this post was submitted on 15 Jun 2025
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Well I am shocked, SHOCKED I say! Well, not that shocked.

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[–] kevinsbacon@lemmy.today 2 points 20 minutes ago

All I want is more VRAM, it can already play all the games I want.

[–] TheObviousSolution@lemm.ee 2 points 30 minutes ago

Oh totes. NVIDIA continuing to lie even more blatantly to their face, driver bricking issues on updates, missing GPU ROPS performance, even more burn problems with a connector they knew continued to be problematic and lied about it, they and their retail partners releasing very limited inventory and then serving internal scalping while also being increasingly hostile to the rest of their consumers, ray tracing performance improvements they have to exclusive push in certain games and the newest most expensive hardware to actually get any benefit from their cards, false MSRP pricing and no recourse for long time loyal customers except a lottery in the US while the rest of the regions get screwed. Totes just that it's "too expensive", because when have gamers ever splurged on their hobby?

[–] Allemaniac@lemmy.world 1 points 16 minutes ago

I'm sitting on a 3060 TI and waiting for the 40-series prices to drop further. Ain't no universe where I would pay full price for the newest gens. I don't need to render anything for work with my PC, so a 2-3 year old GPU will do just fine

[–] JackbyDev@programming.dev 6 points 1 hour ago

Uhhh, I went from a Radeon 1090 (or whatever they're called, it's an older numbering scheme from ~2010) to a Nvidia 780 to an Nvidia 3070 TI. Skipping upgrades is normal. Console games effectively do that as well. It's normal to not buy a GPU every year.

[–] WereCat@lemmy.world 3 points 2 hours ago

The progress is just not there.

I've got RX 6800 XT for €400 in May 2023 which was at that point almost a 3y old card. Fastforward to today, the RX 9060 XT 16GB costs more and is still slower in raster. Only thing going for it is FSR4, better encoder and a bit better RT performance about which I couldn't care less about.

[–] hark@lemmy.world 1 points 1 hour ago

I'm still using my GTX 1070. There just aren't enough new high-spec games that I'm interested in to justify paying the outrageous prices that NVIDIA is demanding and that AMD follows too closely behind on. Even if there were enough games, I'd refuse to upgrade out of principle, I will not reward price gouging. There are so many older/lower-spec games that I haven't yet played that run perfectly for me to care. So many games, in fact, that I couldn't get through all of them in my lifetime.

[–] frenchfryenjoyer@lemmings.world 17 points 5 hours ago (3 children)

I have a 3080 and am surviving lol. never had an issue

[–] TheObviousSolution@lemm.ee 1 points 29 minutes ago (1 children)

Pretty wise, that's the generation before the 12HVPWR connectors started burning up.

[–] Appoxo@lemmy.dbzer0.com 1 points 15 minutes ago

Afaik the 2080was the last FE with a regular PCIe power connector.

[–] nik282000@lemmy.ca 8 points 5 hours ago

Still running a 1080, between nvidia and windows 11 I think I'll stay where I am.

[–] kieron115@startrek.website 3 points 4 hours ago

I have a 3080 also. It's only just starting to show it's age with some of these new UE5 games. A couple weeks ago discovered dlssg-to-fsr3 and honestly i'll take the little bit of latency for some smoother gameplay

[–] candyman337@lemmy.world 23 points 7 hours ago* (last edited 7 hours ago)

It's just because I'm not impressed, like the raster performance bump for 1440p was just not worth the price jump at all. On top of that they have manufacturing issues and issues with their stupid 12 pin connector? And all the shit on the business side not providing drivers to reviewers etc. Fuuucccckk all that man. I'm waiting until AMD gets a little better with ray tracing and switching to team red.

[–] chunes@lemmy.world 22 points 9 hours ago (2 children)

I stopped maintaining a AAA-capable rig in 2016. I've been playing indies since and haven't felt left out whatsoever.

[–] MotoAsh@lemmy.world 6 points 5 hours ago

Don't worry, you haven't missed anything. Sure, the games are prettier, but most of them are designed and written more poorly than 99% of indie titles...

[–] tea@lemmy.today 5 points 7 hours ago

Indies are great. I can play AAA titles but don't really ever.. It seems like that is where the folks with the most creativity are focusing their energy anyways.

