this post was submitted on 24 May 2025
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A collection of some classic Lemmy memes for your enjoyment

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[–] HugeNerd@lemmy.ca 4 points 7 hours ago

Hyperbole and a half style artwork.

[–] Quibblekrust@thelemmy.club 9 points 11 hours ago (2 children)

It was never about fun. It's about experiencing the game.

When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.

Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.

[–] Jankatarch@lemmy.world 3 points 7 hours ago

Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.

The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.

[–] xvapx@lemmy.world 5 points 8 hours ago (1 children)

Absolutely not, of course it is about having fun.
Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
Getting lost in a fantasy world is about having fun.

[–] Soulg@ani.social 2 points 47 minutes ago (1 children)

Horror games exist though. There's all sorts of indie horror games that pretty much only exist to tell a very bleak and depressing story and then it's over.

They're not for everyone, and maybe not even you, but I would say that experiencing those might be enjoyable but not fun.

[–] LanguageIsCool@lemmy.world 1 points 6 minutes ago

That’s a good point. They’re tools that help us feel a variety of things.

Games and books are easier to think of as being “fun” in many cases. Listening to music isn’t “fun” in the same sense, but it allows us to feel all kinds of stuff. Makes sense that games and books can be thought of outside the fun paradigm too.

[–] SkunkWorkz@lemmy.world 14 points 13 hours ago* (last edited 13 hours ago) (2 children)

Text rendered onto a screen is also graphics.

[–] LanguageIsCool@lemmy.world 1 points 5 minutes ago

Fuck that’s a nice font

[–] SynopsisTantilize@lemm.ee 7 points 13 hours ago (2 children)

How many layers can be peeled before it's not a video game anymore?

[–] Kolanaki@pawb.social 4 points 9 hours ago* (last edited 9 hours ago) (1 children)

Just remove the video part. Now it's just a "game."

[–] SynopsisTantilize@lemm.ee 2 points 9 hours ago

Oh. Why didn't I think of that!?

[–] Bravo@eviltoast.org 6 points 13 hours ago* (last edited 13 hours ago) (1 children)

I honestly think it would be interesting to play a game by sound alone, where you play as a blind person (maybe Daredevil or Zatoichi or something) and you navigate the world by listening. Ironically, it'd probably need to be on a VR headset so that the game can detect you turning/tilting your head and adjust the stereo balance accordingly.

Maybe Zatoichi would be best, as you could hear an enemy swinging a sword like "SHING" and "SWOOSH" etc, and maybe that would give you enough information to block or dodge. You'd probably also need haptic feedback to tell you when your blade connects.

Maybe there could be graphics, but only to recreate the sense of smell, like the screen is pure black except when you smell something and then a word appears on the screen like "rose" or "blood" etc.

[–] SynopsisTantilize@lemm.ee 3 points 9 hours ago

There is some game where you are blind any the only thing you can see is blood from what ever you killed splashed on the walls. Totally forget what it's called. But yea yours sounds cooler

[–] andros_rex@lemmy.world 19 points 16 hours ago (1 children)

It’s creative bankruptcy. Things don’t need to be realistic, it’s called style.

Stuff like Zeno Clash and Dishonored hold up aesthetically because they aren’t going for realism. And I’d take Morrowind’s arthropod bodies back if I could have the moral complexity and ya know, themes back.

[–] BackgrndNoize@lemmy.world 2 points 13 hours ago (1 children)

This is also why I prefer the San Andreas era GTA, the graphics are cartoony and the gameplay is fun as hell, the hyper realism style they moved to with GTA 5 is so boring and lifeless

[–] andros_rex@lemmy.world 2 points 11 hours ago

It sounds silly, but San Andreas is really underrated. Like I know it’s considered one of the best games of all time, but the writing, the confrontation with racism and the police and the dynamics of gangs….

I mean, most of the time it’s just fun to get 5 stars and enact your own revenge for the MOVE bombing. But that main storyline is so slept on.

[–] pinball_wizard@lemmy.zip 10 points 14 hours ago

I'll just leave this link to Mindustry here, I guess...?

[–] MyNamesTotallyRobert@lemmynsfw.com 8 points 14 hours ago* (last edited 14 hours ago) (2 children)

Unpopular opinion but graphics do matter a little bit or at least more than the meme depicts. Dwarf Fortress was unplayable before they added actual graphics to it. I wish things moved between tiles fluidly like in Rimworld instead of it being a slideshow, but I can actually stand to play Dwarf Fortress now. If the only video games that existed were text-based, I'd probably never play video games again. Ps2 era graphics on the other hand, hell yeah. 90s era dos graphics are passable too. But PLEASE no text adventure games.

[–] PugJesus@lemmy.world 1 points 7 hours ago

Dwarf Fortress was unplayable before they added actual graphics to it.

