this post was submitted on 08 Jul 2025
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If you lead with "Thing you like is actually bad", their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.
To get through to people, find common ground and build off that. "If you like FEATURE in GAME, you'll probably love SIMILAR FEATURE in OTHER GAME because..." is something that's actually going to get someone interested, rather than start a pointless argument :)
Why would you assume the critiques are of things they like? 5e has plenty of widely recognized flaws.
Often, simply catering to people's priors means never leaving their comfort zone.
Sute, but the thing they like is "D&D", and D&D isn't just a game anymore, it's an identity signifier. Pointing people to other games before establishing yourself as firmly not attacking their identity is going to trigger a fight.
Which is part of the problem. Like talking to someone who only drinks Coca-Cola about trying a new bag of tea you brought over.
If you've wedded yourself so deeply to the brand that you feel attacked whenever someone levels a critique, you're probably not mature enough to be at my table.
Ok, but these discussions aren't happening at you're table. "Well, fuck them then" isn't exactly helpful.
Isn't what I said. But if that's what you've heard, you're illustrating my point.