this post was submitted on 09 May 2025
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[–] qarbone@lemmy.world 75 points 1 week ago (1 children)

It's only permanent if the target critically fails. Which puts all of the wording into question.

[–] authorinthedark@lemmy.sdf.org 77 points 1 week ago (3 children)

blindness/deafness is a 1e spell which is permanent no matter what

[–] qarbone@lemmy.world 46 points 1 week ago (1 children)

Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.

[–] authorinthedark@lemmy.sdf.org 13 points 1 week ago (1 children)

same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first

Y'all could have saved me the clicks if I had checked here first. I just went through this same thought process

[–] psud@aussie.zone 21 points 1 week ago (2 children)

D&D 3.5:

Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

You pretty much destroy their eyes or ears. There's a spell that undoes the damage

[–] theTarrasque@lemmy.world 24 points 1 week ago* (last edited 1 week ago) (1 children)

AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

Edit: Found a reference:

https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A%7E%3Atext=%28D%29+Dismissible%2Con+your+turn.

[–] psud@aussie.zone 9 points 1 week ago

That is correct

[–] Mustakrakish@lemmy.world 2 points 1 week ago (2 children)
[–] itslilith@lemmy.blahaj.zone 9 points 1 week ago

Dnd 3.5 has a lot, like 80%, rules overlap with pf1e. Pathfinder was a fork of the game system, basically

[–] Wilco@lemm.ee 3 points 1 week ago

Pathfinder 1e is just reskinned D&D 3.5 D&D went stupid and opened the 3.5 game license.

[–] rickyrigatoni@lemm.ee 10 points 1 week ago (2 children)

So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

[–] mriswith@lemmy.world 10 points 1 week ago* (last edited 1 week ago) (2 children)

Conceal Spell

Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

Silent Spell (Metamagic)

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

Doesn't work for Bard spells, although they have a way to disguise theirs:

Melodious Spell

You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

[–] Swedneck@discuss.tchncs.de 1 points 5 days ago

i'm curious how the fuck people would imagine hiding the effects of invisibility to work

[–] ulterno@programming.dev 1 points 1 week ago

Through sheer mental effort

Guess I'll just roll for Willpower :P

[–] flicker@lemmy.dbzer0.com 4 points 1 week ago

There's always a feat for that!