this post was submitted on 11 Nov 2025
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I think I'd have to go with SMW

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[–] PhobosAnomaly@feddit.uk 68 points 1 week ago (5 children)

Super Mario World all day long.

SMB3 was an absolute banger and revolutionised the platforming genre while making the hardware run things it had no business doing, so much so that even id Software took inspiration from it.

World just improved the formula in every single way though. Far from ragging on SMB3, World just took an amazing game and polished it up beyond what was expected.

[–] TachyonTele@piefed.social 14 points 1 week ago (1 children)

They made both games at the same time. In my opinion there isn't even a competition. Both games are showcases of the best of each console.

[–] caseyweederman@lemmy.ca 8 points 1 week ago

Sorry, that's not correct. SMB3 was released in 1988 in Japan. It was delayed in North America until 1990 and released in the same year as SMW, while Nintendo of America ironed out its Super Nintendo console launch.
Super Mario World, in fact, started development as a port of Super Mario Bros. 3.

[–] GraniteM@lemmy.world 8 points 1 week ago (1 children)

SMB3 has better powerups, though.

[–] Soggy@lemmy.world 4 points 1 week ago (2 children)

They're interesting but aren't used in novel ways. Leaf is great and Cape expands on it. Frog is entirely optional, Tanooki and Hammer are nice upgrades to Leaf and Fire Flower but don't meaningfully change how you approach the game, the Shoe exists for a single level gimmick, and the map items are all little shortcuts to play less of the game. SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

Cape, P-Balloon, and Yoshi are much better utilized.

[–] WolfLink@sh.itjust.works 6 points 1 week ago* (last edited 1 week ago) (1 children)

SMB3 does not use its unique tools to build new kinds of puzzles or present alternate paths through a level they just make the challenges a little easier.

This is extraordinarily wrong!

There are secrets that you need specific power ups to get to.

  • Raccoon/Tanuki are used to fly to secret areas or break blocks with the tail
  • Fire is used to melt blocks in the ice world
  • Frog can swim against strong currents
  • If you start some levels with an invincible star from the map, it will cause some blocks to drop a star instead of a coin, letting you chain invincibility through the whole level
  • Tanuki and Hammer aren’t necessary for anything in the main game, but they are for some e-reader levels where they can break blocks that can’t be broken normally
[–] Soggy@lemmy.world 6 points 1 week ago

This is almost nothing, though. The secret areas are a handful of coins, or an extra power-up, or a magic whistle. Three sections of a water level or a wall of ice in one world is not a puzzle nor an "alternate path" in a meaningful way. E-reader? The niche peripheral adds a tiny bit of extra content for the GBA release of the NES game and that's among your best arguments?

SMB3 is very good for what it is and a technical achievement but ranking it above World is pure nostalgia.

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[–] Fluffy_Ruffs@lemmy.world 41 points 1 week ago (1 children)

SMW for me but that's not to downplay just how unbelievably good SMB3 was at the time.

[–] prettybunnys@piefed.social 4 points 1 week ago

Especially coming from the Jank that was smb2.

[–] Kolanaki@pawb.social 24 points 1 week ago* (last edited 1 week ago) (2 children)

World has everything 3 introduced and more with better visuals. So SMW is the right answer.

Really it comes down to level design. And IMO, the secret star road levels are some of the best even counting later games. Tubular! Gnarly! Radical!

But if Yoshi's Island was an option...

[–] ameancow@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (3 children)

SMBWorld had a much deeper realm of secrets and challenges, and a much sharper aesthetic, and was tied directly to the new, shining world of 16-bit gaming which it took full advantage of to make better visuals and audio. I would love to be able to relive those weeks of playing SMBWorld for the first time and the feelings of awe and amazement and discovery that went with them.

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[–] shutz@lemmy.ca 23 points 1 week ago (3 children)

SMB3 was a revolution. SMW was an evolution.

I personally prefer SMB3 because the controls feel tighter, where SMW sometimes feels "floaty". But it's a subtle difference. SMW gives you way more content, but not all of it is as good or as well-designed as the levels from SMB3 (though again, the difference is subtle.)

They are both all-time top games, as is Mario 64.

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[–] BurgerBaron@piefed.social 15 points 1 week ago

SMB3 easy choice for me. I like the NES soundchip over muddy SNES just in general and the physics in SMB3.

[–] RizzRustbolt@lemmy.world 12 points 1 week ago (1 children)

The choice is obvious.

3 has Tanukis.

[–] HeyThisIsntTheYMCA@lemmy.world 5 points 1 week ago (1 children)
[–] MeowerMisfit817@lemmy.world 5 points 1 week ago (1 children)

i swear i never saw a kuribo shoe on this and played the game for five months now

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[–] stupidcasey@lemmy.world 12 points 1 week ago (2 children)

B. For the simple reason the color palette doesn't look like shit.

also it is full of more variety,Yoshi, better secrets, better audio, Yoshi, better physics, you can go backwards and Yoshi,

[–] draneceusrex@lemmy.world 6 points 1 week ago

Yoshi, full stop.

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[–] MeowerMisfit817@lemmy.world 10 points 1 week ago (1 children)

I can't see SMB3 without remembering that once I was playing it with my brother and my dad comes in, saying he hates that game.

Later, we ask him why does he hate the game, he says he's really got no reasons, but still hates the game.

[–] ameancow@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (3 children)

My dad would routinely come in and see anything we had going on the TV, from cartoons to video games, and express how much he hated that thing, or how he didn't understand how we could enjoy it.

Parents out there... don't do this. Stop feeling envious or resentful of children for being able to be happy.

