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They haven't enabled it because they don't get the same level of protection on Linux as they do on Windows, so Valve is trying to address that.
In case this is serious, kernel-level AC has been shown to not be particularly effective. There were people with hacks for BF6 before it released, for example. Them blocking an operating system doesn't prevent cheaters. It only prevents consumers from having options.
Of course I'm serious. "Not 100% effective" is not the same as "not effective". And to be clear, I hate it and do not endorse it. I will not buy any game that goes as far as to use that kind of anti-cheat. But developers use it because it's more effective at catching cheaters than not using it. All downvoting me does is cover your ears to what's actually going on. There are a number of big live service games that once enabled Proton and have now disabled it after cheaters took advantage of the more lax security. They would not cut off a portion of their customer base if they didn't have to because user space in Linux was somehow just as effective as the Windows variant that lives at ring 0 in the OS kernel.
In this instance not effective is 100% not effective.
Both kernel and non kernel anti cheat are equally effective in actual practice. In both cases your preventing kids, lazy and low knowledge users from cheating. But anyone who is willing to spend any amount of money to cheat can easily find someone who will provide them with a bypass.
In both cases the anti cheat is only as good as the on going support from the devs of both the anti cheat and the game.
You can't control what a client does end of the day
you are mostly right. anti cheat is somewhat more effective with kernel level access. also, it is infinitely more dangerous and creepy to run on your machine.
however, if the devs can get rid of just a couple more cheaters - they will absolutely insist on the more intrusive versions. it is not their machine after all.
i see two variants on how to solve this issue:
I wish you the best in convincing devs with the data in front of them that there's no difference between the two, but they seem to have data that indicates that they see fewer cheaters with ring 0 anti-cheat than when they let Linux players in with user space anti-cheat. If it were true that there's no difference, surely Valve's engineers could convince them of that, too, but that doesn't seem to be happening.
The reason they do it usually is because some executives hear the Linux is less secure and that it's only a small segment of users. It isn't because it's effective. The games that blocked Linux are almost all some of the games with the worst hackers. Guess what happened when they blocked Linux? Nothing. The number of hackers that were on Linux were near zero.
The issue is they cant be bothered to put the actual money/work to create a solution that's effective. Instead they signal to their audience that they're doing something by removing Linux, which doesn't cost them anything and makes a show that they're actually trying. It doesn't fix the problems, but they get to make a show out of it.
Please cite sources for any of that. Game companies aren't in the business of losing money. If they could make more money by supporting Linux customers, they would do so, and I've never heard of a gaming company's executive ever mentioning anything about Linux except for Gabe Newell, openly or behind closed doors. If they wanted to make a big show of getting rid of cheaters, they'd never have enabled cross play between consoles and PC in the first place. They openly tell you why they don't enable anti-cheat on Linux, in a way that's beyond just being plausible, and you refuse to believe them. You're only going to be surprised when this continues to happen even though the answer is right there.
I have to cite sources but you don't? One example is Rust, a notoriously hacker filled game.
Of course they're trying to make money. I literally explained that. The executives see Linux as not providing value, and it's extra effort to support it. They'd rather instead use it as a symbol of how they're actually trying really hard to fight hackers, but it's a lie. It's just a convenient excuse.
You haven't heard an executive say almost anything. They run companies. They don't publish their every decision. They are the ones making the calls. They're the ones responsible. They're also largely technologically innept. They probably don't even know what Linux is. They just know what they've been told.
There are like two major companies doing this. There's EA and Riot. There's a tiny minority of minor players, like Rust. There's also a lot of Chinese companies doing it. (China is infamous for having hackers, so yeah, didn't solve that problem did it?)
I can't tell you the last time I booted up a western game and it didn't work on Linux. (I think it was Squad44, which then added support, and support in the main Squad game has been in for a long time.) Everyone is moving toward supporting it, not away. The only places it's an issue are large slow companies where the executives have too much control.
Your explanation is bordering on conspiracy theory, so yes. Rust cited why they cut support, as did Apex Legends, as did GTA Online. The rest often don't even bother with supporting it in the first place because of how it always plays out. The existence of hackers at all doesn't mean that Linux anti-cheat is equally effective, and you'd know that if you read the write up from the Rust team.
So the only thing that's allowed to be speculated is that the companies are perfectly honest and never lie? Yeah, maybe you're not that reasonable.