[–] Phoenicianpirate@lemm.ee 8 points 7 hours ago (1 children)

I bought my most expensive dream machine last year (when the RTX-4090 was still the best) and I am proud of it. I hope it'll be my right for at least 10 years.

But it was expensive.

[–] Psythik@lemm.ee 1 points 4 hours ago

Also built a dream machine in 2022. I have a 4090, a 7700X, 32GB of DDR5 6000, and 8TB of NVME storage. It's got plenty of power for my needs; as long as I keep getting 90+ FPS @ 4K and programs keep opening instantly, I'm happy. And since I bought into the AM5 platform right at the beginning of it, I can still upgrade my CPU in a few years and have a brand new, high end PC again for just a few hundred bucks.

[–] moktor@lemmy.world 6 points 7 hours ago (2 children)

I'm still surviving on my RX580 4GB. Limping along these days, but no way I can justify the price of a new GPU.

[–] theotherbelow@lemmynsfw.com 1 points 6 hours ago (1 children)

R9 380x does more than I need it too.

[–] Fillicia@sh.itjust.works 1 points 6 hours ago

If it wasn't for video format compatibility (av1 mostly) then I would still some R9 fury coil whine as background noise.

The R9's were really something.

[–] LiveLM@lemmy.zip 1 points 7 hours ago

Same, but the 8GB edition.
UE5 runs like a tragedy

[–] MyOpinion@lemmy.today 17 points 11 hours ago

I am tired of be treated like a fool. No more money for them.

[–] simple@piefed.social 39 points 14 hours ago (1 children)

Unfortunately gamers aren't the real target audience for new GPUs, it's AI bros. Even if nobody buys a 4090/5090 for gaming, they're always out of stock as LLM enthusiasts and small companies use them for AI.

[–] imetators@lemmy.dbzer0.com 2 points 46 minutes ago

Ex-fucking-actly!

Ajajaja, gamers are skipping. Yeah, they do. And yet 5090 is still somehow out of stock. No matter the price or state of gaming. We all know major tech went AI direction disregarding average Joe about either they want or not to go AI. The prices are not for gamers. The prices are for whales, AI companies and enthusiasts.

[–] localhost443@discuss.tchncs.de 4 points 10 hours ago

Bought a 5700xt on release for £400, ran that til last year when the 7900gre released in the UK. Can't remember what I paid but it was a lot less than the flagship 7900 and I forsee lasting many years as I have no desire to go above 2K.

AMD GPUs have been pretty great value compared to nvidia recently as long as you're not tying your self worth to your average FPS figures.

[–] Goodtoknow@lemmy.ca 11 points 14 hours ago (2 children)

GTX 1060 6Gb still going strong!

[–] lost_faith@lemmy.ca 1 points 9 hours ago

That was a beautiful card, bought to use with vr, my gf is still rockin that system

[–] Alaik@lemmy.zip 2 points 11 hours ago (1 children)

Jesus christ man. I thought I was slumming it with a 3070.

[–] Duamerthrax@lemmy.world 2 points 8 hours ago (1 children)
[–] lordbritishbusiness@lemmy.world 2 points 3 hours ago

RX580 remains a power efficient champ. The old hot hatch of the GPU world.

[–] Snowpix@lemmy.ca 7 points 13 hours ago* (last edited 13 hours ago) (1 children)

I bought a 3070 for far more than I should've back when that was new, and I don't plan to make that mistake twice. This GPU is likely going to be staying in this PC til it croaks. Never felt the need for anything more powerful anyway, it runs everything I need it to on high settings.

[–] keyez@lemmy.world 4 points 7 hours ago

Same I got a 3080 12G a few months after release for $1k from EVGA and it's the most I've ever spent on a computer part. Next upgrade is def gonna be in the 600-700 range, not making that mistake again.

[–] Bakkoda@sh.itjust.works 25 points 17 hours ago (2 children)

My new gpu was a steam deck.

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[–] bluesheep@lemm.ee 46 points 20 hours ago (1 children)

Paying Bills Takes Priority Over Chasing NVIDIA’s RTX 5090

Yeah no shit, what a weird fucking take

[–] SharkAttak@kbin.melroy.org 15 points 14 hours ago

But why spend to ""eat food"" when you can have RAYTRACING!!!2

[–] sp3ctr4l@lemmy.dbzer0.com 41 points 21 hours ago* (last edited 21 hours ago) (8 children)

In the US, a new RTX 5090 currently costs $2899 at NewEgg, and has a max power draw of 575 watts.

