this post was submitted on 27 Jun 2026
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submitted 2 days ago* (last edited 2 days ago) by mecen@lemmy.ca to c/games@lemmy.world
 

This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game's quality.

Advice:

buy from GOG, avoid single player games which require internet connection or 3 party launchers.

Repost from reddit:

https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/

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[–] grinning_serpent@lemmy.world 9 points 1 day ago (4 children)

This is pretty much impossible. I don't think y'all realize how much space those corporations control.

It's like trying to boycott Nestle.

[–] DupaCycki@lemmy.world 4 points 1 day ago (1 children)

It's like trying to boycott Nestle.

Sooo, like... entirely possible with some effort?

[–] grinning_serpent@lemmy.world -1 points 21 hours ago (1 children)

"Some effort" varies widely on how privileged you are to have wide selections to choose from where you get your groceries.

[–] Jax@sh.itjust.works 2 points 19 hours ago (1 children)

Games are not groceries, the privileged are already the ones who are gamers.

[–] grinning_serpent@lemmy.world 0 points 17 hours ago (1 children)

We're talking about food, not games.

[–] Jax@sh.itjust.works 1 points 16 hours ago (1 children)

You're talking about food. Everyone else is talking about video games here.

[–] grinning_serpent@lemmy.world 0 points 15 hours ago (1 children)

I'm talking about how surprisingly complex it is to avoid a diversified corporation, using Nestle as an example. Is this really that hard to follow?

[–] Jax@sh.itjust.works 0 points 14 hours ago* (last edited 14 hours ago) (1 children)

Except your point is entirely irrelevant when faced with the reality that video games, especially AAA video games, are a luxury item.

There's a major difference between avoiding cheap chocolate and avoiding video game companies. I can't believe that I'm even having to dictate this.

Edit: by the way, it isn't hard to avoid Nestle products either

[–] grinning_serpent@lemmy.world 0 points 14 hours ago (1 children)

If you think Nestle is just shitty chocolate, that'd explain a few things here.

[–] Jax@sh.itjust.works 1 points 4 hours ago

Chocolate, coffee, dog food, hot pockets — yes I'm aware of the many things Nestle owns. None of this makes your point more legitimate, these are video games we're talking about. Food ≠ luxury item.

[–] AnimalsDream@slrpnk.net 14 points 1 day ago (2 children)

You say that as if piracy isn't just a few clicks away.

[–] Kjell@lemmy.world 6 points 1 day ago

A better option is to buy games that is not included on this type of lists.

[–] grinning_serpent@lemmy.world -5 points 1 day ago (2 children)

Fuck piracy. The artist is worthy of their hire.

[–] FlyingCircus@lemmy.world 9 points 1 day ago (1 children)

The artist has already been payed by the time the game hits the shelf, sales only go to the people on top.

[–] Alaknar@sopuli.xyz -3 points 1 day ago (1 children)

This is such an incredible level of magical thinking that most 12 year olds already grow out of.

What do you think happens with the artists if the game doesn't sell?

What do you think happens to the genre if the game doesn't sell?

People are complaining about live-service games, but holy fuck, can you not see that these are the direct response to piracy? You literally cannot pirate these games, because they require constant connection to the servers that verify if you have a license.

[–] DupaCycki@lemmy.world 0 points 1 day ago (1 children)

Paid actor or just retard?

There's clear data showing piracy almost never has a negative impact on sales. If anything, it's usually a positive impact. And the exceptions to this are not video games.

Don't kid yourself. The artists will get fired either way. Whether or not the game sells well will not change anything. Aside from the point above.

Anti-piracy advocates like you are the cancer of the gamer community. You're doing absolutely nothing for the world, but spewing corporate propaganda that is based on nothing but the words of an ultra rich pedophile.

[–] Alaknar@sopuli.xyz 2 points 22 hours ago (1 children)

There’s clear data showing piracy almost never has a negative impact on sales. If anything, it’s usually a positive impact. And the exceptions to this are not video games.

Please share! Would love to read about it!

[–] DupaCycki@lemmy.world 1 points 2 hours ago

There was a big study the EU commissioned to show negative effects of piracy on sales of various media. When it concluded that there's no negative impact, the EU decided not to release it. The only exception in the study were recent big movie releases, which did see significant (about 5%) financial losses due to piracy.

Link: https://www.engadget.com/2017-09-22-eu-suppressed-study-piracy-no-sales-impact.html

In 2016, the Technology Policy Institute looked at 25 piracy-related studies to analyze the combined data. According to them, there was a negative effect shown in 22 out of 25 studies. However, they also noted that it's a very complex question, and that the results were 'economic theory inconclusive'.

Link: https://techpolicyinstitute.org/publications/intellectual-property/copyright-and-piracy/the-truth-about-piracy/

When you take a look at these studies, you will very quickly notice a trend. They're always published by big, very much pro-copyright corporations. They use vague terms and employ questionable methodology.

A study showing a positive impact of piracy on video game sales (but negative for music). Music and movies seem to be the most likely to actually suffer from piracy.

