this post was submitted on 04 Nov 2025
185 points (91.9% liked)

PC Gaming

12722 readers
563 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] Godort@lemmy.ca 139 points 2 weeks ago (3 children)

I mean, they're not really wrong. Valve has a monopoly on game distribution the same way that Google has a monopoly on Internet search. Alternatives exist, but they aren't really competing with Steam.

Valve has so far been pretty pro-consumer which is how they got to where they are, but yhat doesn't really change the fact that they essentially get to set the rules for digital distribution of games.

[–] PonyOfWar@pawb.social 67 points 2 weeks ago (1 children)

It's also a big risk, as they could always enshittify. It's a good platform now, but if Gabe dies or decides to give up his leadership position, that could all change very quickly.

[–] gravitas_deficiency@sh.itjust.works 42 points 2 weeks ago (1 children)

Yeah, the day Gabe leaves is going to be a sad day for gaming, because Steam is probably gonna get real shitty real quick. I’m sure some finance-minded jackasses will do their best to maximize short-term profit and fly the whole ecosystem into the ground at Mach 3.

[–] Almacca@aussie.zone 29 points 2 weeks ago (21 children)

As long as it remains privately owned, it should be OK. The day shares go public, god forbid, will be the beginning of the end.

load more comments (21 replies)
[–] jwiggler@sh.itjust.works 14 points 2 weeks ago* (last edited 2 weeks ago)

Gamers have good reason to love Valve for Steam alone -- not even accounting for their amazing games. They really do have the best gamer-oriented platform, and seemingly they care about gamers. I think they've done a lot to advance gaming on linux as well which is much appreciated.

But, at least the way I see it, they still extract rents from game devs to an almost feudal degree.

"Sure -- come sell your ~~grain~~ game -- but you'll have to give me a third of your profit because I own the ~~town square~~ platform/servers."

Side note: It's pretty funny that for a while Valve had Greek economist Yanis Varoufakis on staff to analyze spontaneously emerging markets for digital items on Steam -- and he went on to write about the phenomenon above in his recent book Technofeudalism.

Edit: formatting

load more comments (1 replies)
[–] Ganbat@lemmy.dbzer0.com 69 points 2 weeks ago (7 children)

from the overall pool, 75% of respondents were senior managers

So... not developers, but businessmen.

load more comments (7 replies)
[–] TWeaK@lemmy.today 47 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

It's only a monopoly in that it's so much more popular than everything else that's come along, and the main reason for that is because it's better than competitors. Most others are just publisher stores, and almost all have functionality that users disagree with.

In the OP article, the game distribution platform Rokky is also apparently a publisher store, having recently bought the rights to distribute Chinese games in the west.

[–] thenose@lemmy.world 14 points 2 weeks ago (1 children)

I agree. There are other stores you can get your games from, that never got mentioned in this piece. I personally love GOG for that purpose. There aren’t many new games in there but there are big and day one releases

load more comments (1 replies)
[–] evilcultist@sh.itjust.works 4 points 2 weeks ago (1 children)

I avoided signing up for years because I thought it would lead to us only owning a revokable digital license to every new game. Oh how the turn tables.

load more comments (1 replies)
[–] FreeBooteR69@lemmy.ca 44 points 2 weeks ago

Turns out if you invest in making your platform not suck it ends up paying dividends. Figure it out dumbfucks.

[–] PKscope@lemmy.world 29 points 2 weeks ago (1 children)

It surprised me that only 10% had tried selling their games on GOG. I guess the thought of going DRM-free was scarier than the monopoly of Steam.

[–] alphabethunter@lemmy.world 8 points 2 weeks ago

Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.

[–] Poopfeast420@lemmy.zip 24 points 2 weeks ago

Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)

Unsurprising that they find this, since that's what their business is about.

MAXIMIZE GLOBAL GAME SALES WITH ROKKY

Expand sales of your PC game beyond Steam. Sell game keys to 200+ global storefronts simultaneously with Rokky. Enjoy revenue increases of up to 100%.

[–] ryathal@sh.itjust.works 23 points 2 weeks ago

Unless games become something we truly own, steam is going to stay dominant. It's more like a utility than a storefront. If you want to remove the dominance of steam you need to force a way to move libraries of games to other platforms.

Steam also got their monopoly the honest way by simply being the most consumer friendly option.

[–] LaserTurboShark69@sh.itjust.works 22 points 2 weeks ago (1 children)

Valve has a huge amount of good will to burn and the cynical side of me is waiting for the day they start.

load more comments (1 replies)
[–] SoftestSapphic@lemmy.world 19 points 2 weeks ago

It's a monopoly that benefits the consumer.

It could easily not be a monopoly if any other company was dedicated to making as good of a customer experience.

[–] jaselle@lemmy.ca 16 points 2 weeks ago (2 children)

If only all monopolies were so user-positive.

I suspect what's unique in valve's case is that they don't have investors and board members and other stakeholders to lead them toward short-term profit maximization.

[–] SkaveRat@discuss.tchncs.de 6 points 2 weeks ago (3 children)

I dread the day where GabeN is leaving valve

load more comments (3 replies)
load more comments (1 replies)
[–] Grandwolf319@sh.itjust.works 15 points 2 weeks ago (1 children)

When you buy something digital, since it’s expensive, you want an assurance that the platform would honor your access for many years.

Valve has the best chance of that.