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[–] ICastFist@programming.dev 10 points 1 week ago

As much as I love SMB3's powerups (hammer bro 4 life), I'd go with World because you can replay levels and even castles with L+R. Fuck Tubular, tho

[–] danc4498@lemmy.world 9 points 1 week ago

Apples and oranges they’re both the best game ever.

[–] MadMadBunny@lemmy.ca 9 points 1 week ago

SMW. Peak Mario on SNES.

[–] Skkorm@lemmy.world 8 points 1 week ago

World and is not close

[–] Stalinwolf@lemmy.ca 8 points 1 week ago

3 is my favorite of the two, but World was objectively better in terms of mechanics and overall design. Still, I'll always play 3 if given the choice between them.

[–] namingthingsiseasy@programming.dev 8 points 1 week ago (2 children)

It's a very interesting question. In terms of which game I'd rather play, it's SMW. But in terms of technical achievement, SMB3 is unquestionably better (in my opinion of course).

SMB1 was a watershed moment for gaming - perhaps the biggest that there ever was. SMB3 was a revolutionary improvement on top of that. In light of that, SMW almost feels like a bland port. This isn't to say it's bad by any means, but in terms of the impact that it had on gaming as a whole, it's not very significant and just feels like an iterative improvement.

SMW is still a great game! And if I could only play one for the rest of my life, I would choose it over SMB3. But in terms of historical impact on gaming, I would say that SMB1, Mario64 and SMB3 were more revolutionary.

Yoshi's Island is my favorite however.

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[–] kadaverin0@lemmy.dbzer0.com 8 points 1 week ago (1 children)

Super Mario World. More gameplay with better graphics and sound. It was the first video game I ever beat.

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[–] ILikeBoobies@lemmy.ca 7 points 1 week ago
[–] digredior@lemmynsfw.com 6 points 1 week ago

The meme options should have been B then A

[–] hakase@lemmy.zip 6 points 1 week ago (2 children)

3 over World, but SMB2 is the best Mario game on the NES.

[–] ramble81@lemmy.zip 7 points 1 week ago (2 children)

Which SMB2 ? SMB2 in Japan was later released internationally as “The Lost Levels”. The SMB2 that got release in the US and Europe was actually a reskined Japanese game called “Doki Doki Panic” which means it wasn’t even really a Mario game in the first place!

[–] hakase@lemmy.zip 5 points 1 week ago* (last edited 1 week ago) (1 children)

I knew this comment was coming.

The SMB2 that was a direct sequel to SMB1 came out for Famicom Disk System, not NES. There's only one SMB2 that came out for NES.

Also, Yume Kōjō: Doki Doki Panic was an advertising game released specifically for Fuji TV's Yume Kōjō entertainment expo in 1987. As such, because it was just a one-off event title, they took a prototype platform game that Miyamoto had already influenced Tanabe to make more "Mario-like" (but was shelved when the Famicom couldn't run it as intended), reskinned it to feature the characters and setting of the expo, and released it for the Disk System.

So, NES Super Mario Bros. 2 was a polished, Mario-themed reskin of a rushed reskin of a prototype Mario-esque platformer.

All of that is to say that, yes, Doki Doki Panic was in fact most likely a Mario game in the first place.

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[–] GraniteM@lemmy.world 5 points 1 week ago

SMB2 is the best Mario game on the NES.

This is like people who prefer Star Trek IV over II or VI, and I respect the off-kilter energy.

[–] 4grams@lemmy.world 5 points 1 week ago (5 children)

Tough choice but I’m reluctantly picking World. It’s probably because as a kid I had a NES, but never a SNES, so all my SMW play was at friends or the demo kiosk at the store.

Not until I was a 20something when I traded a used motherboard for an old SNES and played the shit out of it.

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[–] psx_crab@lemmy.zip 5 points 1 week ago (5 children)
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[–] samus12345@sh.itjust.works 5 points 1 week ago

SMW, easily. Being able to freely use the map to play levels at will and unlock secrets still hasn't been matched by any other 2D Mario game.

Graphics and music-wise, it's fair to use the SNES version as a comparison, so that's mostly a wash.

[–] deacon@lemmy.world 5 points 1 week ago

SMB3 has gotta take this but just barely.

[–] ZC3rr0r@lemmy.ca 5 points 1 week ago

I have played and beaten both games too often to count, and while they're both excellent the way Mario controls in SMW always throws me off for the first couple of minutes. I can't quite put my finger on it, but SMB3 just feels better, more weighty I guess.

[–] imetators@lemmy.dbzer0.com 5 points 1 week ago (2 children)

3 is extremely cool and all, epecially for what NES can output. But SMW has an insane mechanics with higher skill ceiling. Speaking as a player who haven't played any of these two but watched some pros/speedrunners play them.

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Super Mario world is obviythe better game because that's the one I have more nostalgia for.

[–] aeronmelon@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

Me: pencils in SM64

Teacher: “I have nothing left to teach you.“

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[–] chunes@lemmy.world 4 points 1 week ago

I'm gonna go apparently against the grain and agree with OP. Choosing is hard. Both amazing games.

[–] M1ch431@slrpnk.net 4 points 1 week ago* (last edited 1 week ago) (2 children)

I'd pick SMB3 on the SNES/GBA vs. NES over SMW.

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[–] teft@piefed.social 4 points 1 week ago

World. 1000%

[–] arran4@aussie.zone 4 points 1 week ago

I liked 3 a lot, it introduced a lot of new elements paving the way for world. But world IMHO is better.

[–] taiyang@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

Why choose when you're an All Star, baby!

Edit: oh right. Only one version of All Stars included SMW, hehe

[–] nomorebillboards@lemmy.world 4 points 1 week ago

SMB3 controls better.

[–] zod000@lemmy.dbzer0.com 4 points 1 week ago

SMB3 is peak Mario, but Super Mario World is probably second place.

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