this post was submitted on 06 Dec 2025
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AnarchyChess

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Holy hell

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[–] craftrabbit@lemmy.zip 20 points 1 month ago (1 children)

Where's the title text exu? Where is it, huh? You gonna hand over that xkcd title text?

(It's "Luckily, the range is limited by the fact that the square boundary lines follow great circles.")

[–] exu@feditown.com 5 points 1 month ago (1 children)

Unfortunately doesn't seem to work with the image direct link. Thanks for providing it!

[–] Klear@quokk.au 1 points 1 month ago* (last edited 1 month ago) (1 children)

Let's see if this works:

![](https://imgs.xkcd.com/comics/chessboard_alignment.png “Luckily, the range is limited by the fact that the square boundary lines follow great circles.”)

![](https://imgs.xkcd.com/comics/chessboard_alignment.png “Luckily, the range is limited by the fact that the square boundary lines follow great circles.”)

Edit: It does not. Bummer.

[–] Anafabula@discuss.tchncs.de 5 points 1 month ago (1 children)

Luckily, the range is limited by the fact that the square boundary lines follow great circles.

![Luckily, the range is limited by the fact that the square boundary lines follow great circles.](https://imgs.xkcd.com/comics/chessboard_alignment.png)

That's usually for alt text though

[–] Klear@quokk.au 1 points 1 month ago (1 children)

Yeah, that text should show if the picture fails to load. I tend to leave it blank. I have seen my formatting work for mouseover text in the past, but it doesn't seem to when viewing the comment either in boost or on quokk.au. Probably not implemented since hardly anyone uses it.

[–] bdonvr@thelemmy.club 2 points 1 month ago

Voyager shows it when tapping on the image

[–] cynar@lemmy.world 19 points 1 month ago (1 children)

https://store.steampowered.com/app/1349230

5D chess, with multiverse time travel.

Not quite the same, but in a similar vein.

[–] tetris11@feddit.uk 2 points 1 month ago (2 children)

That's insane! How do you define a win, if it's 1 win from a multiverse of losses?

[–] gwl@lemmy.blahaj.zone 14 points 1 month ago* (last edited 1 month ago) (2 children)

They do that you cannot go forwards in time until you resolve all the branches of the past, and that a checkmate on any timeline ends the match

The goal instead becomes "can I make them so disorientated by the branching paths that they don't notice I've checkmate until it's too late?" whilst simultaneously keeping track of your own many branches so they don't do the same to you

[–] cynar@lemmy.world 4 points 1 month ago

One of the most difficult bits is defending from future time snipers. You don't get to move out of the check, so it's checkmate. It's not actually hard, just mind bending.

It's also weird to have 3 white kings on the same board...

[–] tetris11@feddit.uk 2 points 1 month ago

Ah, still nuts but I like that they try to taper the chaos

[–] cynar@lemmy.world 11 points 1 month ago

It's not actually too bad. Any checkmate wins the whole game. It just gets weird. The king can flee to another board, or you can checkmate into the past.

[–] stupidcasey@lemmy.world 8 points 1 month ago

This is literally the rules behind 5D chess with multiversal time travel.

Only a bunch more rules:

[–] TheBat@lemmy.world 5 points 1 month ago
[–] aeronmelon@lemmy.world 3 points 1 month ago

EVA: “Reinforcements have arrived.”

[–] ByteJunk@lemmy.world 3 points 1 month ago

I mean, you already move pieces across boards in bughouse chess.