sirblastalot

joined 2 years ago
MODERATOR OF
rpg

Depending on your field, your business may already have a cybersecurity department. There's an endless parade of thankless grunt work to be done like patching (often after hours), following up with users whose machines didn't patch for whatever reason, and so on. (With your manager's permission) you may be able to reach out to them and volunteer to help with some of those tasks, as a way to dip a toe into that world and start learning.

[–] sirblastalot@ttrpg.network 2 points 2 days ago

If you don't want to do a one-shot, I still recommend keeping it short. 3-5 sessions perhaps. Just to dip a toe in and even out the kinks, and be able to feel good that you completed something. Decide if you want to commit to a big sprawling campaign after the first little demo campaign.

[–] sirblastalot@ttrpg.network 1 points 2 days ago

Spent some time looking for ideas on how to do a security training (compliance requirement) that didn't suck. Cribbing from some reddit posts, I think I'm going to give everyone a notecard with something like "Is Bob Bobson a client here", have them pair up, and do a little phone conversation roleplay where one person is a visher trying to trick the other into revealing the piece of information, while the other person gets practice saying "No." Seemed like a good way to let the staff dip a toe into thinking like an attacker.

[–] sirblastalot@ttrpg.network 2 points 2 days ago

Yeah to be clear, I do not recommend my method and I don't think it's a good allocation of mental resources. I'm just stubborn :P

[–] sirblastalot@ttrpg.network 1 points 3 days ago

FWIW, I use Diceware for password generation; it's good at making memorable yet still random passphrases.

[–] sirblastalot@ttrpg.network 2 points 3 days ago (5 children)

The prospect of putting all my passwords in one big juicy target has always made me nervous. I go to great lengths to just memorize everything, but damn if it doesn't take a toll.

[–] sirblastalot@ttrpg.network 4 points 3 days ago (1 children)

Please tell me you have backups of that flash drive

[–] sirblastalot@ttrpg.network 4 points 2 weeks ago

The federation changed forever on the day the Enterprise discovered the Planet of Chocolate Air

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago (1 children)

Only the Doctor was sentient

[–] sirblastalot@ttrpg.network 1 points 1 month ago

I think it's fine if they act like highschoolers in a show for highschoolers. It just means that's not a show that's for me.

[–] sirblastalot@ttrpg.network 6 points 1 month ago (1 children)

I think you're selling DS9's progressiveness short. The federation is portrayed as less progressive, but the message of the show itself is far more progressive than the norm; if anything, it makes the federation standins for moderate/centrist/liberals and calls them out for not being left enough.

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submitted 3 months ago* (last edited 3 months ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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