this post was submitted on 01 Mar 2026
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[–] ICastFist@programming.dev 6 points 15 hours ago
[–] hOrni@lemmy.world 2 points 14 hours ago

That's only a 4 polygon difference.

[–] brandon@piefed.social 68 points 1 day ago (3 children)

She's an ape, not a monkey, have some respect.

[–] cowfodder@lemmy.world 15 points 1 day ago (1 children)

All apes are monkeys, but not all monkeys are apes.

[–] Dave@lemmy.nz 15 points 1 day ago* (last edited 1 day ago) (2 children)

Apes and monkeys are separate from each other. Apes are not a kind of monkey.

Both apes and monkeys are primates.

Edit: worth reading down the chain to find that there isn't as clear of a consensus on this as is generally presented.

[–] cowfodder@lemmy.world 12 points 1 day ago (1 children)

The distinction between apes and monkeys is complicated by the traditional paraphyly of monkeys: Apes emerged as a sister group of Old World Monkeys in the catarrhines, which are a sister group of New World Monkeys. Therefore, cladistically, apes, catarrhines and related contemporary extinct groups such as Parapithecidae are monkeys as well, for any consistent definition of "monkey". "Old World monkey" may also legitimately be taken to be meant to include all the catarrhines, including apes and extinct species such as Aegyptopithecus,[12][13][14][15] in which case the apes, Cercopithecoidea and Aegyptopithecus emerged within the Old World monkeys.

Source:https://en.wikipedia.org/wiki/Ape

[–] Dave@lemmy.nz 1 points 1 day ago (1 children)

Perhaps, but that page you linked seems pretty clear that apes are related closer to old world monkeys than new world moneys, but are still not monkeys?

I don't really intend to argue semantics, but before my original reply to you I akimmed a good dozen links incluthat Wikipedia page and they all say apes and monkeys are related but different.

[–] cowfodder@lemmy.world 9 points 1 day ago (1 children)

I literally quoted the part that says apes are monkeys by any definition of the word.

[–] Dave@lemmy.nz 0 points 1 day ago

Oh shit sorry, it wasn't clear to me that it was a quote! It sounds like if you look too close then it's complicated!

[–] fartographer@lemmy.world 2 points 1 day ago

All primates are spheres in a vacuum when calculating dominant forces

[–] SARGE@startrek.website 0 points 1 day ago (2 children)

If it doesn't have a tail it's not a monkey.

Even if it has a monkey kind-of shape.

[–] AffineConnection@lemmy.world 1 points 15 hours ago

No. In fact, there exist tailless monkeys that are not even apes.

If it doesn't have a tail, it's not a monkey,

If it doesn't have a tail, it's an ape!

[–] OR3X@lemmy.world 57 points 1 day ago (3 children)

Pretty sure that was RARE's doing, but Nintendo did greenlight it.

[–] aeronmelon@lemmy.world 21 points 1 day ago (2 children)

It just so happens that game was Rare’s last doing under Nintendo.

[–] MimicJar@lemmy.world 42 points 1 day ago

But without Nintendo holding them back they went BIGGER!

[–] zikzak025@lemmy.world 2 points 1 day ago

What about Starfox Adventures?

[–] SlurpingPus@lemmy.world 2 points 1 day ago

And ‘Tomb Raider’ was developed by Core Design and published by Eidos.

[–] Strider@lemmy.world 2 points 1 day ago

Correct, rare.

[–] kayzeekayzee@lemmy.blahaj.zone 32 points 1 day ago* (last edited 1 day ago)

From what I know about N64 hardware, that "Candy" written on her shirt is a much bigger performance sink than the polygons, which is certainly also an important decision the devs made

[–] ColeSloth@discuss.tchncs.de 7 points 1 day ago (1 children)

Dead or Alive came out in the 90s on sony, tho.

[–] ICastFist@programming.dev 4 points 15 hours ago (1 children)

3D breast jiggle with a fighting game as a bonus

[–] ColeSloth@discuss.tchncs.de 1 points 4 hours ago

If memory serves, there was a jiggle toggle setting in the options menu.

[–] Darkassassin07@lemmy.ca 8 points 1 day ago (1 children)

I wonder if they had to reduce/save polygons in other places just to make these happen...

[–] Lemminary@lemmy.world 2 points 1 day ago (1 children)

They didn't have to with a smooth normals shader. It's basically free on the GPU. You can even try this on Blender, and any particularly blocky model will look unusually smooth at certain angles.

[–] Darkassassin07@lemmy.ca 6 points 1 day ago (2 children)

We are talking about the N64... Was a 'smooth normals shader' a thing it could do?

I know the N64 was a very unusual machine that took developers a little while to learn to manipulate to its full extent; but I'm not all that versed in the details.

ModernVintageGamer has some decent videos on it if I remember right. (it's been a while)

https://youtu.be/gRslfM-MOOw

[–] Lemminary@lemmy.world 12 points 1 day ago* (last edited 1 day ago) (1 children)

Yes, I found that they used a technique called Gourard shading that uses smooth normals under the hood.

Image source

[–] Darkassassin07@lemmy.ca 2 points 1 day ago

Nice! Easily my favorite console.

[–] LikeableLime@piefed.social 1 points 1 day ago

I recommend watching some Kaze Emanuar videos as well to see what the N64 hardware is capable of