this post was submitted on 16 Aug 2023
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[โ€“] SeatBeeSate@lemmy.ml 1 points 2 years ago

Why are people pretending baulders gate is the only high selling game with no microtransactions as of late? Off the top of my head Elden Ring and Tears of the Kingdom both released in the last year or so, no microtransactions or dlc as of now.

[โ€“] chuckleslord@lemmy.world 1 points 2 years ago

I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they're not going to. They're going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that's where I have the issue.

I want shorter games, with worse graphics, made by people who get paid more to do less. Because that's what's needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.

[โ€“] antaymonkey@lemmy.world 0 points 2 years ago (1 children)

Uhh.. today's AAA studios have THOUSANDS of employees, hundreds of millions of dollars in budgets, and huge IPs on which to draw. Elder Scrolls, Fallout, Assassin's Creed, Diablo, Warcraft, Mass Effect, Dragon Age... these studios have VASTLY larger resources than Larian. Like, an order of magnitude larger. This is gaslighting and whining. I'm not having it. Do better, AAA devs. Do a lot better.

[โ€“] DreamySweet@lemmy.sdf.org 0 points 2 years ago (1 children)

That's why their games suck. Smaller teams and budgets make better products.

It's really not the team size, but rather the management that comes with it.

The devs aren't the problem 99% of the time.