Link: https://www.researchgate.net/publication/288206476_The_impact_of_piracy_on_physical_purchases_and_pay-downloads_A_comparison_of_four_cultural_industries

While it may be difficult to gauge whether piracy is overall beneficial or harmful to any industry, it seems to be quite clear that for video games specifically, it does not present any threat to sales.

Bonus: several successful studios are getting closed, and others will face layoffs. Because it literally doesn't make a difference how well a game performs. If it's a big corporation - layoffs will continue happening.

Link: https://gamesbeat.com/cwa-represented-workers-at-xbox-criticize-microsoft-management-and-pending-layoffs/

[–] ClamDrinker@lemmy.world 1 points 1 day ago (3 children)

Your two statements have nothing to do with each other. Artists don't get paid for the amount of copies sold, that's executives and shareholders. Unless you're talking about an indie company with shared ownership, which the companies in the post decidedly are not. Artists just care about their game being played and enjoyed, something the scummy practices of these suits actively prevents.

[–] Alaknar@sopuli.xyz 1 points 1 day ago (1 children)

Artists don’t get paid for the amount of copies sold, that’s executives and shareholders

Sales numbers are the telemetry execs use when deciding what games to green-light.

Why do you think suddenly everybody was making live-service games? Battle Royale first, then hero shooters, and now extraction shooters? These games are reporting great income because it's not possible to pirate them. Add MTX on top and suddenly everybody and their mother wants a cut.

Why do you think even GTA became a live-service game, even when it has a single-player story?

Why do you think more and more games have launchers that require people signing in to some accounts to verify if they made the purchase?

All the crap you people are mostly moaning about are a direct result of piracy.

[–] ClamDrinker@lemmy.world 1 points 16 hours ago (1 children)

Your point being? I'm well aware these are because of piracy, it doesn't change my point. If you're a shitty company intent on abusing your customers to extract as much money from them, of course you're going to find any way to do it and take away their forms of protest. But in the end, an artist still gets paid for whichever game they end up greenlighting, and not for the amount of copies sold afterwards. Hell they might not even get paid at all since these are the same kind of companies that would rather fire them for AI.

And for the not so shitty companies, they simply make sure people have no reason to pirate them, and there's a hell of a lot more of those. They just don't make unreasonable amounts of money, almost like that's antithetical to treating your customers fairly.

[–] Alaknar@sopuli.xyz 1 points 1 hour ago

My point being: games and art are not necessities. Don't be a little bitch, if you want to have them, pay for them. If you don't want to support the company under which the game was made, wait for a massive sale on Steam or some such.

Giving "a shitty company intent on abusing your customers to extract as much money from them" is not done by pirating the game (which makes them try to extract even more money out of their clients), it's by financially supporting the companies and creators who don't do that.

[–] grinning_serpent@lemmy.world 1 points 1 day ago (2 children)

Lots of creators get bonuses or royalties based on sales.

My bigger point is that piracy is bullshit. Either pay the price asked because you want that game or movie so bad, or say the cost is too high and walk away entirely.

Pirating something you're too much of a skinflint to buy is super immature "I want to have my cake and eat it too" mentality. People too spineless to make even a miniscule sacrifice for their beliefs.

[–] huey_m@reddthat.com 3 points 21 hours ago* (last edited 21 hours ago)

Either pay the price asked because you want that game or movie so bad, or say the cost is too high and walk away entirely.

I don't entirely disagree with this regarding newer content, and I personally don't pirate that... but I will happily subvert a system of near perma-copyright that was never meant to exist, goes entirely against key concepts around copyright when it was first conceived, and only exists due to extreme regulatory capture. It has been perverted far beyond its intent.

7 years. Copyright was meant to last about 7 years. There was, at that time, an acknowledgment that culture belongs to society as a whole and shouldn't be monopolized by one person, stifling innovation (I mean, Disney is basically founded on reworking others' stories; would they ever have hit it big if they couldn't have done that? Hard to say...)... copyright was seen as a sort of necessary evil to give an artist a few years of a legal monopoly to incentivize art creation.

That's about the cutoff I use. If it's older than 7 years, you've had your chance to make a buck. Even moreso today... 7 years is far more time today to actually exploit your monopoly, information is just so quickly disseminated. I tried to show my kid Charlie Brown Christmas this last holiday season... absolutely criminal that people can still gatekeep that for money, that kind of thing should belong to society as a whole. Zero qualms about going to the high seas for that kind of thing.

tl;dr I think the ethics of piracy are nuanced, but I absolutely do not buy the argument that the current law around copyright is ethical as it stands and as an unethical law, it should be subverted.

[–] ClamDrinker@lemmy.world 3 points 1 day ago (1 children)

Not lots sadly. There are certainly some that have a big enough public profile to demand a share, but those are few and far between, and are often doing pretty well for themselves already. To 99% of the people in the industry the response to "I want to get a cut of the game's profits" is "you can find another place to work then."