(Lowest price I can find)

... That is a GPU, with roughly the cost and power usage of an entire, quite high end, gaming PC from 5 years ago... or even just a reasonably high end PC from right now.

...

The entire move to the realtime raytracing paradigm, which has enabled AAA game devs to get very sloppy with development by not really bothering to optimize any lighting, nor textures... which has necessitated the invention of intelligent temporal frame upscaling, and frame generation... the whole, originally advertised point of this all was to make hi fidelity 4k gaming an affordable reality.

This reality is a farce.

...

Meanwhile, if you jump down to 1440p, well, I've got a future build plan sitting in a NewEgg wishlist right now.

RX 9070 (220 W) + Minisforum BD795i SE (mobo + non removeable, high end AMD laptop CPU with performance comparable to a 9900X, but about half the wattage draw) ... so far my pretax total for the whole build is under $1500, and, while I need to double and triple check this, I think the math on the power draw works out to a 650 Watt power supply being all you'd need... potentially with enough room to also add in some extra internal HDD storage drives, ie, you've got leftover wattage headroom.

If you want to go a bit over the $1500 mark, you could fit this all in a console sized ITX case.

That is almost half the cost as the RTX 5090 alone, and will get you over 90fps in almost all modern games, with ultra settings at 1440p, though you will have to futz around with intelligent upscaling and frame gen if you want realtime raytracing as well with similar framerates, and realistically, probably wait another quarter or two for AMD driver support and FSR 4 to become a bit more mature and properly implemented in said games.

Or you could swap out for a maybe a 5070 (non TI, the TI is $1000 more) Nvidia card, but seeing as I'm making a linux gaming pc, you know, for the performance boost from not running Windows, AMD mesa drivers are where you wanna be.

[–] CybranM@feddit.nu 0 points 5 hours ago (2 children)

The entire move to the realtime raytracing paradigm, which has enabled AAA game devs to get very sloppy with development by not really bothering to optimize any lighting, nor textures

You clearly don't know what you're talking about here. Ray tracing has nothing to do with textures and very few games force you to use RT. What is "allowing" devs to skimp on optimization (which is also questionable, older games weren't perfect either) is DLSS and other dynamic resolution + upscaling tech

Doom the Dark Ages is possibly what they're referring to. ID skipped lighting in favour of Ray tracing doing it.

Bethesda Studios also has a tendency to use hd textures on features like grass and terrain which can safely be low res.

There is a fair bit of inefficient code floating around because optimisation is considered more expensive than throwing more hardware at a problem, and not just in games. (Bonus points if you outsource the optimisation to some else's hardware or the modding community)

[–] sp3ctr4l@lemmy.dbzer0.com 4 points 4 hours ago

I meant they also just don't bother to optimize texture sizes, didn't mean to imply they are directly related to ray tracing issues.

Also... more and more games are clearly being designed, and marketed, with ray tracing in mind.

Sure, its not absolutely forced on in too many games... but TAA often is forced on, because no one can run raytracing without temporal intelligent upscsling and frame gen...

...and a lot of games just feed the pixel motion vectors from their older TAA implementations into the DLSS / FSR implementations, and don't bother to recode the TAA into just giving the motion vectors as an optional API that doesn't actually do AA...

... and they often don't do that because they designed their entire render pipeline to only work with TAA on, and half the games post procrssing effects would have to be recoded to work without TAA.

So if you summarize all that: the 'design for raytracing support' standard is why many games do not let you turn off TAA.

...

That being said: Ray tracing absolutely does only really make a significant visual difference in many (not all, but many) situations... if you have very high res textures.

If you don't, older light rendering methods work almost as well, and run much, much faster.

Ray tracing involves... you know, light rays, bouncing off of models, with textures on them.

Like... if you have a car with a glossy finish, that is reflecting in its paint the entire scene around it... well, if that reflect map that is being added to the base car texture... if that reflect map is very low res, if it is generating it from a world of low res textures... you might as well just use the old cube map method, or other methods, and not bother turning every reflective surface into a ray traced mirror.

Or, if you're doing accumulated lighting in a scene with different colors of lights... that effect is going to be more dramatic, more detailed, more noticable in a scene with higher res textures on everything being lit.

...

I could write a 60 page report on this topic, but no one is paying me to, so I'm not going to bother.

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