this post was submitted on 01 Jul 2025
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh

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[–] Ziggurat@jlai.lu 10 points 3 days ago (4 children)

D&D

I've been playing RPG for decades, but play D&D less than once a decade, and my impression goes form awful to not worth my money/time. When I was young and broke, having to buy a player manual + a GM guide + a monster manual when tons of RPG would fit in a single book (Yes I know, clan-books for let's say Vampire are also a money-pit), was out of my budget, then every-time I played D&D, feel like the story were not interesting as concept like alignment and some spells like detect lies would kill many interesting plot. Too which you had a lot of character optimisation often over the long-term (If you didn't take that feat a low level you cannot have the killer feat at high level), let alone the people mixing RPG and miniature games

Sure you can have some funs game with D&D and play it differently but there is so many other game out-there (and so few time) , that why would I even bother joining a D&D game rather than another,

I really enjoy D&D-based video games, but actual pen and paper is just frustratingly slow. I think if I could change my mindset to consider it a social activity first and a game second, I might find it more enjoyable. But that is also really dependent on the group dynamic and seems more likely attainable for playing in-person rather than with an online group.

[–] LifeInMultipleChoice@lemmy.world 9 points 3 days ago* (last edited 3 days ago) (1 children)

I was lucky that we just had friends that loved making them. So we wouldn't have books or such, and we just made our player cards on paper with knowledge of what can grow and when. Then the world's would grow crazy if we wanted them to, or not. Hell we had one game we played specifically when we were drunk. We would close the bar down, pick up a 12 pack a piece and cigarettes. Then we would sit out on the porch from 2am and play till sunrise every weekend, sometimes both Friday and Saturday night. In that game we'd note our cards on our phones so we'd remember and the DM would have us send them to him at the beginning and end of the night so he could reference/ make sure they weren't all fucked up before the next play session. It gave us crazy things to talk about at the bar; what we wish we did differently, what we would want do aim to do, where we might want to go, and that just all fed content to the DM and they would draw up ways to integrate possibilities for the next week or so. Even had a couple side characters so if someone else happened to be in town or wanted to join us we could auto scale the character by doing a quick percentage off of some of main characters current stats. 1 or 2 people spend 5 mins to bring the person up to speed with what their character story is and where/what is going on or maybe overall goals while another one of us just writes down their updated stats for them and sends it to them.

So we'd spend nothing on the game itself. We had a blast

[–] Ziggurat@jlai.lu 2 points 2 days ago

the trick is that you can live this great moment with other RPG too, and most of them are IMO way better than the good old D&D, which is why I prefer different games

I love Into the Odd so much for a single-book game. It just hits me right.

But yeah 100% there are so many better games to play than modern D&D.

[–] SippyCup@feddit.nl 2 points 2 days ago

Min maxing is so irritating to me. DnD is bad about it but I find that seasoned players will find a way with just about any but the most basic systems.

unstoppable forces of nature aren't necessary, and are especially unnecessary when the GM refuses to build a force of nature to counter them.

Idk. I like the people I play with, but the gameplay isn't why I come back to the table every week.