this post was submitted on 29 Jun 2025
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But it also says 'This Pokemon can't evolve ... the turn you play it'.
That's the second clause of the italic sentence.
It, presumably being this Eevee card.
So... you could not play Eevee and then evolve it into say Umbreon in the same turn.
...
I think... this power of Eevee is intended to be used with this mechanic:
https://bulbapedia.bulbagarden.net/wiki/Devolution
There are evidently a number of pokemon that have an actual deevolution attack, as well as a deevolution spray you can use on your own pokemon.
So, if this Eevee gets hit with a deevolve attack, then you can play another Eeveelution on your next turn.
Or, you could strategically deevolve your Eevee, and then reevolve it with maybe a different Eevelution that is a better type counter to whatever you are up against now.
You'd be able to do that, and attack, all in one turn, if you already had the Eevee/lution down, and a deevolve spray and alternate Eeveelution in your hand.
Normally, deevolving is devastating, because.... you don't remove damage tokens, but you now just have less HP, so, very often this results in a KO for a moderately beat up, evolved pokemon.
But this base Eevee has 90 frickin HP, which is quite a lot...
I have not played the TCG since I was in middle school, but the OG TCG Eevee only had uh... 40 or 50 HP, from some of the first expansion packs, 40 HP for Team Rocket, 50 HP for Jungle.
...
So yeah, thats my read of this, it is intended to be used probably mostly with a deck that is significantly focused on having this kind of Eevee and its evolutions as a kind of... multi tool, most basically for gaining optimal type attack bonuses, possibly also even more complex if there are some Eeveelution cards with more exotic modifiers or attacks.
It is basically also a decent counter to anyone using deevolve attacks... as this unique trait is paired with an Eevee with a stupid high amount of health for a base form Eevee.
EDIT: have edited this multiple times, took me a bit to fully make sense of it.