I don't entirely disagree with your bigger point. At some point you have to just step away from companies that are set on abusing you. But I don't agree that it's immature or skinflinty. That seems to be a rather uncharitable take perhaps lacking in understanding and perspective of why people pirate. There are pirates that take for the sake of it, but that's not mostly the case. Piracy is trackable to a certain degree, and so it is feedback that people want to give you money, but are protesting your decisions. As has been said, piracy is a service problem. People tend to have no problem parting with their money in a fair exchange, and so they often don't, even if they could.

Wanting to be treated fairly and not taking abuse is the opposite of immature in my opinion, how much it costs doesn't even factor into it. Some fights you fight on principle. Too many people accept being taken advantage of in this world, making it worse for everyone else. And without those people piracy would also have been unneeded, because these companies often opt to not fix their issues and instead enshittify harder to squeeze more out of the people that keep paying.

There's also a huge psychological aspect to it. Pirates often still bond with friends over games and those friends can end up buying, and pirates often still contribute to fan communities. Both of these are hard to let go of. They also happen to still help the original game stay relevant despite pirating, so yes, quitting entirely is more effective of a boycott. But also not being able to sell the experience to someone that has already experienced it is also more permanent, and allows that person to remain in their respective communities. Piracy just hits the sweet spot between quitting and no longer directly supporting, which is why people often end up there. And for creators that have to live under the thumb of executives that sabotage their success with hostile business practices, they would much rather you be there than somewhere else, while they try to improve the situation from the inside.

[–] grinning_serpent@lemmy.world 2 points 21 hours ago (1 children)

Sadly, the answer is probably that those creatives need to deprive the corporations of their products. Starve the beast. Hard to do that if you can't afford rent, though...

I don't mind people pirating ROMs or movies or music they've purchased previously and are no longer available in a reasonable manner. I do that myself from time to time. I don't really "agree" with the concept of only buying a license instead of a copy, so I just see that behavior as addressing the obvious and IMO immoral imbalance.

I don't have any sympathy for people who steal shit because they're simultaneously unwilling to pay for it and unwilling to have the strength of character to walk away. I understand your points about social connections via game communities but I think that's part of the cost of standing on principles. You can still stay in touch with friends from games without playing those games. I walked away from WoW and Blizzard in general for example due to their chain of bad decisions (like liquidating their QA and GM/CM staff in favor of chatbots that do a terrible job) but still occasionally touch base with people in those communities to see how they're doing.

[–] ClamDrinker@lemmy.world 2 points 17 hours ago (1 children)

That's fair. I just think like your second part, most people have their reasons like that. But you're correct the culture does also simultaneously allow people that pirate just for free stuff to have it easy. But If the companies don't like it, they can fix that. Currently to them it's just the cost of doing business their way. People drove to Netflix and Steam in hordes when they made a service that was easier and better than pirating. Netflix regressed since then, but Steam still shows it's possible. It just takes an industry as a whole willing to avoid the dark patterns that lead people to piracy.

[–] grinning_serpent@lemmy.world 2 points 16 hours ago

Yeah. Gabe Newell wasn't wrong when he said he believed piracy was a service problem. Hell, I'd be giving Nintendo regular income if I could buy official ROMs for games I had legal copies of as a kid at a reasonable price and without needing to buy into the Switch ecosystem. I don't know how you convince executives that they should change their tune, though.

[–] nightlily@leminal.space 1 points 1 day ago (1 children)

Most AAA studios have bonus programs in place for sales up to around a year after release - to theoretically make up for the extremely poor baseline salaries. Artists do in fact get paid for the amount of copies sold.

[–] ClamDrinker@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

A bonus is not the same as a percentage cut of sales. Yes, bonuses exist and they can correlate with the success of a game in the best case, but they can (and also often) completely do not, plenty of stories of people getting laid off even if the game does well. These companies are so big they do not hold onto their staff as valuable assets, but as replaceable cogs. And it's also why a lot of artists work on a contract basis and just don't get any bonus to begin with.

And 'to make up for extremely poor baseline salaries'... That's not a thing as far as I know, and if it is where you are, it shouldn't be a thing. It would be the game industry equivalent of tipping culture. Steal from workers ahead of time so you can punish them if the suits' stupid business decisions don't work out, awesome.

EDIT: Perhaps you're referring to the fact that artists get paid badly at all, in which case, sure. But those bonuses aren't to make up for that.

[–] Entertainmeonly@lemmy.blahaj.zone 4 points 1 day ago (1 children)

I've not purchased a nestle product in over a decade. Skill issue?

[–] SkaveRat@discuss.tchncs.de 7 points 1 day ago (1 children)

Honestly: doubt. "Nestle" is not only stuff that has their name on it

[–] yoriaiko@lemmy.blahaj.zone 5 points 1 day ago

May depends on place, but I believe most of globe is fairly easy to avoid nestle, even with cheaper alternatives.

For games, until following most famous games, theres lot of alternatives to aaaa games, that are often way clearer of bugs on release date, often cheaper, and don't require 5090 to work on medium details in 1080p. Few games like gta-clone, sims-like or diablo-like may be unique on their own, it would be even hard to ignore them in social/popculture aspect, so many gonna compare everything to few biggest. Still it is about paying them lot, preorders or throwing monies at worthless dlc day1 horse armors... We can ez avoid lot of that.