Supremely unbased, I still just see elf, dwarf, plump helmet...

[–] ICastFist@programming.dev 4 points 10 hours ago

Dwarf Fortress was unplayable before they added actual graphics to it

OBJECTION!!

The ASCII graphics have a charm of its own, even if it skews the horizontal-vertical distances due to characters being 8x12

[–] TimewornTraveler@lemm.ee 9 points 15 hours ago (3 children)

I want a fun game that can run on my shitty PC

[–] ICastFist@programming.dev 4 points 10 hours ago

Anything from 6 or so years before your PC fabrication ought to be easy to run at a fast framerate.

[–] Asetru@feddit.org 5 points 14 hours ago

Lucky for your, there are lots of older games as well as plenty of indie games that focus on gameplay with very limited graphics.

[–] Railcar8095@lemm.ee 2 points 14 hours ago
[–] Binturong@lemmy.ca 0 points 7 hours ago

Obviously these things are not mutually exclusive. Be a REAL gamer and demand both quality in gameplay and narrative, WITH excellent graphics. You don't have to settle for less.

[–] MonkeMischief@lemmy.today 3 points 14 hours ago (1 children)

I've yet to actually play it, shame on me, but A Blind Legend took an interesting approach to being graphicsless!

[–] Bravo@eviltoast.org 2 points 13 hours ago

Interesting! Added to my wishlist.

[–] tigeruppercut@lemmy.zip 27 points 1 day ago (9 children)

I can't handle getting addicted to Nethack again at this point in time

[–] Owlboi@lemm.ee 4 points 14 hours ago (1 children)

try out Moonring. you might like it and its free

[–] tigeruppercut@lemmy.zip 2 points 5 hours ago (1 children)

So you thought suggesting another addictive RPG was the correct response here??

Seriously though, seems fun--I tried to go through one dungeon and died very quickly. Looks like it has a lot of depth though, so I'll probably wait until I have a break to give it a real go. Looks a bit more accessible than Caves of Qud, so I might actually have a chance of getting somewhere.

[–] Owlboi@lemm.ee 2 points 3 hours ago

its very unique for sure. good luck matey

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[–] Macaroni_ninja@lemmy.world 23 points 1 day ago* (last edited 1 day ago) (3 children)

Just don't understand people looking at screenshots and gameplay videos and commenting on how the shadows on some background detail look slightly better with the FSSMGXTR scaling setting turned to BBXT5 instead of HAMndX3.

[–] MonkeMischief@lemmy.today 3 points 14 hours ago (1 children)

I remember people discussing hardware and one of the best advice comments I've ever seen was:

"Turn off that little FPS counter and just enjoy the damn game."

People get so wrapped up in the hardware hobby they forget why they care in the first place, which would be fine if it wasn't just fuelled by hardware marketing to make everyone else feel like they're "missing out."

[–] Macaroni_ninja@lemmy.world 1 points 1 hour ago

This is a nice thought. I love a nice looking game, but as long as it runs smooth and I can enjoy it IDGAF what setting is on max or medium, probably 9 out of 10 I wouldn't be able to tell the difference anyways.

The ray tracing is a great example for HW marketing bullshit, where you get nicer picture, but much slower framerates and requires crazy expensive hardware, but its all the buzz, everyone is obsessed with it. I mean Im not an expert but wtf is going on with the GPU prices its not normal.

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[–] warm@kbin.earth 48 points 1 day ago (2 children)

I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at "realism". Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.

(All the best games are indie games)

[–] tobis@lemm.ee 4 points 13 hours ago (1 children)

I recently upgraded my computer with the best possible components, and it makes me so mad that games look worse than they did when I put my last pc together. What’s the point of bothering with graphics at all if you’re going to add a smear filter.

Indie games out here killing it with pixel art.

[–] warm@kbin.earth 2 points 8 hours ago

Because the bigger games are made as quickly and cheaply as possible.

The now so popular UE5 just enables this practice, because it allows an easy avenue to "realistic" looking games with all the fancy lighting. Quick to put together, but in the end, you get a poor performing blurry mess. And a happy nvidia, because you slapped their dlss bullshit on it. So thats the new trend.

[–] Zacryon@feddit.org 9 points 23 hours ago (2 children)
[–] warm@kbin.earth 4 points 17 hours ago

It's completely shit, it's like covering your monitor in vaseline. All games with deferred rendering should use SMAA.

[–] Cethin@lemmy.zip 10 points 22 hours ago (1 children)

TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.

However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.

TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.

[–] AzureFrost@lemmy.zip 11 points 20 hours ago (1 children)

Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.

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[–] carrylex@lemmy.world 1 points 13 hours ago (1 children)
[–] PugJesus@lemmy.world 1 points 7 hours ago

No, Florkofcows is just a popular artist.

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