this post was submitted on 01 Jul 2025
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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[–] NigelFrobisher@aussie.zone 2 points 1 day ago* (last edited 1 day ago)

Any of the big popular RPG series. I got through Mass Effect 2 (it was on offer for a quid) but have no desire to go back, and I know that’s one of the more action-based games. I also played Witcher 3 up to Skellig but just can’t bring myself to finish it.

Same with me. Can't get into Pokémon. Love the show though. Same with zelda...super boring.

[–] VinesNFluff@pawb.social 3 points 1 day ago (3 children)

Grand Theft Auto

The whole concept is profoundly uninteresting to me

And I feel there is a fundamental tension between the enjoyable part of the games (Over-the-top city chaos with lots of explosions, often aided by cheats) and what the games WANT to be (serious crime dramas I think?)

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[–] tal@lemmy.today 13 points 2 days ago* (last edited 2 days ago) (3 children)

I can think of lots of series that I don't like, just because I'm not into the genre. I think that everyone has genres that they don't like.

I think a more-interesting question is about popular series that I don't like within a genre that I do like.

I didn't like Frostpunk, despite liking city-builders. Felt like the decisions were largely mechanical, didn't involve a lot of analysis and tweaking levers.

I didn't like Sudden Strike 4, despite liking lots of real time tactics games, like Close Combat. It felt really simplified.

I didn't like Pacific Drive, despite liking survival games. It has time limits, and I often dislike time limits in games.

I didn't like Outer Wilds, despite liking a lot of space games. Didn't like the cartoony style, the low-tech vibe, felt like it wasn't respectful of player time.

I didn't like Elden Ring, though I like a number of swords and sorcery games. Just felt simple, repetitive and uninteresting.

EDIT: A couple of honorable mentions that I don't hate, but which were disappointing:

Borderlands. The gunplay can be all right, and the flow of new guns and having to adapt to them is interesting. But every Borderlands game I play, the always-respawning enemies are a turnoff. Feels like the world is immutable. Also don't like the mindless farming of every container with glowing green dots. And for a combat-oriented game, it doesn't make me mix up my tactics much based on whatever I'm facing. While I finish the game, I always wind up feeling like I'm not having nearly as much fun as I should be having.

Choice of Games. I like text-based games, but a lot of games published by this company, even otherwise well-written ones, have adopted a convention of making one win by playing consistently to certain characteristics of a character, so one tries to just figure out at every choice what option will maximize that characteristic. That's extremely uninteresting gameplay, even if the story is nice and the text well-written. I feel like the same authors would have done better just writing choose-your-own-adventure type games if they weren't focused on the stats. I also really dislike the lack of an undo, to the point that I've put some work into a Choicescript-to-Sugarcube converter.

[–] Skua@kbin.earth 10 points 2 days ago (2 children)

I'm not sure I'd count Outer Wilds as a space game (assuming you mean something in the vein of Elite Dangerous), despite it objectively including a lot of space travel. It's a detective game, the point is to unravel a mystery

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[–] ImplyingImplications@lemmy.ca 6 points 2 days ago (1 children)

Frostpunk

I get it. I like city builders too and the idea of a game that's constantly threatening your city with crisis seemed interesting, but every run seems to be the same.

Outer Wilds

Alright, you and I are gonna fight now.

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[–] dustyData@lemmy.world 2 points 1 day ago

Some of those can be explained by bad expectations.

Frostpunk is not a city builder, more like a puzzle game.

Outer wilds is not a space game, it's a time loop mystery.

Fantasy sword and sorcery is hardly the most important side of souls games. They're technical performance games.

They all technically include those elements you like, but were more about something else.

[–] paultimate14@lemmy.world 6 points 2 days ago (2 children)

God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.

I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.

I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.

It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.

With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.

[–] Blackmist@feddit.uk 2 points 2 days ago

Yeah, stick with GoW. It's one of my favourite games of last gen just for the story telling.