They didn't "cite" anything. They gave a reason, sure. It's not honest though. If less than 5% of players were on Linux, how many hackers do you think they stopped? They didn't cite any statistics or anything, and I'd wager that they increased the number of hackers as a percentage. All the script kiddies are on Windows, not Linux. Sure, they can't control Linux as much, but it's also not a significant source of their hacking issues.
The rest support Linux. You're obviously a Windows user. You don't know what the hell you're talking about. Damn near every game works flawlessly on Linux.
That is not what I claimed. I claimed their team hasn't done shit to prevent hackers. The insane number of hackers in that game proves that most of them are on Windows. If they can't stop the hacking on Windows then what the hell is blocking Linux going to do? No, they saw it was a small portion of users and decide to just block it to make a show. It didn't solve anything so why did they do it? How is it that this game, with such a large hacker issue, has the problems but not the thousands of games that support Linux? It's because Linux isn't the issue. Teams that can't actually build real anti-cheat solutions are.
A bit of skepticism is healthy, but it's far more reasonable to assume that independently reporting the same thing from multiple different unaffiliated companies is the truth compared to making up stories about executive meddling or that banning Linux increases the percentage of hackers, based on nothing except your own feelings.
I daily drive Kubuntu. I hate Windows. I have a Windows partition, but I haven't booted it since December of last year. My next PC won't have Windows at all. The operating system I use doesn't change what is actually happening in the real world.
It's going to prevent a more potent vector, which is exactly what they said.
Their story doesn't make sense. The one thing they always say is how few users are on Linux. If that's true then most of the hackers can't be. It doesn't make sense. It does nothing to actually solve the issue. An actual fix wouldn't matter what OS someone is on.
If you use Linux, and game on it, then why are you saying things are going the way of not supporting it. Clearly you must see what way the wind is blowing. Damn near everything works fine. It's only EA, Riot, Chinese games, and a tiny number of other games. Everything else usually just works.
It prevents exactly zero vectors on Windows, which is where the problem is.
Anti-cheat is not heading toward more support without the intervention described in the article. Whatever that results in. Valve is talking about potentially a SteamOS-specific fix, which I take to mean that they might have to do something at a kernel level that other Linux distros would find unacceptable. "Only" EA, Riot, Epic, Roblox, and Call of Duty is grossly underselling this: that is most of the video game market. It's not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games (at least non-mobile, anyway). It is an enormous hump to get over if you want to make a gaming device appealing to more customers.
Sure it does. As an example, let's say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.
I don't know how many times I have to say this, but one more time: The vast majority of games work on Linux just fine! That number is only increasing.
Source? You say I need to provide sources. Where's yours for this. This isn't how Linux works. You can add and remove kernal modules at run time on Linux. This will not be OS specific, and it also won't realistically address any actual issues that may exist and aren't already solved.
It is not, on PC at least. The most played PC game is CS, and second is Minecraft, according to this. I'm not saying it's nothing, but also it's far from everything. The vast majority of hours played by people are on games that work on Linux.
This number is bullshit probably. If their AC can detect cheaters then they wouldn't have this issue in the first place. You're trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah...
It's in the article that we're commenting on right now.
“I think some of that work, by nature, because it’s so close to the platform, will have to be SteamOS specific… some publishers or some game developers will have to decide at their own rhythm if they want to do that work for SteamOS or not. But we’ve been trying to help in any way we can along the way.”
I don't know how this works with Linux software licenses, but it seems to be something that they're acknowledging they might have to do, somehow.
You're right, I've got some double-counting going on in there. According to Mat Piscatella of Circana, 40-50% of all gaming hours on PS5/XS are spent on just the top 10 live service titles. Surely a target demo for the Steam Machine includes a portion of that, but these games really do represent a huge portion of the market, including on PC. You only need one of those games to be a deal-breaker for someone to make them decide that it's not worth it to use a Steam Machine or switch to Linux. For instance, I've got friends that play primarily games that work on Linux, but if Destiny 2 doesn't work, then they're out, full stop. For another friend, it might be Battlefield, or what have you.
I don't know Facepunch's methodology, or that of their anti-cheat vendor, but often times they like to do bans in waves so as to not give away how the cheaters were caught. Again, given that they're not the only developer to come to this conclusion, I have no reason to doubt their write-up. I can certainly disagree with how they've responded to it though. If it were me, I'd sooner put Linux users on a prisoners' island or something than to outright just not let them play.
guys this comment is clearly satire, why did yall downvote?
Poe's law, maybe
I'm not sure what there is to gain by pretending that downvoting me changes anything.