Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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Dunno where I saw/read about invul frames, it was pretty soon after ER launched, so I'm not taking it as the truth, either. I still feel that something about the dodge itself is different, but with the amount of delays and long wind-ups to enemy attacks it's hard to tell. Sometimes I (think I) dodge right as the swing starts, and I'm at the other end of the arena by the time it lands. Other times, I (think I) dodge as the swing starts, and end up stunned and eating a second hit as well... Which is ok, because only the Mimic Tear managed to kill me so far (got overconfident first time at it, it ended up doing more damage per hit to me than I did to it).
Edit: either way, I'm 99% certain there's no input lag (at least under optimal conditions, it's not default to the game itself), I tested it extensively with other actions, and none feel as finicky as dodge timings. Heck, the akimbo Bloodhound's Fang slam attack staggers armored war horses, I don't really dodge anymore:))