this post was submitted on 14 Feb 2026
220 points (94.4% liked)

Games

46508 readers
1548 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 

One way to get out of the video-game industry funk is to recognize that players aren’t spending $70 on most games

top 50 comments
sorted by: hot top controversial new old
[–] dovahking@lemmy.world 45 points 6 days ago (2 children)

Become a patient gamer. This winter sale, I bought probably 25 games totaling around 30 dollars. It's enough to keep me busy for the next 5 years.

[–] capt_wolf@lemmy.world 21 points 6 days ago (2 children)

This... Put games on your wishlist, set your wishlist to only show sales, and sort by price. Then only buy games from that list when they go on a significant sale. Plenty of decent games out there regularly go for $5-10 or less. With very few exceptions I refuse to pay more than $20-30 for a game and, even then, only if they're like 50% off and not likely to come down.

Also... stop pre-ordering games. They'll still be there when they do go on sale. You don't need to play them as soon as they come out. Conquer that FOMO shit and develop some integrity.

[–] artyom@piefed.social 8 points 6 days ago

stop pre-ordering games. They'll still be there when they do go on sale.

Yeah but then I wouldn't get the sick Cardi B Wet Ass Pussy character skin 😮‍💨

load more comments (1 replies)
[–] AnchoriteMagus@lemmy.world 5 points 6 days ago

You don't even have to be that patient these days. I got Arc Raiders 3 weeks after release for 60% off, it was like $18.

[–] ICastFist@programming.dev 27 points 6 days ago (5 children)

Games should be cheaper to make, too.

See, that's the conundrum: big companies make huge investments and want a ROI. They dump 100+ million dollars on a game with a team that's over 200 people and expect 10x money back.

Shit has ballooned out of control in the corporate world and Indies have to fight tooth and nail against each other, bigger players, shovelware and older titles

[–] magic_smoke@lemmy.blahaj.zone 10 points 6 days ago

How much of that money goes into marketing, and executive pay checks?

load more comments (4 replies)
[–] zebidiah@lemmy.ca 18 points 6 days ago (1 children)

I haven't spent more than $30ish bucks on a game since ... 2013?? I think the last game I paid full price for was gta5 on ps3

Do y'all not know about the bargain bin and steam sales...? Is everyone so up to date on their backlog you can't wait a few months for that price to drop to 50%

It doesn't take long, Doom the dark ages has already hit that discount a few times iirc

My friend, let me tell you about this thing called “Pre-order.”

There are plenty of “gotta have it first” people out there. Doesn’t matter if it’s a new phone, game, see a movie on opening day, whatever. Plenty of gamers want to be in Alpha and Beta tests (which FML they do nothing but bitch about as being unplayable) and shell out money for skins and early upgrades or level up packs. Vloggers and tiktokkers too or whatever who want to pull in the views as they play the new games.

These are the people the studios cater to. Not the patient gamers who wait for the product to go on sale 90 days down the road after the initial rush is over.

So as long as the people in the first paragraph exist that’s what the studios will charge.

[–] BeardededSquidward@lemmy.blahaj.zone 9 points 5 days ago (2 children)

The $60/$70 price tag on video games from major makers is an entry fee, it doesn't get you the full game anymore. You have to pay for luxury editions, expansions, microtransactions of some sort, battle pass. It's cheaper to start a tabletop miniature army than play video games now.

[–] Fizz@lemmy.nz 2 points 5 days ago

Is it? What game requires any of that? Even the most microtransation heavy games lile NBA 2k and Fifa are perfectly playable without micro transactions. You'll still get a top team you'll still get 100s of hours out of it.

[–] sploosh@lemmy.world 1 points 4 days ago (1 children)

Paying for an expansion to a game you like doesn't seem like it belongs that list. DLC from the Souls games (Bloodborne included) adds a ton to its respective base games.

There are examples that I can excuse. I'm more of looking at the likes of Destiny 2 or World of Warcraft.

[–] sp3ctr4l@lemmy.dbzer0.com 22 points 6 days ago* (last edited 6 days ago) (2 children)

Great news!

They are!

... Just typically not the overproduced and overpriced corpo ones.

Wanna drive down AAA game prices?

Stop paying them!

Support your favorite indie or AA game today!

Don't like games with predatory microtransactions?

You'll never believe this, but you can also just stop playing games with them!

Get all your friends onboard with the plan, fight the man!

load more comments (2 replies)
[–] lemmy_acct_id_8647@lemmy.world 23 points 6 days ago (1 children)

Have you met our lord and saviour, retro gaming?

[–] Zahille7@lemmy.world 10 points 6 days ago (1 children)
[–] Railcar8095@lemmy.world 7 points 6 days ago (3 children)

Or the step brother, piracy?

load more comments (3 replies)
[–] ieGod@lemmy.zip 9 points 5 days ago (1 children)

They become cheap if you're patient enough.

[–] cheat700000007@lemmy.world 4 points 5 days ago

Except Nintendo. And the mentality is spreading, I've never seen sekiro below $40

[–] 0li0li@lemmy.world 17 points 6 days ago

Or live with AA and indie games like many of us do, at tell AAA publishers to get fucked by not spending money on their live-service crap.

