this post was submitted on 15 Jun 2025
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In the US, a new RTX 5090 currently costs $2899 at NewEgg, and has a max power draw of 575 watts.
(Lowest price I can find)
... That is a GPU, with roughly the cost and power usage of an entire, quite high end, gaming PC from 5 years ago... or even just a reasonably high end PC from right now.
...
The entire move to the realtime raytracing paradigm, which has enabled AAA game devs to get very sloppy with development by not really bothering to optimize any lighting, nor textures... which has necessitated the invention of intelligent temporal frame upscaling, and frame generation... the whole, originally advertised point of this all was to make hi fidelity 4k gaming an affordable reality.
This reality is a farce.
...
Meanwhile, if you jump down to 1440p, well, I've got a future build plan sitting in a NewEgg wishlist right now.
RX 9070 (220 W) + Minisforum BD795i SE (mobo + non removeable, high end AMD laptop CPU with performance comparable to a 9900X, but about half the wattage draw) ... so far my pretax total for the whole build is under $1500, and, while I need to double and triple check this, I think the math on the power draw works out to a 650 Watt power supply being all you'd need... potentially with enough room to also add in some extra internal HDD storage drives, ie, you've got leftover wattage headroom.
If you want to go a bit over the $1500 mark, you could fit this all in a console sized ITX case.
That is almost half the cost as the RTX 5090 alone, and will get you over 90fps in almost all modern games, with ultra settings at 1440p, though you will have to futz around with intelligent upscaling and frame gen if you want realtime raytracing as well with similar framerates, and realistically, probably wait another quarter or two for AMD driver support and FSR 4 to become a bit more mature and properly implemented in said games.
Or you could swap out for a maybe a 5070 (non TI, the TI is $1000 more) Nvidia card, but seeing as I'm making a linux gaming pc, you know, for the performance boost from not running Windows, AMD mesa drivers are where you wanna be.
You clearly don't know what you're talking about here. Ray tracing has nothing to do with textures and very few games force you to use RT. What is "allowing" devs to skimp on optimization (which is also questionable, older games weren't perfect either) is DLSS and other dynamic resolution + upscaling tech
Doom the Dark Ages is possibly what they're referring to. ID skipped lighting in favour of Ray tracing doing it.
Bethesda Studios also has a tendency to use hd textures on features like grass and terrain which can safely be low res.
There is a fair bit of inefficient code floating around because optimisation is considered more expensive than throwing more hardware at a problem, and not just in games. (Bonus points if you outsource the optimisation to some else's hardware or the modding community)
I meant they also just don't bother to optimize texture sizes, didn't mean to imply they are directly related to ray tracing issues.
Also... more and more games are clearly being designed, and marketed, with ray tracing in mind.
Sure, its not absolutely forced on in too many games... but TAA often is forced on, because no one can run raytracing without temporal intelligent upscsling and frame gen...
...and a lot of games just feed the pixel motion vectors from their older TAA implementations into the DLSS / FSR implementations, and don't bother to recode the TAA into just giving the motion vectors as an optional API that doesn't actually do AA...
... and they often don't do that because they designed their entire render pipeline to only work with TAA on, and half the games post procrssing effects would have to be recoded to work without TAA.
So if you summarize all that: the 'design for raytracing support' standard is why many games do not let you turn off TAA.
...
That being said: Ray tracing absolutely does only really make a significant visual difference in many (not all, but many) situations... if you have very high res textures.
If you don't, older light rendering methods work almost as well, and run much, much faster.
Ray tracing involves... you know, light rays, bouncing off of models, with textures on them.
Like... if you have a car with a glossy finish, that is reflecting in its paint the entire scene around it... well, if that reflect map that is being added to the base car texture... if that reflect map is very low res, if it is generating it from a world of low res textures... you might as well just use the old cube map method, or other methods, and not bother turning every reflective surface into a ray traced mirror.
Or, if you're doing accumulated lighting in a scene with different colors of lights... that effect is going to be more dramatic, more detailed, more noticable in a scene with higher res textures on everything being lit.
...
I could write a 60 page report on this topic, but no one is paying me to, so I'm not going to bother.
Saved up for a couple of years and built the best (consumer grade) non nvidia PC I could, 9070XT, 9950X3D, 64gig of RAM. Pretty much top end everything that isn't Nvidia or just spamming redundant RAM for no reason. The whole thing still costs less than a single RTX 5090 and on average draws less power too.
Yep, thats gonna be significantly more powerful than my planned build... and likely somewhere between 500 to 1000 more expensive... but yep, that is how absurd this is, that all of that is still less expensive than a 5090 RTX.
I'm guessing you could get all of that to work with a 750 W PSU, 850 W if you also want to have a bunch of storage drives or a lot of cooling, but yeah, you'd only need that full wattage for running raytracing in 4k.
Does that sound about right?
Eitherway... yeah... imagine an alternate timeline where marketing and industry direction isn't bullshit, where people actually admit things like:
Consoles cannot really do what they claim to do at 4K... at actual 4K.
They use checkerboard upscaling, so basically they're actually running at 2K and scaling up, and its actually less than 2K in demanding raytraced games, because they're actually using FSR or DLSS as well, oh and the base graphics settings are a mix of what PC gamers would call medium and high, but they don't show console gamers real graphics settings menus, so they don't know that.
Maybe, maybe we could have tried to focus on just perfecting frame per watt and frame per $ efficiency at 2K instead of baffling us with marketing bs and claiming we can just leapfrog to 4K, and more recently, telling people 8K displays make any goddamned sense at all, when in 95% of home setup situations, of any kind, they have no physically possible perceptible gains.
1000W PSU for theoretical maximum draw of all components at once with a good safety margin. But even when running a render I've never seen it break 500W.
And then to stick it to the man further you're running Linux of course, right?
I tried Mint and Ubuntu but Linux dies a horrific death trying to run newly released hardware so I ended up on ghost spectre.
(I also assume your being sarcastic but I'm still salty about wasting a week trying various pieces of advice to make linux goddamn work)
Levelone techs had relevant guidance.
Kernel 6.14 or greater Mesa 25.1 or greater
Ubuntu and Mint idt have those yet hence your difficult time.
Try Bazzite. Easy, beginner friendly, but very God hardware support and up to date.