.

[–] gwl@lemmy.blahaj.zone 1 points 5 hours ago

Ah yeah v good point

[–] sp3ctr4l@lemmy.dbzer0.com 13 points 15 hours ago (2 children)

... Has anyone ever just mandated an all Druid party, allowing for hybrid classing...

... and then just basically done an Animorphs campaign?

[–] HeyThisIsntTheYMCA@lemmy.world 5 points 7 hours ago (1 children)

I wanted to do an all gnome campaign but my dm was racist against gnomes

[–] WorldsDumbestMan@lemmy.today 4 points 7 hours ago (1 children)

I want to see a GM phrase everything in the most racist against gnomes way possible, as I play a gnome.

[–] HeyThisIsntTheYMCA@lemmy.world 4 points 7 hours ago* (last edited 7 hours ago)

I mean, dude claimed to assume everything about gnomes was an antisemitism. Dude was not Jewish, dude collected 1930s German memorabilia if you follow. Did not find that out until later. I do not want to go on and on, this guy is (most likely) not here to defend himself but his behavior was atrocious, including taking advantage of the session to make advances on everyone he was attracted to at the table whether they were in committed relationships or not.

If I had a halfway decent gm who made in-game racisms against gnomes, cool! I don't really like when players do the in game racisms tho. I have had, uh, immature players who fall back on real world racisms when the well of creativity runs dry and that's a red card

[–] I_Has_A_Hat@lemmy.world 50 points 21 hours ago (9 children)

Something always bothers me about these kinds of infiltrations. Wild Shape is a relatively low level spell. And while most NPC's are essentially level 0 with no magic, it should at least be common knowledge in their world that the spell exists and MANY people have access to it.

So why would the guards not be suspicious of an animal? For that matter, why do the guards not have someone constantly using detect magic? Wild Shape is far from the only magic that can be used for infiltration, seems like common sense to constantly scan for magic around an area you are trying to keep secure. I just feel like too often, DMs treat their NPCs, especially guards, as if they have zero knowledge of magic or the world they live in.

[–] Vespair@lemmy.zip 1 points 1 hour ago* (last edited 1 hour ago)

I think there is some serious PC-skewing in terms of world norms. In most D&D campaigns I've seen, druids are fairly rare and very insular where they do exist, so the average person has only maybe even ever heard of a druid, much less chance having encountered one. I'm sure your mileage may vary by campaign and maybe my experience is the outlier, but that's how I've seen it

[–] sirblastalot@ttrpg.network 7 points 13 hours ago

Magic is rare in most settings.

[–] MountingSuspicion@reddthat.com 14 points 18 hours ago

As far as the detect magic thing goes, I think it depends a bit on the individual setting. I'm usually not playing in official WOTC settings, but per the PHB, a single cast of a low level spell can be 10-50 gp. A mercenary is 2 gp a day. Let's say for whatever reason that a spell caster was willing to take a midrange single spell cast payment for an entire day of work since it's a prestigious position, you're still looking at 30gp a day. That's equivalent to 15 mercenaries. That's just for a single spell caster who has 10 minutes of a spell that has a range of 30 ft, and can be blocked by the thickness of most castle walls. I don't know pricing difference for different wizard levels, but let's just say that you have level 1 wizards cast it as a ritual and have 2 wizards so they are switching off sentry/casting every 10 minutes. They work in shifts, so to be covered 24/7 you're looking at 3 8-hr shifts for two wizards per shift. So now you're employing 6 wizards, and you're still only getting 30 ft at a time. You could station them only in your treasury or whatever other important room, or you could have them walk the grounds on patrol. Unless you're switching to multiple sets patrolling you still won't be able to cover the full grounds all at once. At a certain point, security is just security theatre. Locks are a deterrent more than anything, so unless the person under attack is very very wealthy or is actively making high powered enemies, they probably don't actually need that level of security. I would guess that a place with less than 20 guards would not opt for that level of security. Anti-magic fields are not unheard of, and the above is certainly a thing that can be done, but I don't think most jails or bandit camps will have that level of security. Probably not even local mayors or city leaders.