[–] Coyote_sly@lemmy.world 14 points 6 days ago (2 children)

Every time - every single time - I've purchased a major AAA game anywhere close to the release window in the past 10 years, it's been a mistake. Pay a shitload more for a half baked, buggy, unfinished mess.

At this point I just don't buy big time releases within 6 months of launch. Even when I'm certain of the game itself, it just ends up being a mistake.

load more comments (2 replies)
[–] Pika@sh.itjust.works 13 points 6 days ago (1 children)

Just don't buy Triple A titles.

The last "AAA" title I bought was elden ring for 30$ (unless you count Silk Song)

There are plenty of indie style, A or AA studios that are in the 5-30$ range.

The more people who move over to that type of mindset and buy from small titles, the more apt that large companies are going to lower their prices.

[–] Lfrith@lemmy.ca 5 points 6 days ago

Retail price doesn't even matter anyways. It's more a placeholder to make sales seem more impressive with X% off to make people feel they are getting a bargain.

[–] biotin7@sopuli.xyz 7 points 6 days ago

Yeah but the IMPERATIVE IS ON US to make sure that the industry (AAA, AA & Indie) are on their best behaviour.

Like as an example, a game that looks like it would run on potato PC should run on one

Or do not allow a game to cross the recommended requirement of 8 GB ram etc...

[–] eli@lemmy.world 11 points 6 days ago (1 children)

Pricing is dictated by what someone is willing to pay for it.

For me, $70 USD is too much for the average game that is being sold at that price tag because those types of games(AAA/AAAA) are:

  • Broken at launch
  • Unoptimized/framegen crutch
  • Basic features missing
  • Nickle and dimed to all hell

Again, not all, but the average AAA slop title usually has one or more of the above points.

BUT, that doesn't mean that Indie games at $20 USD are a "steal" or "bargain" either. There are many Indie games I bought at their launch(Silksong), but others I have waited for a decent sale.

If everyone stopped buying games at $70 USD then prices would fall and/or projects going forward would be re-evaluated to either keep costs/expectations down. But people are paying the $70 USD so that price point is here to stay.

[–] Earthman_Jim@lemmy.zip 10 points 6 days ago* (last edited 6 days ago)

A fifth thing for your list: formulaic and predictable af

Why are 90% of AAA games a dude with a gun? How many iterations of dude with a gun can we possibly get?

[–] tomkatt@lemmy.world 7 points 6 days ago (1 children)
[–] Joxnir@lemmy.world 5 points 5 days ago (1 children)

Where are these statistics from?

[–] tomkatt@lemmy.world 2 points 5 days ago (1 children)
[–] Joxnir@lemmy.world 2 points 4 days ago

Thanks! That's a really neat link

[–] Durandal@lemmy.today 7 points 6 days ago (2 children)

Check out ITAD then... lots of ways to make sure you get stuff super cheap.

https://isthereanydeal.com/

load more comments (2 replies)
[–] morphballganon@mtgzone.com 4 points 6 days ago

There are plenty of cheaper games out there. Go on whatever virtual store and check out current sales, and simple games made by small studios.

Cult of the Lamb, Spiritfarer, My Time at Portia, The Last Campfire, Arise: A Simple Story and What Remains of Edith Finch are all worth checking out.

[–] Cocodapuf@lemmy.world 6 points 6 days ago* (last edited 6 days ago) (1 children)

This may sound crazy, but hear me out... $70 might just be relatively cheap right now, when considering historic prices and inflation.

So about 20 years ago, I used to work at a game shop and at that time all new AAA console games were all $50 and I believe the switch to $60 happened just shortly after I left.

That said, a quick web search says that there's been 65% inflation since 2005. $50 x 1.65 = $82

So at least when compared to other products, $50 to $70 is not a huge price jump.

Now all that said, this does not account for the added cost of micro transactions and paid dlc which didn't really exist in 2005. So the actual lifetime cost of a top pricing tier game may actually be higher than $70. Honestly, I have more of a problem with that than with the higher base cost, hidden costs are deceptive.

Edit: I looked it up, the switch to $60 actually happened in 2005, I was probably still working there when it happened. If we were to do that same calculation starting with $60, that's $60 x 1.65 = $99. So there's food for thought

[–] wavebeam@lemmy.world 6 points 6 days ago (2 children)

That’s the thing. Pricing in a direct comparison of inflation and base game label price ignores all the ways in which that same game would have been diluted to increase the average price with microtransactions, deluxe editions, and early unlocks for pre-orders or whatever. It’s not apples to apples with the past.

load more comments (2 replies)
[–] Ryoae@piefed.social 6 points 6 days ago

They already are. It's called - sales.

The problem are people going out in droves, willingly spending $70 or more on special editions. They've caved to FOMO and it is a them problem.

We're still in the best age of gaming where there are sales in all directions.

[–] Auster@thebrainbin.org 4 points 6 days ago

Bloomberg's all broken for me, so going by the snippet:
I get the impression the absolute majority of games aren't even past the 40 USD threshold, including the majority of successful games I see in the wild. If the snippet considers the AAA games as a good sample for the gaming market, I'd argue otherwise, that they're a loud minority of games, and a decaying one at that for multiple reasons, including the bloated prices.

load more comments
view more: next ›