this post was submitted on 27 Jun 2026
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submitted 3 days ago* (last edited 3 days ago) by mecen@lemmy.ca to c/games@lemmy.world
 

This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game's quality.

Advice:

buy from GOG, avoid single player games which require internet connection or 3 party launchers.

Repost from reddit:

https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/

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[–] DupaCycki@lemmy.world 0 points 1 day ago (1 children)

Paid actor or just retard?

There's clear data showing piracy almost never has a negative impact on sales. If anything, it's usually a positive impact. And the exceptions to this are not video games.

Don't kid yourself. The artists will get fired either way. Whether or not the game sells well will not change anything. Aside from the point above.

Anti-piracy advocates like you are the cancer of the gamer community. You're doing absolutely nothing for the world, but spewing corporate propaganda that is based on nothing but the words of an ultra rich pedophile.

[–] Alaknar@sopuli.xyz 2 points 1 day ago (1 children)

There’s clear data showing piracy almost never has a negative impact on sales. If anything, it’s usually a positive impact. And the exceptions to this are not video games.

Please share! Would love to read about it!

[–] DupaCycki@lemmy.world 1 points 16 hours ago

There was a big study the EU commissioned to show negative effects of piracy on sales of various media. When it concluded that there's no negative impact, the EU decided not to release it. The only exception in the study were recent big movie releases, which did see significant (about 5%) financial losses due to piracy.

Link: https://www.engadget.com/2017-09-22-eu-suppressed-study-piracy-no-sales-impact.html

In 2016, the Technology Policy Institute looked at 25 piracy-related studies to analyze the combined data. According to them, there was a negative effect shown in 22 out of 25 studies. However, they also noted that it's a very complex question, and that the results were 'economic theory inconclusive'.

Link: https://techpolicyinstitute.org/publications/intellectual-property/copyright-and-piracy/the-truth-about-piracy/

When you take a look at these studies, you will very quickly notice a trend. They're always published by big, very much pro-copyright corporations. They use vague terms and employ questionable methodology.

A study showing a positive impact of piracy on video game sales (but negative for music). Music and movies seem to be the most likely to actually suffer from piracy.

Link: https://www.researchgate.net/publication/288206476_The_impact_of_piracy_on_physical_purchases_and_pay-downloads_A_comparison_of_four_cultural_industries

While it may be difficult to gauge whether piracy is overall beneficial or harmful to any industry, it seems to be quite clear that for video games specifically, it does not present any threat to sales.

Bonus: several successful studios are getting closed, and others will face layoffs. Because it literally doesn't make a difference how well a game performs. If it's a big corporation - layoffs will continue happening.

Link: https://gamesbeat.com/cwa-represented-workers-at-xbox-criticize-microsoft-management-and-pending-layoffs/