sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 6 points 2 hours ago

"Selectively simulationist" is a great way to put it. I think everyone falls victim to that from time to time and I'm definitely stealing your turn of phrase.

[–] sirblastalot@ttrpg.network 1 points 3 hours ago

Disco lost me when I got to the episode where everyone is going to die unless the main character cAn tAlK tO a bOy aT tHe dAnCe!

Lower Decks was fun though. And I've watched like, 1 episode of SNW but it was a good pilot. Haven't plumbed the depths of the rest of nutrek yet.

[–] sirblastalot@ttrpg.network 4 points 3 hours ago

I was too lazy to make it but I was thinking earlier today of doing a "I hate nutrek because it's derivative and centrist, you hate it because you are a nazi, we are not the same" meme. (Not that I'm calling you a nazi, this was just an idea I had, not directed at you)

[–] sirblastalot@ttrpg.network 2 points 4 hours ago (6 children)

Ohhhh they hate nutrek, got it.

[–] sirblastalot@ttrpg.network 0 points 7 hours ago* (last edited 7 hours ago) (1 children)

Some have figured out how to eliminate Product. It's called rent-seeking behavior or more recently neo-feudalism. The short version is you organize society such that everyone is required to give you all their money all the time or die. See for example the health insurance industry.

[–] sirblastalot@ttrpg.network 6 points 7 hours ago (8 children)

People are asking for RICK BERMAN back!? Is this a mirrorverse thing?

[–] sirblastalot@ttrpg.network 23 points 7 hours ago (2 children)

Nah, no one here likes that show.

[–] sirblastalot@ttrpg.network 5 points 7 hours ago (2 children)

Specialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that's good at everything, nobody else gets to do anything.

[–] sirblastalot@ttrpg.network 6 points 7 hours ago (2 children)

Wow, they really don't let you have fun in 5e do they?

[–] sirblastalot@ttrpg.network 3 points 6 days ago

Lets be real here, Mutiny is like a 200-level course at the Academy

[–] sirblastalot@ttrpg.network 2 points 1 week ago* (last edited 1 week ago)

My current game might be helpful, but it will require a little context to explain and work to adapt to your purposes.

All my games take place in the same world. The last game was a pirate campaign, and, by the end, the players were legendary pirate kings (queens, nonbinary monarchs) that ruled the seas.

That leads to the setup for my current game: Sea travel is impractical and dangerous. A land route to totally-not-asia would be great, but none is currently known, due to a thought-to-be-impassible mountain range between there and here. The Explorers Guild is offering bounties on both a pass through the mountains and a viable charted land route to totally-not-asia. The players (and their rivals!) take a dangerous sailing journey around the mountains, to explore the jungle on the back side of the range and try to find a pass from that angle.

EDIT: They're incentivized to work with the locals, because pissing them off would make a potential trade route dangerous and therefore worthless.

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submitted 1 month ago* (last edited 1 month ago) by sirblastalot@ttrpg.network to c/rpgmemes@ttrpg.network
 

Just got done investigating a spambot we had earlier, and it looks like they used a lot of compromised accounts on other instances to give their post an initial upvote boost. If you don't already, please remember to use a good strong password. Keeping your account secure helps reduce spam across the whole of lemmy, and keeps your account from getting banned for things you didn't actually do.

I recommend Diceware! I use it in my professional capacity as an IT/Security person, and also you get to use your mathrocks!

EDIT: Oh, also, all that numbers and symbols shit is no longer considered good practice. Just make it a really long collection of random words, at least 12, ideally 16+ characters. And make sure the words are actually random; your 3 favorite sports teams isn't good enough, which is why I recommend diceware.

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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