Why are people pretending baulders gate is the only high selling game with no microtransactions as of late? Off the top of my head Elden Ring and Tears of the Kingdom both released in the last year or so, no microtransactions or dlc as of now.
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I have no problem if games reached this via a similar model that Larian used here (lots of experienced staff, pre-built systems, 6 years of development, 3 years of expertly done early-access with a highly engaged player base) but they're not going to. They're going to implement more crunch, more abuse, more destruction of the few people who want to work in games in order to get there. And that's where I have the issue.
I want shorter games, with worse graphics, made by people who get paid more to do less. Because that's what's needed to make truly great games. People who are passionate, not burning themselves out just to barely make deadlines, make great games.