[–] PonyOfWar@pawb.social 37 points 2 weeks ago

Technically, I'd say that GOG does, as you can just download and back up all the installers for the games. Wouldn't even matter if the company went bankrupt or even if the entire internet died completely. You could still install and play the games just fine.

[–] bytesonbike@discuss.online 14 points 2 weeks ago

Remember when Ubisoft came crawling back to Steam?

[–] alessandro@lemmy.ca 12 points 2 weeks ago (1 children)

Valve is "de facto" monopoly, bit the actual monopoly potential is in Microsoft hands. Microsoft is for PC gaming industry what Google is for the web browser one. Sure, there may be other cool web browsers, but it's Google that (through Android base) decide whic web browser will be delivered with the next billions of Android mobile device: some elderly people on smartphone don't even know what is a web browser ("oh, you mean when I Google? I don't know: I just Google").

All future new PC will be sold with Microsoft Store and Xbox junk ware: Microsoft has been exceptionally shitty for not being the actual monopoly in the PC gaming industry. But that's a very feeble protection: break Valve business is just a mandatory "security update" away to happen. They can break Steam little by little (such as suggested by Tim Sweeney) or just a big blow by sheer monopolized manipulation (such as Google not allowing adblockers to chrome to feed their advertising business)

[–] ryathal@sh.itjust.works 9 points 2 weeks ago (3 children)

Microsoft tried to flip the switch years ago to kill anything outside the Microsoft store. That's when steam released the original steam machines. Combined with general negative response to the messaging Microsoft has backed off, but they absolutely want to do it still.

load more comments (3 replies)
[–] Zozano@aussie.zone 11 points 2 weeks ago* (last edited 2 weeks ago)

I laugh when i see this shit.

Imagine creating a platform which is so feature rich, and costs nothing for consumers to use, that other distributors want to legally force you to separate it from your store so they have a chance to sell the consumer the same game, for the same price (or more), but on "an equal playing field".

[–] Rentlar@lemmy.ca 7 points 2 weeks ago* (last edited 2 weeks ago)

In one sense yes they are a monopoly. But there are alternative game stores. However Valve has earned their cut of money by actually trying to make a platform that works for game developers, game players and themselves.

Don't get me wrong, they have a high risk of turning bad and extorting the market they have captured. But the truth is that every equally or greater sized competitor (Microsoft, Ubisoft, EA, Epic) has already skipped to the extortion part of the cycle and Valve simply hasn't, and hasn't really expressed any intention to do that. Being a privately owned company, Valve is allowed to sit back, enjoy the money they do make and not have to constantly ask for more, and develop what the staff feel like making without strict deadlines.

The smaller competitors are still great even if not as feature filled (GOG, itch) and you should support them too. So while I reject that Valve is the big bad, I also reject that Valve could never enshittify. My position is that Valve has earned a trust no one else has (even itch had to cave to Credit Card companies), and that trust is Valve's to break.

[–] LodeMike@lemmy.today 7 points 2 weeks ago* (last edited 2 weeks ago)

Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK), and it makes for some interesting reading.

This study has a chance of being reasonable, but this article is junk. No word on methodology. I'm sure(/s) that the 306 managers aren't skewed because they're known by a non-steam platform.

[–] Washedupcynic@lemmy.ca 6 points 2 weeks ago

I feel like steam entered the market for online distribution pretty early. It initially started as a way for valve to update their own games and morphed into a digital distribution platform. They have had way more time to generate good will. My experiences have been very positive with steam, why would I leave a platform that works for me, to go to other companies that have already fucked me as a consumer prior to releasing digital storefronts? If the wagon ain't broke don't fix it.

[–] olafurp@lemmy.world 6 points 2 weeks ago

They're a functional monopoly in my case since I'm on Linux. GOG is the main competitor for my money.

[–] hunkyburrito@lemmy.zip 5 points 2 weeks ago (1 children)

What makes Steam so compelling for consumers is that it's more than just a digital storefront and launcher. They've expanded into so many different areas: Steam Input, Steam Remote Play, Steam Friends, Steam Workshop, Proton, Steam Marketplace, etc.

There is so much they do that it's not really just a store anymore -- it's an all-in-one platform. Most competitors do not come close to equal in any of these features; they usually just have basic launchers and maybe decent friend systems.

In my opinion, GOG is the best competitor yet because of their DRM-free installers and GOG Galaxy on windows which allowed you to have all your games in one place.

load more comments (1 replies)
[–] spicehoarder@lemmy.zip 5 points 2 weeks ago

How'd they get their polling pool? Sitting outside the Valve corporate office?

[–] killabeezio@lemmy.zip 4 points 2 weeks ago

Is it a monopoly though. Monopolies are there to protect the consumer, not really the seller. A developer does not need to use steam at all. I really don't think steam can control the pricing like that. Like, if steam started to raise prices on people buying the games, then I feel like people would still jump ship. Places like gog and itch.io exist. There are plenty of game stores as well, Microsoft, Nintendo, ea.

The problem developers have is they feel if they make a PC game, that they have to put it on steam and no other platform or they won't make money. But the developer still has choices and I feel like steam is pretty reasonable with their cut and the tools they offer developers. A developer can even sell their game on a different platform at the same time they sell it on steam. They can even sell steam keys on their own website if they wanted to.

To call steam a monopoly is a bit of a stretch. People still have plenty of choices and steam isn't circle jerking their consumers.

[–] tyranical_typhon@lemmings.world 3 points 2 weeks ago

The problem with this "anti-monopoly" rhetoric is that players want to play on the same platform as everyone else.

load more comments
view more: next ›