Post game there's some vicious challenges that took all my ability just to beat them on normal.

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[–] rollerbang@lemmy.world 2 points 1 day ago
[–] kubok@fedia.io 5 points 2 days ago (3 children)

Baldur's Gate, Elder Scrolls and Divinity series all spring to mind. I really want to like those games, but the story just progress way too slow.

I loved Planescape: Torment though.

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[–] SLVRDRGN@lemmy.world 2 points 1 day ago

Animal crossing.

And back when this was a thing, Candy Crush.

[–] RonnieB@lemmy.world 9 points 2 days ago

Assassin's creed. The movement and combat didn't feel satisfying to me at all

[–] PlzGivHugs@sh.itjust.works 10 points 2 days ago (2 children)

The Bethesda (and related) RPGs. The core gameplay loop just feels so shallow in both, meaning most of your time is spent wandering with nothing meaningful to do, or in spammy, often janky combat. The parts that are interesting, the character builds and the lore, aren't super involved in most of the game. You spend so little time building characters, and most of the lore is in written logs and books.

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[–] Ziggurat@jlai.lu 10 points 2 days ago (4 children)

D&D

I've been playing RPG for decades, but play D&D less than once a decade, and my impression goes form awful to not worth my money/time. When I was young and broke, having to buy a player manual + a GM guide + a monster manual when tons of RPG would fit in a single book (Yes I know, clan-books for let's say Vampire are also a money-pit), was out of my budget, then every-time I played D&D, feel like the story were not interesting as concept like alignment and some spells like detect lies would kill many interesting plot. Too which you had a lot of character optimisation often over the long-term (If you didn't take that feat a low level you cannot have the killer feat at high level), let alone the people mixing RPG and miniature games

Sure you can have some funs game with D&D and play it differently but there is so many other game out-there (and so few time) , that why would I even bother joining a D&D game rather than another,

[–] LifeInMultipleChoice@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (1 children)

I was lucky that we just had friends that loved making them. So we wouldn't have books or such, and we just made our player cards on paper with knowledge of what can grow and when. Then the world's would grow crazy if we wanted them to, or not. Hell we had one game we played specifically when we were drunk. We would close the bar down, pick up a 12 pack a piece and cigarettes. Then we would sit out on the porch from 2am and play till sunrise every weekend, sometimes both Friday and Saturday night. In that game we'd note our cards on our phones so we'd remember and the DM would have us send them to him at the beginning and end of the night so he could reference/ make sure they weren't all fucked up before the next play session. It gave us crazy things to talk about at the bar; what we wish we did differently, what we would want do aim to do, where we might want to go, and that just all fed content to the DM and they would draw up ways to integrate possibilities for the next week or so. Even had a couple side characters so if someone else happened to be in town or wanted to join us we could auto scale the character by doing a quick percentage off of some of main characters current stats. 1 or 2 people spend 5 mins to bring the person up to speed with what their character story is and where/what is going on or maybe overall goals while another one of us just writes down their updated stats for them and sends it to them.

So we'd spend nothing on the game itself. We had a blast

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[–] SuperSpruce@lemmy.zip 2 points 1 day ago (2 children)

A friend tried to get me into Half-Life multiple times and I just cannot get into it.

It's a fast-paced FPS game, which means I'm likely to get dizzy after some time but something about the ambience makes it worse than usual. I can play Skyrim for up to 1.5 hours at a time, Minecraft or Fortnite for 45-60 minutes, but I'd be lucky to play 20 minutes of Half-Life without my head pounding.

Plus, it's a linear, story-based game, and I'm more into games based more on mechanics and progression (like Pokémon, Factorio, Cities Skylines, Civ, Balatro, and incremental games) than story. And at least for as long as I've tried to play it, there isn't even much of a story.

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[–] psx_crab@lemmy.zip 6 points 2 days ago

RE and Silent Hill and Fatal Frame and Alien Isolation. I just can't get over the horror aspect.

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