this post was submitted on 05 Jul 2025
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Video game news oriented community. No NanoUFO is not a bot :)

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[–] ArchmageAzor@lemmy.world 11 points 18 hours ago (1 children)

I have a dream of making a game of my own one day, and I have already decided to self-publish it. It's the safest move.

[–] ICastFist@programming.dev 7 points 18 hours ago

It's pretty easy on PC, with Steam itself and itch.io being pretty good for indies. Earning enough money from your game is a different story...

[–] Shanmugha@lemmy.world 9 points 21 hours ago

Yeah, I just knew Blizzard had to be on the list

[–] Kowowow@lemmy.ca 192 points 1 day ago (2 children)

It shouldn't be legal to report high earnings and lay off a large portion of your staff, that feels like something a poorly performing company would do

[–] julianwgs@discuss.tchncs.de 19 points 22 hours ago* (last edited 22 hours ago) (1 children)

That‘s how it is in Germany. You can only get laid off without a negotiated severance package, when the employer is in financial trouble. Even then you need start laying people off the employer needs to do it according to the social contract (e.g. single mothers last). Both is really hard to proof (in court) so usually everyone gets a severance package anyway. This means when you hear about big layoffs in Germany usually all of them get a severance package or agree to something else. These layoffs are not comparable to the USA. This is the shortened and positive descriptions of the process, but of course there are also (justifiable) downsides of doing it this way.

[–] viral.vegabond@piefed.social 1 points 14 hours ago (1 children)

What would be some of the downsides? Just curious.

[–] julianwgs@discuss.tchncs.de 2 points 9 hours ago* (last edited 9 hours ago) (1 children)

Some examples

  • You need to pay a lot of lawyers on both sides
  • You can get fired for not having kids, being young or not married
  • People who are bad at their job are hard to lay off (this can include well payed managers)
  • Companies find other creative ways to lay you off (if you charge your phone at work, you are stealing electricity)

Come to Germany and see for yourself :)

[–] viral.vegabond@piefed.social 1 points 2 hours ago

Yeah, I would get dinged for all three on that second point.

[–] tdawg@lemmy.world 114 points 1 day ago

Wow there. We can't go around regulating things. What do you think we are COMMUNISTS?!?

[–] grue@lemmy.world 134 points 1 day ago (3 children)

Almost none of this is unique to the gaming industry; it's all symptoms of under-regulated capitalism.

[–] PhilipTheBucket@quokk.au 31 points 1 day ago (1 children)

It's not unique but the games industry is worse than most.

There's a natural cycle to the development of a video game that's very atypical for most software products, involving a long slow ramp up of workforce followed by (unless you've been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future. What to do? Toss 'em on the street, that's what to do. Then couple that with it being a glitzy career that will attract lots of replacements for any of the hapless people you fired, which also applies to any way you want to abuse your employees or underpay them, and you have a recipe for lots and lots of abuse.

[–] BombOmOm@lemmy.world 1 points 15 hours ago (1 children)

followed by (unless you’ve been very very careful) a total lack of anything productive for 95% of any of those people to do for the forseeable future

It amazes me these game companies putting out game after game don't simply reassign these people to a future game. These are your seasoned veterans, they know how to do their job. Laying them off and picking up newbies just sets you up for a rocky future.

[–] PhilipTheBucket@quokk.au 2 points 14 hours ago

The problem is that there isn't that much to do for these armies of people during the early stages, when it's mostly a handful of programmers and designers fleshing out the core concept. Then, during the late stages, you need tons of QA people, grunt workers to create tons of art and fiddly little bits of implementation, localization and bug fixing, and whatever else. But, if you haven't planned ahead so that there is another game perfectly in the pipeline to transition all the grunt-workers over to when the first one ships, they'll all literally just be standing around doing nothing until the next game gets in shape that it's ready for them, and usually the solution is to fire all the people who just made millions of dollars for you pouring their heart into something. It's upsetting.

