this post was submitted on 03 Jul 2025
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When I write as a GM, I incorporate all of my players into the story and evolve the narrative around their characters' backgrounds, actions, etc. So, when a player doesn't show up regularly, it has a tendency to disrupt or even halt the game's progress. The smaller the group, the more serious this issue becomes. I've had gaming groups implode over this.

So what sorts of rules or understandings does your group have in place to offset the void left when a player doesn't show up to the game? Does the absent player become an NPC under the GM's control? Do you just ignore the fact that the PC carrying the magical Orb of Whatsit is off on holiday when the king demands the Orb to save the kingdom?

Obviously, we all have real-life stuff that crops up from time to time that can prevent us from playing, but if I can commit to writing and running the game each week (barring life's little emergencies), I don't feel I'm being unfair to expect the same from my players.

So, GMs...what are your thoughts?

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[–] alyqz@lemmy.sdf.org 7 points 1 day ago* (last edited 1 day ago)

These days we have been going by the rule:

  • If you are here you have always been here
  • If you are not here you have never existed

The people I play with are far too inconsistent and we have to take what we can get. Complicating things too much is just another barrier that we don't need. We do have a decent sized group with a couple of reliable players, so this is probably easier to do with this group than with a smaller one.

Note: We are all pushing 50 and are pretty busy with work and family, which is a big contribution to the flakiness.