If I was running a security heavy coronation or something, maybe the above would be relevant and the wizards would have something conferring invisibility, so the path they take would be unknown and random every time. Maybe they party heard through some rumors of an opening for a wizard position at the castle, though the monarch doesn't have a court wizard so they'd have a chance to know it's for security or something secret at least.

It might also be that it's unfun to make a heist where the shapeshifter is useless for stealth because every inch is covered by detect magic, or even if not every inch it adds unnecessary overhead of "where's the wizard casting now?" because someone has their familiar watching them anyway. No one is stopping you though, and I could definitely see it being fun to do for a big event.

As far as the guard thing goes, it probably depends on what is being guarded. A bandit camp in the woods will probably be accustomed to lots of animals. Maybe a castle grounds with a garden too. I think unless the location is known to house the Crown Jewels or something, the guards are probably just bored and aren't on high alert for those kind of things, especially if the PC is passing on stealth/nature checks to act natural. If a guard saw a butterfly in the middle of the castle in a room with no windows, that's cause for suspicion in a way that just seeing a butterfly outside would not be. Maybe a monarch would have overly zealous guards though.

Most pricing info from roll20: https://roll20.net/compendium/dnd5e/Expenses

[–] Stamets@lemmy.dbzer0.com 27 points 21 hours ago* (last edited 21 hours ago)

Depends entirely on the situation, really. Like a large castle is going to be relatively incapable of keeping out various wildlife on a massive scale, so a bird or rat running around isn't really an issue off hand. Maybe keep an eye on it to note any sus behavior, but otherwise animals exist. But if they're in sensitive areas, then it becomes considerably more alarming. Sure, it could just be a rat, but it also could be a fuckin' druid in which case killing the bird/rat/bat/whatever on sight might be a reasonable response. This also has the added benefit of allowing for a guard who might be a fan of animals and not want to hurt them, which gives the player an alternate path/chance to take things with.

I miss DMing

[–] Ptsf@lemmy.world 7 points 17 hours ago (1 children)

The technology to disguise a robot as an insect currently exists. Do you give thought and inspection to every fly that passes by?

[–] tetris11@feddit.uk 6 points 19 hours ago

There are likely waaay more animals in these wild magical kingdoms than the current world.

There's probably hundreds of rats and dozens of cats and dogs barking at any one time. A WS user could indeed be lurking in a corner somewhere amidst all that chaos, but as OP's post shows -- they are at constant peril to the animal kingdom.

I think most people would be happy to roll the dice

[–] Jumi@lemmy.world 4 points 21 hours ago (1 children)

Looking at you, Skyrim and Oblivion

[–] explodicle@sh.itjust.works 2 points 20 hours ago (1 children)

TBF druids are fairly rare in the Elder Scrolls.

[–] Jumi@lemmy.world 5 points 19 hours ago

It was more about the guards behaving like they never heard of magic.

[–] jaybone@lemmy.zip 1 points 19 hours ago (1 children)

She they just be constantly killing random birds?

[–] Lumisal@lemmy.world 2 points 17 hours ago

Already happens in real life basically when you look at the numbers. Cats are the second biggest extincter after humans.

[–] DmMacniel@feddit.org 1 points 21 hours ago

Most players and GMs just play it like magic is a New thing and it break so hard the suspension of disbelief.

[–] Ensign_Crab@lemmy.world 7 points 16 hours ago (1 children)

When they try the "have the druid wild shape into a horse and sell it for some quick cash only to change back under cover of darkness and flee" trick, have the buyer wait until the rest of the party is out of earshot and say "you poor thing! A fine beast like you and they've never had you shod! It's cruelty, is what it is! We're going right over to the farrier without delay!"

[–] sirblastalot@ttrpg.network 2 points 13 hours ago (1 children)

RAW that wouldn't do anything though.

[–] Ensign_Crab@lemmy.world 1 points 9 hours ago

What do you suppose is gonna happen to the nails when the druid switches back?

[–] AHorseWithNoNeigh@piefed.social 21 points 21 hours ago (1 children)
[–] HeyThisIsntTheYMCA@lemmy.world 5 points 19 hours ago

Do you pronounce your name Frodorich?

[–] yermaw@sh.itjust.works 7 points 22 hours ago

IIIIIGOOOOOORRRRRR JENKINS