There are many things that game companies do consistently very very wrong, but this is one thing that isn't completely "their fault." It is possible to moderate the impacts but it's very hard and it doesn't really completely go away even if you work hard at it (which most of them don't care enough to even try to.)

[–] NocturnalMorning@lemmy.world 57 points 1 day ago* (last edited 1 day ago) (1 children)

Yes, but the game industry has faced severe layoffs the last couple years while profits soar ever higher and higher and executives get bigger boats. So it's relevant.

[–] djsaskdja@reddthat.com 35 points 1 day ago (1 children)

Unionization is also super uncommon at these game development companies. Would definitely help prevent layoffs. True for every industry again, but they are underrepresented here.

[–] nthavoc@lemmy.today 36 points 1 day ago

So basically incompetent leadership falling ass backwards in tons of cash from your successes.

[–] ChickenAndRice@sh.itjust.works 48 points 1 day ago (2 children)

PC Gamer usually posts good takes, shame about the comment section sometimes

[–] ObstreperousCanadian@lemmy.ca 20 points 1 day ago (1 children)

I've noticed as well. Why does it seem like so many people hate PC Gamer?

[–] nawa@lemmy.world 42 points 1 day ago (4 children)

I have no idea but if I had to guess, I'd say the audience of PC Gamer is PC gamers, and the average PC gamer fucking sucks

the average loud PC gamer fucking sucks

Fixed it for you.

Those assholes don't represent the average PC gamer any more accurately than the Gamergate troglodytes represent all gamers.

[–] ImplyingImplications@lemmy.ca 46 points 1 day ago (1 children)

Hank Green actually posted a video relevant to this yesterday. He was reading a Fox News article about a machine that can turn C02 into fuel that an internal combustion engine can use.

He then scrolled to the comments and saw all the posts talking about climate change being a hoax. He says it would be very easy to assume the average Fox News reader is a climate change denier. If you were to ask him how many people in the US deny climate change is real, he'd guess around 50%. However, surveys have consistently shown it is less than 10%. It is a minority of people. His point was that people leaving stupid comments are not the average person, they're just really vocal, and try not to assume stupid comments are reflective of the average person's beliefs.

[–] zurohki@aussie.zone 33 points 1 day ago

You can't even assume those people are people. There's a lot of bot powered disinformation out there.

[–] Kolanaki@pawb.social 22 points 1 day ago* (last edited 1 day ago) (1 children)

The average vocal PC gamer also tends to have the top of the line components, so I just tend to think it's not the gaming part that makes them entitled little assholes; it's being rich.

[–] ICastFist@programming.dev 9 points 1 day ago (1 children)

Very true. I vaguely recall someone on another thread saying a game is "unplayable" if it's not running 4k resolution and that PC gamers with 4k monitors are the majority

[–] Sonotsugipaa@lemmy.dbzer0.com 5 points 1 day ago (1 children)

I regularly hear similar things about refresh rates, like "once you try a 144hz monitor you can't go back" — meanwhile, I power-limit my GPU to get ~50fps when the summer gets too hot

[–] Aceticon@lemmy.dbzer0.com 5 points 1 day ago (1 children)

I some discussion about Nvidia somebody what complaining how they were used to 200 fps at 4K but some graphics cards couldn't do it with raytracing on without using DLSS.

As somebody else in that thread said, it's masturbatory fps numbers.

You guys are helping my hardware inferiority complex (caused by the vocal ones always having systems that cost more than a decent used car) a lot! Thanks! 😁

[–] UnbrokenTaco@lemmy.world 4 points 1 day ago

I doubt that the average PC gamer is commenting on those articles.

[–] Dudewitbow@lemmy.zip 5 points 1 day ago

how i see it, pcgamer sometimes has high effort posts like this and other times has some really low effort posts, sometimes almost cyclical as they often use the same image pool over several topics (e.g its a meme that anything witcher related, pcgamer will use geralt in a tub as a header image)

because of the less serious posts, it kinda blots out the more serious ones.

[–] ada@friend.blahaj.zone 17 points 1 day ago

I feel that perhaps "jab" is understating it!